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AshuraDX

JKHub Staff
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Posts posted by AshuraDX

  1. the UV's could still be improved, give this a shot :

    apply a checkerboard texture to the model while UV mapping, then try to keep everything in evensized squares,

    otherwise you'll get blurry/stretched textures on some places and extremely crisp textures on other parts

     

    just compare your barrel with the back of the gun and you'll see what I mean, the checker texture helps to avoid issues like this ;)

  2. @ Google autodesk 3ds max and get the trial version. If it works fine you can sign up at autodedk students and get a free learning license for 3 years.

     

    But Blender for example allows you to reach the same quality and is free. Just remember - it's not the software that makes your work look good

    ;)

    Bek likes this
  3. Well looks like i'm late to the Party :D

    first model you say ? not bad !

    but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingame

    [sharedmedia=tutorials:tutorials:177] take a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performance
    when I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models :P
     
    you don't have to follow my advice but I think you might benefit from this ;)
     
    EDIT : you should also look into smoothing/shading breaks in blender
    they'll help you define hard edges
  4. I recently noticed a wierd issue with the steam overlay :

    basically everytime my steam overlay pops up in OJK everything becomes highly contrasted, darkened, glowy/bloomy and partly desaturated

    it just looks VERY strange

     

    I've tried to screenshot it but without success so far

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