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AshuraDX

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Posts posted by AshuraDX

  1. what @@Omicron suggested there works wonders, do that all the time when working with meshes I didn't create (mini's AT-ST for example)

    a quick alternative would be using a "rainbow" gradient map  without repeating colors

    and applieing that to the model - going by the color variations a piece on the mesh has you can identify it easily

    this works even better if you have a 2 gradients in there (overlay a black-to-white horizontal gradient above the vertical rainbow gradient)

    Omicron likes this
  2. Hey Zef, nobody here could grant you permission to upload those files here as these models are ported from the Force Unleashed 1&2

    Edit : on a second look it seems like the pants for both meshes were taken from a base jka model

    Edit 2 : hands aswell

  3. @@DT85 get rid of the edge chips in that top recess , right below the emitter

    there is just no way those edges would chip

    I'd recommend erasing areas of the grunge overlay you put on

    this time the surface is too scratched up

     

    EDIT : I'd suggest you install the xnormal photoshop filters - and use the dilation filter to get rid of unwanted white/black lines at the uv seams

    Tempust85 likes this
  4. I have another suggestion for you :

     

    atm you got that really noticeable mirror seam in the center

    to get rid of that paint your hairstrands parallel to the seam and if you want to get a even greater result :

     

    let all of your brushstrokes/hairstrands run into one point , that point should sit where the pony tail begins

    it'll look a lot better

  5. The viewmodel doesn't have to have tris on the right side of the gun if they can't be seen. 

    sure, and I will take care of that later for the actual viewmodel - this is kind of a predecessor as I'll texture that version of the model using a 4k map and then carry project that texture from this model to a more optimised model with an altered UV map

  6. Comparison of world, view and highpoly model

    Screenshot%202014-09-19%2023.45.08.png?d

    Screenshot%202014-09-19%2023.47.05.png?d

     

    World is at 2132 tris

    View at 3690 tris

     

    I sadly could not match your budget @@DT85 =/ don't really know where to cut them down any further - got a few ideas for the world model but I doubt that I can save a lot more there, will reduce the sides of the front grill and front of the gun body

    but I doubt I'll get the worldmodel below 1800 tris

     

    EDIT : World model is at 1945 tris now...

    EDIT2: noticed I accidentally did not attach a part to the viewmodel : 3760 tris in total now

  7. @@Grab I have to disagree here, simply because the gun in Jedi Academy is supposed to resemble the gun han solo used in the OT

    and to me the base DL44 model just doesn't look as it should, actually there are quite a few inconsistencys with the movie props aswell

    the stunt props differ greatly from the so called "hero prop" and there are tons of other version of the same gun

    take a look at this : http://www.tested.com/art/makers/452186-how-obsessive-fans-built-better-han-solo-blaster/

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