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Everything posted by Archangel35757
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Tales From The Clone Wars - JKA comic
Archangel35757 replied to Kualan's topic in Art, Media & Technology
nice -
So @@DT85, @@SomaZ - what is the "official" name you're calling your fork of the rend2 renderer?
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try importing the xbox GLM/GLA with Noesis or Blender if ModView fails you... but you'll need to point the xbox glm to use its own xbox gla in modview... like you said they could have modified some bones-- email them to me and I can try as well. I doubt you will... but if you find any root.xsi files in the xbox stuff then send me that too.
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that's pretty good... but I HATE the broomstick saber blades. In my opinion, I think the original JO/JA blades are just fine
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Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
So, I've worked on the MD3 exporter for Softimage and Mod Tool this weekend... I have all the pertinent data being written out now as ascii text... just to verify the data looks correct. Currently it only exports a single selected mesh object-- next efforts will be to modify the code to allow it to export multiple select objects, or the entire scene of mesh objects if nothing is selected. Still a lot of work ahead... -
Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
What if the cloth objects were separate from and "bolted" onto the Ghoul2 models? @@NAB622 - Are you guys using the multi-threaded version of Bullet? -
@@SomaZ - what is the FPS you are getting with your latest DF2-Rend2 build? Isn't there a command to display the FPS in the upper right corner?
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
Do you still have your code? Maybe upload it to github or another repository... maybe coders here in the community would have an interest in it? -
@@NumberWan - what does any of that long rambling have to do with my perceived missed opportunity of Obi-Wan throwing Ezra a jedi-training bone???
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
A combination of both perhaps? Anyways, somebody else would have to implement it and bring it to fruition. I'd happily share my notes with whomever wants to seriously give it a go. The high school chemistry equation balancing isn't tough-- especially if notes or hints are provided somehow and perhaps you give them a multiple choice answer to choose the amounts... -
I thought the episode "Twin Suns" was good... BUT they missed a huge opportunity of having Obi-Wan giving Ezra some bit of jedi training-- I mean show him a new form (or ask him to demo the forms he knows... and give instruction), instruct him in some new force power-- force healing, etc. Come on throw the poor kid a bone-- he flew across the galaxy to find & warn Kenobi and all he gets is a gentle scolding??? ...so a huge opportunity blown by Disney imo.
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
@@MGummelt - cool... I had laid out the concept of "cooking" a synthetic crystal for an SP mod (synthetic emerald [green crystal], synthetic sapphire [blue crystal], etc.)-- made up of puzzles for the player to balance the chemical equation from notes found in a journal or holocron, cooking the crystal... so you would have to go on a few missions to find all the ingredients you needed to "cook/make" your synthetic crystal; doing things at a 1st person workbench similar to KOTOR yet different. ...with the possibility that if you get the puzzles wrong you can actually end up with an "unstable" crystal that will explode on ignition-- thus killing the player. -
@@JediBantha - @@Mand'alor got it right. If you play it a few times in slow motion you can see it. Although, it also reveals their very poor staccato animation style... better than some of their past duels, but not much better than this:
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Ask me anything about the Jedi source code
Archangel35757 replied to MGummelt's topic in Coding and Scripts
@@MGummelt - What is the one lightsaber related feature you wish you could have added to Jedi Knight but was unable due to time constraints and/or technology limitations? And could that feature be reasonably added now? ...given where we are today with current PC hardware and new programming improvements in OpenJK or a derivative mod (i.e., DF2 mod) (e.g. the new PBR & IBL DF2 rend2 rendering engine)? -
can the save file be hacked or patched?
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@@ensiform - how can adding an animation break things when we have all the code to do such a thing?
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@@Cerez - why? you paranoid somebody's behind you?
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So I wanted to export out a test case from 3ds Max 2011 for comparisons with XSI Mod Tool output. When I did the "Export Selected" in 2011 x64, it appears to not respect the selected object and exports everything. I did the same thing in Max8 and "Export Selected" works correctly. Would @@Psyk0Sith, @@DT85 (and any others with Max 2010/2011+) do a similar MD3 export-selected test (1 object selected only) and post the statistics?
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Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
Made a few changes... here's what the export dialog looks like: This is a bit outdated... as I've since disabled the Specified Nodes edit text fields until their respective checkbox is checked. I also checked "Show warnings..." as default. Basically, I'm duplicating the features and layout of the 3ds Max MD3 v2.2 exporter dialog. -
give the thread owner the ability to go back and delete/cull old posts (anybody's post... and bloated, senseless comments) from a WIP thread they authored. Maybe impose a page limit to WIPs... so thread owner has to cull out old pages?
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@@Almightygir, @@Psyk0Sith - wouldn't the viewer in xNormal also work as a previz tool to examine its resulting baked maps?
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SomaZ,Can you refresh my memory on what all the new features are for the DF2 Rend2 Renderer? Including improvements/fixes you have made over the OpenJK Rend2 baseline (besides the obvious port to SP)? Have your improvements been pushed back to @@Xycaleth's version? Also, what is your short-term roadmap and long-term feature goals? Thanks! Keep up the great work!
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Maybe we'd do better with @@AshuraDX's Clone trooper? ...since it is already PBR?
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Yes, this should be possible because I have the MD3View source code (it's floating out there in internet-- not sure if download links are still valid these days... but I have the source code archived).
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Plus we can add MD3 support to ModView.