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Everything posted by Archangel35757
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Star Wars Episode VIII Discussion
Archangel35757 replied to NumberWan's topic in Star Wars Franchise Discussions
I agree... the blades should have a taper-- and not look like broomsticks put through a pencil sharpener. -
I thought you guys were developing an in-game light editor?
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Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
@@eezstreet may have some ideas how you could implement an in-game shader editor and effects editor. -
Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
Are you planning to fork & modify GtkRadiant then? I have asked Raven if they'd release the tools' source code (ShaderED, EffectsED, etc.) ...but I never got a reply. (sigh) Milkshape?! Who the hell is using that? XSI ModTool 7.5 is FREE and supports MD3 (with my new exporter) and exports dotXSI that is converted to Ghoul2 using Carcass. -
Like @@AshuraDX said... IG-88 needs to be a custom NPC character with its own animations... I have IG-88 as one of many characters laying in my pile of WIPs, also will include the Lancer droid variant. https://imgur.com/a/9eqmh I do plan to get back to it one day...
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Can I download Rend2 or the other renderer to test with OpenJK?
Archangel35757 replied to Corto's topic in OpenJK
should define a common PBR workflow -
Can I download Rend2 or the other renderer to test with OpenJK?
Archangel35757 replied to Corto's topic in OpenJK
@@DT85, @@Corto, @@SomaZ: Since Dark Forces Revival and DF2 are both SP and would seemingly share a lot of models and assets... might I suggest that the two teams collaborate from the same code base??? That way Corto's programmer can help @@SomaZ with GL2 and perhaps it gets completed quicker with all of SomaZ's desired features. -
Creating First Person Perspective
Archangel35757 replied to JAWSFreelao's topic in Modding Assistance
@@AshuraDX - yes, the Softimage MD3 exporters I created are functionally equivalent (animations, etc.) to the 3dsMax MD3 exporters-- since that was the basis for my code. -
Creating First Person Perspective
Archangel35757 replied to JAWSFreelao's topic in Modding Assistance
@@JAWSFreelao - look at the SoF2 documentation from Raven. -
Nice work! ...the gloves could use more love.
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Seems like it would be no different than a reload animation.
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You should make an animation for 3rd-person where the buttstock is unfolded for a more accurate, single-shot shoulder-fire position.
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You might do better forking the Dark Forces 2 SP code base (ask @@DT85) because @@SomaZ is actively working on the renderer-- and if you have another coder... that would definitely help out both teams.
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Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
I wouldn't replace "heal" (just because it doesn't have a physics related affect); it should remain a force power. You should be able to heal others as well. Dtain is the darkside to heal. It should remain too... You should keep force saber throw... and a new alternative "javelin" throwing style shoukd be added (like Yoda used at the Jedi Temple). I wouldn't replace speed... I would just add your new force Levitate-- but Levitate Level 2 should be Level 1, and 3 as Level 2. Then for Level 3 you should be able to propel the object as a projectile towards an enemy. Also, if there isn't... there should be a darkside force freeze like Palpatine used when they came to arrest him. -
Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
it's released! https://jkhub.org/files/file/3301-softimage-quake3-md3-exporter/ -
Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
Ok... the plugin pack has been submitted for approval/release. -
Version 1.0
160 downloads
This MD3 exporter generates a proper Quake3 player model, weapon or object (either static or animated), conforming to the MD3 format specification found at: https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html This plugin-pack supports the following versions of Softimage: XSI6.0/ModTool6 (32bit) XSI7.01 (32/64bit) Softimage 7.5/ModTool7.5 (32bit) Softimage 2011 (32/64bit) Softimage 2012 (64bit) Softimage 2013 (64bit) Softimage 2014 (64bit) Softimage 2015 (64bit) See the included html help file after installing the plugin. -
Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
So I have compiled the Softimage MD3 exporter for: XSI6.0/ModTool6 (32bit)XSI7.01 (32/64bit)Softimage 7.5/ModTool7.5 (32bit)Softimage 2011 (32/64bit)Softimage 2012 (64bit)Softimage 2013 (64bit)Softimage 2015 (64bit)I'm missing Softimage 2014... does anybody have (or know someone that has) 2014? Thanks. -
Maybe if the models used ROFs & scripting for locomotion (if they are not a static animated assembly) and not anything like the player movement code.
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Base Swoop Reskins - New Styles
Archangel35757 replied to MusicForThePiano's topic in WIPs, Teasers & Releases
Show a screenshot of how they look on the models. -
I'd like to help with that... where can I get the latest DF2 code base?
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
@@MGummelt- actually, no I haven't played it... but it's on my "ToDo" list. -
If I were to attempt this... I would make them use the same style animation.cfg file as STEF and Jedi Knight. When I renamed all of the "Grand_Pappy" root nodes to "model_root" in the Klingon dotXSI 1.1 root.xsi and animations and compiled them to GLM/GLA, I created an animation.cfg file from Assimilate and that cfg file loads the animations perfectly into MD3View with the original STEF lower.mdr and upper.mdr files. However, this is not a top priority for me and I would be open to collaboration.
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
@@MGummelt - WW2 fighter behavior would be great. I noticed in your space dog-fighting videos the craft jerk/slide sideways (which is not WW2 behavior)... Something that would replicate X-Wing Alliance (or X-W8ng vs Tie Fighter) flying is what I meant. Thanks.