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Posts posted by AshuraDX
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Mossy Tree bark, 100% procedural
still a bit too painterly right now - might stick with this one for the next 2 days or so - if I can find the time to do so D:
Angel Soul, NumberWan and DarthValeria like this -
it should work for a vehicle, no need for a rotating shader
Psyk0Sith likes this -
Heyya everyone , I recently started trieing to spend atleast a hour a day working with substance designer to improve my texturing skills
anyway I thought that some of you guys might have requests for textures that I could probably take up here
it doesn't matter wether the textures are needed for jedi academy or something else or just random suggestions for things I could try
here's the product of yesterday evening :
Archangel35757, Omicron, Mandalorian and 8 others like this -
I had started that model - yes but I have no clue where the files are right now, don't know if i'll finish/restart it
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I'm usually not into Anime stuff but THIS and other Studio Ghibli movies keep impressing me
and this has to be one of my most favorite movies of all time
this is actually not the full scene , it ends a bit too early, but those who have seen the movie will know what I mean
Angel Soul and NumberWan like this -
http://jediknight3.filefront.com/file/Haps_Stormtrooper_v2;97908 isn't that the JKA version ?
EDIT : nvm, just checked it and it's the JK2 version
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Holy shit XD
Omicron likes this -
hmmmm... been thinking about modeling the prince before, but atm I still have too much other stuff to do befor I can even think about starting another playermodel @.@
Tempust85 likes this -
JKA seems to run fine on my windows 8.1 aswell - probably a wierd driver issue with the new GTX900 series
z3filus likes this -
I was part of that team ages ago aswell
I'll see if I can hit up Kal01/Revo01 anywhere he might still have that skin
Edit : pm'd you
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From the looks of it the throwable stuff are custom npcs that you'd have to manually spawn into the maps.
^this, exactly this
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Omicron likes this
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Most likely Kanan since he looks even badass.
is that the (younger) Rahm Kota look alike ?
z3filus likes this -
I assume he's referring to characters from the show
krkarr likes this -
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Exactly , and the "mesh holes" occured on models without rend2 shaders for me - I did not notice them on the AT-ST or any of the sabers I outfitted with rend2 shaders - but I may have overlooked them because of their small size on screen
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I've had those dark spots with my last rend-2 compile not on every run of the game though
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I'd guess this requires a code mod to work setting up the new skins for the jetpack shouldn't be a problem but the game needs to know it should load these skins
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you could just replace the image for the caulk shader
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@@Barricade24 I'll see if I can dig up an old shader file for the Env mapped puddle decal Szico and I had been messing with a while ago
as that might be exactly what you need
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Really nice !
ZanderNao likes this -
Cool.
It's a shame that I allready have more on my plate than I can handle
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Han Solo's DL-44 Heavy Blaster Pistol by ashuradx on Sketchfabstill have to give it a more worn look - gave up on substance painter for now as It forced me to use a PBR shader using a Albedo/Metalness/roughness approach instead of the generic Diffuse/specular/glossiness
and so I'll have to add my details either in DDO using custom layers or in substance designer
Barricade24, Onysfx, Bek and 3 others like this -
Music Thread
in Art, Media & Technology
Posted