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DA COOLIST OF DOODS

Members
  • Content Count

    5
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Profile Information

  • Modding Interests
    General Modding
  • Gaming Specialty
    Singleplayer
  • Operating System
    Windows 10
  1. The cultist commando uses dual heavy pistols in the game but if you try to set your playermodel to it you get one blaster.
  2. It's worth a try. I'll check it out. Edit: I couldn't find anything useful in it.
  3. My script looks like this: set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "drop" ); When I run it for the player, they drop a copy of their weapon and keep what they were holding in their inventory. Is there a way to make it so that the weapon is not still in their inventory when they drop it? (It works normally for NPCs.) By the way, sorry if this is in the wrong format or anything, I'm new here.
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