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katanamaru

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Status Updates posted by katanamaru

  1. Can someone please copy and paste the most recent sabers.sab file? The one in assests1.pk3 is the old one. I can't get to my older laptop that has the up to date one on it. Or message it to me. Thanks.

    1. Aldro Koon

      Aldro Koon

      Here you go

      Spoiler

       

      //Lightsaber configurations, use by name

      /*
      NOTE: add new sabers by putting their entries in a .sab file in ext_data

      defaults and explanations of fields:
          //saber type
          saberType                SABER_NONE - what kind of saber to use ( SABER_SINGLE, SABER_STAFF)

          //saber hilt
          saberModel                "models/weapons2/saber_reborn/saber_w.glm" - what saber hilt model to use
          
          A note about saber hilt models:  the surface names on saber models should *always* start with "w_", the code expects it.

          customSkin                "" - a .skin file to apply to the saber hilt model, if any (overrides saber hilt model's internal texture mapping)

          soundOn                    "sound/weapons/saber/enemy_saber_on.wav" - turn on sound
          soundLoop                "sound/weapons/saber/saberhum3.wav" - loop sound (must be a .wav file)
          soundOff                "sound/weapons/saber/enemy_saber_off.wav" - turn off sound

          //blades
          numBlades                1 - how many blades it has (min of 1, max of 😎

          A note about blade tags:  each blade will be drawn from it's corresponding tag's position and in the direction (negative X axis in ModView) of that tag.
          The naming of the tags must be as follows:
          "tag_blade1" for the first blade.  I made the code fall back to "tag_flash" if it can't find the tag_blades so that the code will still work pre-JKA sabers, but we you should always use the new name.
          All following blades (if applicable) should be "tag_blade2", "tag_blade3", etc., to a maximum of 8 blades ("tag_blade8")

          //saber length
          //NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
          saberLength                32 - how long the saber's first blade should be (minimum of 4)
          saberLength2            saberLength - how long the saber's second blade should be (minimum of 4)
          saberLength3            saberLength - how long the saber's third blade should be (minimum of 4)
          saberLength4            saberLength - how long the saber's fourth blade should be (minimum of 4)
          saberLength5            saberLength - how long the saber's fifth blade should be (minimum of 4)
          saberLength6            saberLength - how long the saber's sixth blade should be (minimum of 4)
          saberLength7            saberLength - how long the saber's seventh blade should be (minimum of 4)
          saberLength8            saberLength - how long the saber's eigth blade should be (minimum of 4)

          //saber radius
          //NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
          saberRadius                3 - how wide the saber's first blade should be (minimum of 0.25)
          saberRadius2            saberRadius - how wide the saber's second blade should be (minimum of 0.25)
          saberRadius3            saberRadius - how wide the saber's third blade should be (minimum of 0.25)
          saberRadius4            saberRadius - how wide the saber's fourth blade should be (minimum of 0.25)
          saberRadius5            saberRadius - how wide the saber's fifth blade should be (minimum of 0.25)
          saberRadius6            saberRadius - how wide the saber's sixth blade should be (minimum of 0.25)
          saberRadius7            saberRadius - how wide the saber's seventh blade should be (minimum of 0.25)
          saberRadius8            saberRadius - how wide the saber's eigth blade should be (minimum of 0.25)

          //saberColor - valid colors:  random, red, orange, yellow, green, blue, and purple
          //NOTE: these should be inputted in order - setting "saberColor" automatically sets all of the others to the same color
          saberColor                red - what color the saber's 1st blade should be
          saberColor2                saberColor - what color the saber's 2nd blade should be
          saberColor3                saberColor - what color the saber's 3rd blade should be
          saberColor4                saberColor - what color the saber's 4th blade should be
          saberColor5                saberColor - what color the saber's 5th blade should be
          saberColor6                saberColor - what color the saber's 6th blade should be
          saberColor7                saberColor - what color the saber's 7th blade should be
          saberColor8                saberColor - what color the saber's 8th blade should be

          //locked style
          saberStyle                none - what one style it's limited to, if any (fast, medium, strong, desann, tavion)

