Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Posts posted by AshuraDX

  1. I use turbosmooth render iterations at 4 for when the model renders, and iterations at 2 or 3 for viewport so I can see what I'm doing incase I've forgot a part. :P

    that's what I do but my max starts crawling and crashing every 5 minutes around 300k polys which is usually the moment I transfer my finished pieces over to mudbox

     

    EDIT : I might require your help for the viewport Animations DT, as I suck at animating :D

    Tempust85 likes this
  2. Inspired by @@DT85's work at the Heavy Repeater I decided to start gathering reference material for the DL-44

    pics will come soon

     

    EDIT :

    finished my basic sketch for the guns right side, drawn over photos of the original Mauser C96 model the DL44 was built from

     

     

    3Ppjs2T.png

     

     

     

    it's lacking a lot of details as of now but I don't need to have them in my sketch as of now , mainly a lot of small nubs & ribs

    but I included some of the asymmetric details from the right side of the gun , still have to finish the left side and sketch up the scope, I also jsut noticed that I completely forgot a piece that sits right behind the flash hider on top of the barrel

    therfiles, Bek, Jeff and 3 others like this
  3. the UV's could still be improved, give this a shot :

    apply a checkerboard texture to the model while UV mapping, then try to keep everything in evensized squares,

    otherwise you'll get blurry/stretched textures on some places and extremely crisp textures on other parts

     

    just compare your barrel with the back of the gun and you'll see what I mean, the checker texture helps to avoid issues like this ;)

  4. @ Google autodesk 3ds max and get the trial version. If it works fine you can sign up at autodedk students and get a free learning license for 3 years.

     

    But Blender for example allows you to reach the same quality and is free. Just remember - it's not the software that makes your work look good

    ;)

    Bek likes this
  5. Well looks like i'm late to the Party :D

    first model you say ? not bad !

    but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingame

    [sharedmedia=tutorials:tutorials:177] take a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performance
    when I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models :P
     
    you don't have to follow my advice but I think you might benefit from this ;)
     
    EDIT : you should also look into smoothing/shading breaks in blender
    they'll help you define hard edges
×
×
  • Create New...