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Posts posted by AshuraDX
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Barricade24, Bek, Maksman and 4 others like this
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Omicron, Circa, Barricade24 and 4 others like this
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it is, and has been done
OJP had that feature if I remember correctly
Langerd likes this -
@@Omicron - that was def not the correct link
@@kibasennin check this out : http://jkhub.org/tutorials/article/34-how-to-make-a-singleplayer-species-with-variants/
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I'm sorry my friend, but I have absolutely no clue what you are trieing to say
I'd consider visiting an English course to improve your english
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project on hold due to school-stress
Bek likes this -
make sure to keep those veins blue and kinda subtle
Mandalorian likes this -
@@AshuraDX by the way, how does your boga/varactyl project go ? Will you publish it on JKhub ?
dead, might pick it back up some time though.
also : I just noticed that the last time I touched it, has been allmost a year ago
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needs some distortion around the edges, short fuzzy hairs sticking out
and some skin showing through
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I'll take care of them tonight and move them over to Lervishs account
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@@Omicron WAAAAAIT you are not using a tablet ? wow
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@@Omicron aaaaah I doubt that that works
I think this brush is hardcoded into photoshop, it does not use a stamp as other brushes it simulates a real brush instead so it must be some kind of script that dynamically changes the mask while painting :/
you could also try this : http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm
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nice work @@Omicron !
the hair can surely be improved though
check this out : (post #107)
http://jkhub.org/topic/2267-my-attempt-on-starkiller/page-6?do=findComment&comment=41496
that's how I paint hair textures
Omicron likes this -
Does qeffects work with openjk?
las time I tried it gave me some nasty graphics glitches
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...and would be completely overpowered.
if you give the 3 blades on that cross bar a dmgscale of 0.33 and disallow parrieing for the two blades that run orthogonal to the shaft
then it might not be that overpowered anymore
and as that shaft is so incredibly long while having only relatively short blades there will be a relatively large radius around thep layer using this weapon in which he can not hit you
Jeff likes this -
needs moar mass , take a look at the top right axe head there, the shape matches yours, but this one appears a bit heavier, to me it looks like the axe blade is prtruding from one side of a 7-sided cylinder and it's a lot thicker than your current blade
also wires pls
EDIT :
yup seems to be 7 sided
Archangel35757 and Tempust85 like this -
I did not take a closer look but it seems that atleast the head on khameirs model looks a damn lot like the head from that grievous leg maul to me
the texturing style from the head on khameirs model also does not seem to match the body textures
just judging by this picture, I'd have to take a closer look at the actual txtures to confirm my theory right now but by just looking at those pictures I'd say atleast the head was ported
which would be fine by our new rules for ported content as the model was not a complete port
Barricade24 and eezstreet like this -
I got recordings from the the force unleashed and battlefront 2 death/destroyed animations, want them ?
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hm, it might be hardcoded then probably @@eezstreet can bring some clarity
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then your filen-/shader-name/path must be wrong, OOOOR your file is loaded BEFORE the assets#.pk3's
name it z_pk3name.pk3 to make sure it'S not the last one
DL-44 Heavy Blaster Pistol
in JA:E Development
Posted
@@Grab the handle is quite close to the original hero prop used in ROTJ but differs greatly from the stunt props you might be thinking of
http://www.tested.com/art/makers/452189-han-solos-dl-44-prop-replica-photo-gallery/item/42329-dl44_007/
if you explain or provide reference shots of what you want me to change let me know
oh if you are getting at the missing indented lines on the grip - I'll add them to the lowpolys textures & normal map
I also have to give that grip a bit more of a belly