          //maxChain
          maxChain                0 - how many moves can be chained in a row with this weapon (-1 is infinite, 0 is use default behavior)

          //throwable
          lockable                1 - whether or not it can be stuck in a saber lock

          //throwable
          throwable                1 - whether or not it can be thrown

          //disarmable
          disarmable                1 - whether or not it can be disarmed (dropped)
       
          //blocking
          blocking                1 - whether or not user will try to block incoming shots (shots always bounce off it, this just determines if the user *tries* to block with it)
       
          //twoHanded
          twoHanded                0 - whether or not it requires 2 hands (makes it restrict force powers but makes it stronger in locks or parries)

          //force power restrictions
          forceRestrict            0 - what force powers it restricts, use these keys, a seperate entry per power:
                                  FP_HEAL                    
                                  FP_LEVITATION            
                                  FP_SPEED                
                                  FP_PUSH                    
                                  FP_PULL                    
                                  FP_TELEPATHY            
                                  FP_GRIP                    
                                  FP_LIGHTNING
                                  FP_SABERTHROW
                                  FP_SABER_DEFENSE
                                  FP_SABER_OFFENSE
                                  //new Jedi Academy powers
                                  FP_RAGE
                                  FP_PROTECT
                                  FP_ABSORB
                                  FP_DRAIN
                                  FP_SEE

          //lockBonus
          lockBonus                0 - this pushes harder/weaker in saberlocks

          //parryBonus
          parryBonus                0 - this is stronger/weaker in a parry (harder to break, more likely to knockaway)

          //breakParryBonus
          breakParryBonus            0 - this is more/less likely to break a parry

          //disarmBonus
          disarmBonus                0 - this is more/less likely to disarm another saber in a saberlock or knockaway

          singleBladeStyle        none - makes it so that you use a different style if you only have the first blade active

          singleBladeThrowable    0 - makes it so that you can throw this saber if only the first blade is on

          brokenSaber1            none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your right hand
          brokenSaber2            none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your left hand

          returnDamage            0 - when returning from a saber throw, it keeps spinning and doing damage
      */

      Kyle
      {
          name        "Katarn"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum4.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    40
          saberColor    blue
      }

      Kyle_boss
      {
          name        "Katarn"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum4.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    40
          saberColor    blue
          lockBonus    2
          parryBonus    2
          disarmBonus    2
          notInMP    1
      }

      Luke
      {
          name        "Skywalker"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_luke/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum5.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    40
          saberColor    green
          notInMP    1
      }

      Desann
      {
          name        "Retribution"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_desann/saber_w.glm"
          soundLoop    "sound/weapons/saber/saberhum2.wav"
      //    saberLength    48
          saberLength    64
          saberRadius 6
          saberColor    red
          notInMP    1
      }

      RebornMaster
      {
          name        "RebornMaster"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_desann/saber_w.glm"
          soundLoop    "sound/weapons/saber/saberhum2.wav"
          saberLength    48
          saberColor    red
          lockBonus        1
          parryBonus        1
          breakParryBonus    1
          disarmBonus        2
          notInMP    1
      }

      Tavion
      {
          name        "Stinger"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          saberLength    40
          saberColor    red
          notInMP    1
      }

      reborn_new
      {
          name        "reborn_new"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          saberLength    40
          saberColor    red
          lockBonus        1
          parryBonus        1
          breakParryBonus    1
          disarmBonus        1
          notInMP    1
      }

      Shadowtrooper
      {
          name        "Shadowtrooper"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          saberLength    40
          saberColor    red
          notInMP    1
      }

      Reborn
      {
          name        "Reborn"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          saberLength    32
          saberColor    red
          notInMP    1
      }

      Training
      {
          name        "Training"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum4.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    32
          saberColor    yellow
          notInMP    1
      }

      Jedi
      {
          name        "Apprentice"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum1.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    40
          saberColor    random
          notInMP    1
      }

