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Posts posted by AshuraDX
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what @@Omicron suggested there works wonders, do that all the time when working with meshes I didn't create (mini's AT-ST for example)
a quick alternative would be using a "rainbow" gradient map without repeating colors
and applieing that to the model - going by the color variations a piece on the mesh has you can identify it easily
this works even better if you have a 2 gradients in there (overlay a black-to-white horizontal gradient above the vertical rainbow gradient)
Omicron likes this -
http://youtu.be/MxM_hwlZ3ro?t=1m52s thats where the terror trooper comes from
the Belt pouches apppear to be located on the left, those pale brown squares should be what you are looking for
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@@DT85 Max version....?
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@@DT85 any chance you could try to get a decent bake of this for me ? I can't seem to get rid of any wierd shading without generating artifacts in other places using xnormal
and 3ds max just crashes whenever I try to do my bakes - even piece by piece
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Hey Zef, nobody here could grant you permission to upload those files here as these models are ported from the Force Unleashed 1&2
Edit : on a second look it seems like the pants for both meshes were taken from a base jka modelEdit 2 : hands aswell
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https://www.youtube.com/watch?v=kGXTT7s01pw
probably interesting for fans of Rammstein or other NDH Bands
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@@DT85 get rid of the edge chips in that top recess , right below the emitter
there is just no way those edges would chip
I'd recommend erasing areas of the grunge overlay you put on
this time the surface is too scratched up
EDIT : I'd suggest you install the xnormal photoshop filters - and use the dilation filter to get rid of unwanted white/black lines at the uv seams
Tempust85 likes this -
@@DT85 It lacks a bit of dirt and wear in my opinion but other than that it's nice
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@@DT85 I might reskin that one for ya once I got my DL-44 finished, if you want me to
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I have another suggestion for you :
atm you got that really noticeable mirror seam in the center
to get rid of that paint your hairstrands parallel to the seam and if you want to get a even greater result :
let all of your brushstrokes/hairstrands run into one point , that point should sit where the pony tail begins
it'll look a lot better
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YES ! much better
Omicron likes this -
http://www.mysteamgauge.com/account?username=ashuradx
see for yourself - skyirm is even way more as I had a "non-steam version" (ARRR) before
Gothic 2 should be somewhere in between Skyrim and Dark Souls
when I was 13 I also spent a WAAAAAAAAY too much time playing one of the crappiest MMO's out there : Runes of Magic
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@@Mandalorian by hand, I model the highpoly first and then model a lowpoly to match the highpoly OR sometimes I do it in reverse (see my Murasama and HF Blade threads)
got to take another short break here - will get back to work in about a week
Tempust85 likes this -
kinda, still not perfect but it's a step forward
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The viewmodel doesn't have to have tris on the right side of the gun if they can't be seen.
sure, and I will take care of that later for the actual viewmodel - this is kind of a predecessor as I'll texture that version of the model using a 4k map and then carry project that texture from this model to a more optimised model with an altered UV map
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Welp baking maps for this model is not as easy as I had hoped
max just keeps crashing and both Xnormal & mudbox produced funky results
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atm the single hairstrands are to thick, this is not bad for a basis - now go ahead and paint over that with a finer brush and bring some color variation to those thick strands
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you did such a great job on texturing the beard and that hair looks pretty sloppy
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@@Jolly probably, yes
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Comparison of world, view and highpoly model
World is at 2132 tris
View at 3690 tris
I sadly could not match your budget @@DT85 =/ don't really know where to cut them down any further - got a few ideas for the world model but I doubt that I can save a lot more there, will reduce the sides of the front grill and front of the gun body
but I doubt I'll get the worldmodel below 1800 tris
EDIT : World model is at 1945 tris now...
EDIT2: noticed I accidentally did not attach a part to the viewmodel : 3760 tris in total now
hhunter6, therfiles, Barricade24 and 7 others like this -
@@Grab I have to disagree here, simply because the gun in Jedi Academy is supposed to resemble the gun han solo used in the OT
and to me the base DL44 model just doesn't look as it should, actually there are quite a few inconsistencys with the movie props aswell
the stunt props differ greatly from the so called "hero prop" and there are tons of other version of the same gun
take a look at this : http://www.tested.com/art/makers/452186-how-obsessive-fans-built-better-han-solo-blaster/
Imported Models
in WIPs, Teasers & Releases
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aaaaah the pain of badly weighted models - would take quite a while to fix as I'd have to reweight the entire mesh when I import it into max