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AshuraDX

JKHub Staff
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Posts posted by AshuraDX

  1. I recently noticed a wierd issue with the steam overlay :

    basically everytime my steam overlay pops up in OJK everything becomes highly contrasted, darkened, glowy/bloomy and partly desaturated

    it just looks VERY strange

     

    I've tried to screenshot it but without success so far

  2. the topology should work out for such an old game , anyway to answer your other question , there is not much deformation happening at the upper half of his heads backside so don't worry about those triangles , you might want it to match the neck of the base JKA models

    I don't know how many sides it has to be right now though , just import your retopoed mesh into 3ds max

    import a base JA model and then scale and target weld as required also : try to get that head under 500 vertices otherwise it wont shade correctly ingame - sadly

    Boothand likes this
  3. @@Barricade24 okay, I tried to record something for you to support my descriptions, notice that I do not have the same amount of muscle mass one would expect from skeletor but I hope my biceps is defined enough( and that the lighting isn't too crappy) that I can use my own arm for explanation as it's kinda hard to find fitting pictures
     
    https://www.youtube.com/watch?v=9KNKgYxvZGc
     
    let's hope this helps, if it doesn't I made myself look like an idiot for no reason and will do a paintover instead :P

    Barricade24 and Boothand like this
  4. If you could use entirely open-source and free license software to produce the in-game results, that would effectively skip this last step of potential controversy.

     

    that's not impossible actually, any kind of vehicle or creature that utilises a custom skeleton with custom animations and was exported via MrWonko's blender plugin should fall into that category, as long as the other prerequisites are met

  5. some suggestions :

    reduce the intensity of that cloth pattern overlay

    add some red & brown stains to the hood

    probably reduce the darker shades of blue/gray around his biceps , the model doesn't really allow for painting muslce on and if you try then keep the shading subtle, otherwise it'll just look off

    his biceps also looks flexed , paint it in a more relaxed position to ensure that it will look good during most animations the character will go through

    Barricade24 likes this
  6. You made THIS in 12 hours? :o

    Okay, it's "just" a sword (Hight Frequenzy Blade to be exact), but the details are just f***ing amazing.

     

    Are you planning to make more of these things, like the Fox Blade?

    yup, I only have the regular HF, the wooden and the Fix Blade in MGR sofar so I can't take screenshots as reference material for the other high Frequency blades, like the armorbreaker or the stun blade

    but I plan to create those I have, except the wooden sword

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