      Yoda
      {
          name        "Eternal"
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_yoda/saber_w.glm"
          customSkin    "models/weapons2/saber_yoda/saber_w.skin"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum1.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    32
          saberColor    green
          saberStyle    tavion
          maxChain    -1
          disarmable    0
          lockBonus    2
          parryBonus    5
          breakParryBonus    1
          disarmBonus    3
          notInMP    1
      }

      brokenStaff
      {
          saberType    SABER_SINGLE
          //FIXME: need actual broken staff model
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          numBlades    1
          saberLength    32
          throwable        1
          twoHanded        0
          notInMP    1
      }

      droid
      {
          saberType    SABER_SINGLE
          saberModel    "models/weapons2/saber_reborn/saber_w.glm"
          soundOn        "sound/weapons/saber/saberon.wav"
          soundLoop    "sound/weapons/saber/saberhum4.wav"
          soundOff    "sound/weapons/saber/saberoff.wav"
          saberLength    40
          saberColor    yellow
          notInMP    1
      }

       

       

  2. What's the best sp code mod/fix right now? Just got JA off steam so my base folder is clean for installing. 

  3. Any interest or updates on adding saber styles to the game? SP and MP. I'm still willing to come back once that is possible.

    1. Show previous comments  1 more
    2. katanamaru

      katanamaru

      I actually made all the dark jedi stances from DF2. I didn't want to remake all those saber animations because I feel that would be a step backwards in the saber combat. I worked on and made an alpha of the heavy swing. It was early on and I realized it would be easier to just use two of Desann's swings together to get the attack. Sadly the MotS mod stopped making progress so I never made more.

    3. swegmaster

      swegmaster

      you could try uploading what you have, someone else could modify it and continue on with it, then release it and give credit to you :)

    4. katanamaru

      katanamaru

      I checked my main thumb drive and it wasn't there. I still have it, it just means it's on my laptop. I haven't turned that thing on in about 4 months. I'll try and get them.

  4. Holy crap guys! Have any of you heard of a game called Skyrim! It's awesome!

    1. Show previous comments  9 more
    2. Ramikad

      Ramikad

      No lollygaggin'.

    3. Syko

      Syko

      Have you heard of a game called Fallout 4? pls buy

    4. katanamaru

      katanamaru

      Circa, nope really just did get it :)

      2011 is awesome!

      So you know some spells. Am I supposed to be impressed?

  5. Has there been any updates on getting new animations into JA sp yet? I'm waiting on that before I animate again.

    1. Show previous comments  9 more
    2. Archangel35757

      Archangel35757

      ...or just have it all in one overall humanoid.gla and let the animation.cfg determine what a player/NPC can do...

    3. Archangel35757

      Archangel35757

      Also... I'm planning to make a female_humanoid.gla using the new Jan Ors mesh (WIP) so that she will be the correct height w.r.t. Kyle's 1.8m.

    4. katanamaru

      katanamaru

      I don't have any of the powerful software. My computer is way too old for it. I'll by a new pc when we get this figured out.

      The seperate .gla's is the best solution. Saber styles are over 72 (if I remember correctly) sequences. Recompiling a jedi.gla every time could get to be too big or cumbersome.

      I agree with general powers too, but I'd like to animate more force and guns too. Which would also be easier to add with seperate gla's.

  6. This month is my historical fencing tournament. I hope to have some good videos to share of it.

    1. Show previous comments  3 more
    2. Boothand

      Boothand

      Cool :) Our club is very small at the moment, but it's Kunst des Fechtens in Hamar (Norway).

    3. katanamaru

      katanamaru

      Are you in the Nordic League? I've got friends in that. Carl Ryrberg, Ties Kool, Lopez, and others. They are some great fencers. Carl and Ties will be at my event in a couple of weekends.

    4. Boothand

      Boothand

      I'm an ultra beginner, so I'm not competing (nor free sparring) yet. Just going to trainings 2 times a week, and going to buy some equipment soon. Carl Ryrberg, the name is familiar from youtube videos of tournaments I've seen.

  7. Merry Crommus! Pillage and burn to burn calories and homes!

    1. Omicron

      Omicron

      I should gain a few calories myself

  8. On a positive note the girl that was so difficult for me to read does like me! I'm getting lots o' kisses!

    1. Show previous comments  5 more
    2. Omicron
    3. katanamaru

      katanamaru

      She was in Florida for High School. She later transplanted to Texas.

