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Langerd

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Everything posted by Langerd

  1. http://jkhub.org/tutorials/article/121-creating-fake-bump-mapping-in-jka/ these ones . Hmm How can i start a game in rend2? (Ah and now my map is all pink and the a lot of textures are like caulk texture ... they dont render )
  2. It is intresting because i thought that his orginal skin is too greeny , too. Now he looks nice Nice job.
  3. Is there any limits of the bump mapping ? Because i made a map with a lot of them and it is screwed up. Everything is black.
  4. The wampa dismemberment works but for tauntan it is not working. It would be cool if i can slice rancor to the pieces and Atst too.
  5. WHA!!! THIS MUSIC THIS ATOMSPHERE AND EVERYTHINGUuuuuu. One of my fav :3
  6. I have a questions. 1- Is this mean that the cinematics qould be better? 2-Is there anyway to change facial animations? To be better?
  7. Langerd

    DT Darth Maul

    A long time no see this red face Godlike work man!
  8. YOU MADE MY DAY! This is epic... just epic! I love your work!
  9. Keep going with your awesome work! You should make Hd version with other weapons :3
  10. Nice! A lot better !It finnaly has a cross on the middle... not this poopy default
  11. I used Ase models and i just made a brush wall model_clip texture... But just their exstence in the map causes (even without solid spawnflag) Mergemetatriangles taking too long... It was just a observation. With ASE models (no auto clip) - 18 minutes Without them - 2 minutes
  12. That is why i didnt use this spawnflag... But nevermind everybody . I have deleted these ASE models and i put just textured walls. It looks good like the first one. Many thanks for help You all ^^
  13. Thnaks for that ^^ . I didnt know that. But now i checked the main problem this mergemetatriangles and i think i find the reason... I use too many ASE models. I have started a compiling and first state was very very long ... after that i have started a compiling but before it i have deleted all misc_models on my map. And ... compiling was so quick it take only one minute. I thing the reason is this http://forums.xonotic.org/showthread.php?tid=1246 - tZork is right i think. But like i said. I didnt use a solid spawnflag in models... The reason i think is that the models are too detail.
  14. Whole map is detail brush... only sky and fog is structural. I use func_misc ( i didnt make them solid because i saw in one tutorial that making them solid creates too mamy brushes.)
  15. About the areaportaling i must put the areaportal brush in the place where are the doors?
  16. Hmm i am using a lot of models but not a md3 . I made a bespin decoration wall and I sculpt this wall in gtkradaint. After that i convert it to the ASE model - i wanted a 3D decaration not just a texture. About this hinting and areaportaling i have no idea how to do it and i am not a pro mapper D: I am polish and my trip with english language is not far enough to understand difficult tutorials about mapping. It take 10 minutes ... but in the compiler is in 4 number :/ So it takes 15-20 minutes i guess
  17. Before the passage portal flow in second compile state was a problem but now i have a problem with MergeMetaTriangles in the first compile state. What is it and how to make it faster ?
  18. Hmm water shader (a yavin water i think) Have a moving effect and it would be nice for flags
  19. When i am looking at this... Man... So much diffrences between normal jk3 mapping and Your epic work. Fantastic job man.
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