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Everything posted by Archangel35757
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Have you asked @@ensiform? I thought he was still working on it-- but not all the time...
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Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
Is @@Cagelight still working on it? If you guys would open up your source repo... you might gain other contributors like @@ensiform, @@Raz0r, @@eezstreet, @@mrwonko, etc. You and @@Cagelight could still be "Head of development." -
Jedi Academy Of Weird New Things
Archangel35757 replied to NAB622's topic in WIPs, Teasers & Releases
@@NAB622, @@Cagelight - any updates or news? -
@@Rooxon - Thanks for the input... ...after more thought, I don't like the "either/or" radio buttons-- as it forces you to choose one or the other and in the case of "Use Material Name" it would force the artist to rename all materials. Here's what I've decided to do: Keep it as-is and add another checkbox for: "Use material name (when 'Smart Paths' returns NULL)" So the artist can still rely on Smart Paths checkbox... but for known textures that have filepaths not containing "models" the artist can check the "Use Material Name..." option and they only have to rename those unique materials. I will look into what is necessary to preserve dialog settings within a 3ds Max session. @@DT85, @@AshuraDX -- any other thoughts? P.S. - I hope to have all plugins updated and resubmitted by tomorrow evening.
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[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
@@eezstreet, I would recommend holding off on this new format until I can recreate and confirm any jitter... if my results (using both Carcass 2.2 and Noesis) show no jitter then there's no need to waste your time that could be spent elsewhere. -
[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
How did you "fix" the animation-- since you said it jittered using both Noesis and Carcass? It will have to wait until this next weekend for me to try and replicate any jitter-- because I didn't find/see any jitter from our test animation after compiling with Carcass 2.2. How many frames was your idle animation? -
[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
That's why I would like him to see your 1st person view model idle animation GLA (and its FBX version) ...because it shows the jitter (even if reduced) still present using Carcass 2.2. Thanks. -
[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
@@DT85 - per the PM thread request, would you send Rich your jittering 1st person view model animation in FBX format (which you said also jittered when using both Carcass 2.2 and Noesis GLA conversion tools). Also send him the resulting GLA of it... since you already have all the file assets in all the formats. Thanks. Edit: I think you can attach the files to the PM thread. -
@@AshuraDX - nice work, but the stones above the doorway cutout still seem to be off... architecturally/structurally speaking. Typically, for this kind of opening you'd have one stone (called a Lintel) that bridges the full top and supported by both sides like this: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS1hjh8R2-XDGI0Em80VXN_OlQlE8UQDYG2Trtdif4lzqcBuZKw8A
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@@AshuraDX ...in your doorway arch (at top) in second pic-- the stones would not be cut like that. You should modify the door arch so the tiling doesn't look awkward-- don't notch them out so much and add a keystone in center with different material.
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@@Trin, you need to look at the animation file format extension (.bvh, .fbx, etc.) and find a player for that format. Try doing a Google search for "blender bvh import" and study the results. You also need to study the help/tutorial manuals for your 3D package on how to "retarget" animations.
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[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
Perhaps @@DT85 will expound on his issues with the current Noesis ==》Ghoul2 workflow. -
[JAEnhanced] Enhanced Development Platform (EDP)
Archangel35757 replied to eezstreet's topic in Jedi Academy: Enhanced
wrinkle maps should be handled by the Shader system-- because they are blended with the base normal map. @@eezstreet - since neither you nor @@RichW nor any other coder wanted to update Carcass for this (from our Discord discussion yesterday)... please tell us your pipeline for going from: 3ds Max, Maya, Softimage, Blender, etc. to a new Ghoul3 format. -
definitely need to advertise/recruit texture artists on Marmoset & Substance Painter forums.
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Deferred Subsurface Scattering (with code): http://www.derschmale.com/2014/06/02/deferred-subsurface-scattering-using-compute-shaders/
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Goodness... there are many free motion capture dance animations on the web. Do a google search, find them and retarget them onto the JA skeleton in Blender. Here is just one major resource: http://mocap.cs.cmu.edu/motcat.php?maincat=4 Download a BVH player to preview the mocap files.
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Softimage Mod Tool 7.5 MD3 Exporter
Archangel35757 replied to minilogoguy18's topic in WIPs, Teasers & Releases
Planning to get back to this in latter part of May. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
I've compiled the version 1.9 dotXSI 3.0 exporter for 3ds Max 2018 (requested by @@Rooxon). It should be submitted for release this Friday. People should only upgrade to 2018 after reading about the changes from 2017-- for example... the Mental Ray and iRay renderers are no longer an inherent part of 3ds Max in 2018... you will have to buy them from nVidia as a plugin now.