    4. ChalklYne

      ChalklYne

      Ahh i see. Yeah i spent all 6 years of high schoolat sharpstown lol

  9. I just saw what TCW did to Darth Bane! I have lost all respect for Star Wars cannon now! JJA can burn the movies and I won't care!

  10. Why are women so complex sometimes?

    1. Show previous comments  9 more
    2. Ping

      Ping

      You should just talk to her about it, be straight with her. She might not be ready to commit just yet, but there's no need to play games. Life is too short to get entangled in other people's insecurities.

    3. katanamaru

      katanamaru

      That's what some of my other friends say too.

    4. Rooxon

      Rooxon

      Patience, my boy... ;)

  11. We got a good fencing video from the New York Times!

    1. katanamaru
    2. Boothand

      Boothand

      That's one of the most informing videos (w/ article) on the subject I've seen! Would gladly watch more. Cool :)

    3. Ping

      Ping

      I love this so much.

  12. It seems work had issues with blocking sites. JKhub may be blocked again eventually. I only using it a little at a time so that it doesn't show up as much on the bandwidth.

  13. So I'm no longer blocked at work? I wonder when this happened or how long it will last.

  14. Dark Souls 2 is a great game!

    1. Ping

      Ping

      Played it waaayy too much. Love it to death!

    2. Onysfx

      Onysfx

      Never played it yet. People say it's extremely hard. But I doubt it's as hard as super mario frustration xD.

    3. katanamaru

      katanamaru

      I'm at 90ish hours or so. I can't seem to put it down. Demon's Souls and Dark Souls 1 are the same.

  15. Tonight I learned about Jedi Knight: Enhanced. I'm very excited about this news!!!

  16. Last weekend I won my first fencing tournament!! I'll make a thread shortly with some of the vids.

    1. Show previous comments  6 more
    2. Flynn

      Flynn

      Blue obviously xD

    3. katanamaru

      katanamaru

      I'm looking for a Jedi church to go fight at! I have plenty of sabers. It's no more difficult then any other martial art. You get what you put in. Mostly blue when out of range and yellow when I go offense. I can't bring myself to go red stance.

    4. Dusty

      Dusty

      Naah son it's easy just swing your rapier like a baseball bat

  17. I miss you guys and gals so much during the week.

  18. In case ya'll haven't noticed I haven't been on lately. Work finally blocked the site. So it's Thursday nights and some weekends. I can still get lucasforums if you need me.

  19. My work normally blocks game and fourm/message boards. I think jkhub has been safe because of the .org, but I think they are catching on. Twice this week it was blocked. If that happens I'll be on a lot less.

    1. Show previous comments  2 more
    2. Agent Jones
    3. Circa

      Circa

      Could be a few hosting issues as well. I get locked out too because of it. Should be getting fixed soon.

    4. katanamaru

      katanamaru

      Last two days were no luck. I was able to get this status up by using the url for the board index. Now that doesn't work either. If it's a site issue I'd be sooo happy! Once it's fixed I could get back on. If it's work then I'll be sooo sad. :(

  20. FYI lucasforums are back up

    1. Onysfx
    2. SecretApprentice

      SecretApprentice

      But not lucasfiles..

    3. Zappa_0

      Zappa_0

      apocalypse adverted...

  21. I picked up the Linkin Park Recharged album. I knew it was dub step mostly, but thought we'd get the songs remixed primarily. Instead some of the songs are only 3 lines mixed in with the dub step. I am disappoint.

    1. Show previous comments  1 more
    2. katanamaru

      katanamaru

      Yeah I agree. They keep saying they 'are growing' but really they are just doing what everyone else is now. Their last album was good and I hope the next real one is too. I'm definetly going to preview it before buying now.

    3. DT85

      DT85

      Yeah, they made bit of a comeback last album but this latest move is 10 'dubsteps' back. :P

    4. katanamaru
  22. Working on my present and had a "well duh" moment. I think it'll be better than I thought.

  23. Last weekend dl'd the game Castlevania Mirror of Fate for the ps3. So glad I didn't have to get a 3ds for this. It started slow but is getting better. The plot twist is so predictable.

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