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AshuraDX

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Posts posted by AshuraDX

  1. Exactly , and the "mesh holes" occured on models without rend2 shaders for me - I did not notice them on the AT-ST or any of the sabers I outfitted with rend2 shaders - but I may have overlooked them because of their small size on screen

  2. what @@Omicron suggested there works wonders, do that all the time when working with meshes I didn't create (mini's AT-ST for example)

    a quick alternative would be using a "rainbow" gradient map  without repeating colors

    and applieing that to the model - going by the color variations a piece on the mesh has you can identify it easily

    this works even better if you have a 2 gradients in there (overlay a black-to-white horizontal gradient above the vertical rainbow gradient)

    Omicron likes this
  3. Hey Zef, nobody here could grant you permission to upload those files here as these models are ported from the Force Unleashed 1&2

    Edit : on a second look it seems like the pants for both meshes were taken from a base jka model

    Edit 2 : hands aswell

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