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ykas2

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  1. Version 1

    17 downloads

    PBR textures for Ladder map. The original map itself (here) isn't included. Also, you need to download latest OpenJK with rend2 renderer. Wall texture (textures/impdetention/512_512lights) isn't PRB-ed and just upscaled, because a) I couldn't recreate blinking glow effect in its shader. b) Light on vertical edges of walls look too sharp (although it can be fixed in radiant). Note that it won't look good with vanilla renderer, because albedo textures here override default diffuse textures.
  2. Modding in general is in grey area, and voice cloning isn't regulated legally yet. Besides, actors play different characters with different voices. NN copies character's voice, not actor's. Who actually owns this voice, actor who played it or game publisher/IP holder? The fact actors - some or majority - oppose something doesn't mean they're right. It's just opinion. I personally support them in two situations: a. I believe, it's not acceptable to clone voice for commercial purposes. b. It's not acceptable to use cloned voice to generate offensive content. General mods don't hurt anybody. There is nothing bad in using cloned voices for mods unles they violate my (a) and (b). You can't ban it even if you wanted. Fighting progress is hopeless. Progress can't be stopped.
  3. Four directions are marked with colors. There are color markers above the door in each node room (well-lit). They show direction to the next node room.
  4. Version 0.1

    49 downloads

    Cyrillic fonts (Windows-1251 encoding for Russian, Belarussian, Ukrainian, Serbian, Bulgarian etc) in high resolution. Should work for English text, but less accurate, because I manually improved parameters of cyrilic characters. Not compatible with French/Spanish/German and other languages using extended latin characters. These fonts are also compatible with Jedi Outcast. Installation: Extract pk3 file and copy to the game's Base folder.
  5. ykas2

    JAFont

    I submitted new version of JAFont. Approval takes some time (days), but it should be here eventually.
  6. ykas2

    JAFont

    Version 0.0.3

    23 downloads

    JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. 0.0.3 version by ykas. usage: jaFont <command> <fontfile> <size> <JAfontname> [-cyr] [scale:<scale>] [yshift:<y_shift>] Required parameters (order matters): <command> - should be always equal to -create\n"); <fontfile> - name of the font (ttf) file including file extension <size> - font size <JAfontname> - font name used in JO/JA Optional parameters: -cyr - add this keyword to use cyrillc encoding (Windows-1251) scale:<float> - scale down font size, use with large <size> values to increase font resolution (default value: 1.) yshift:<integer> - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0) Example: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5 Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created. When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets. Note: Since 0.0.2 version doesn't work anymore, this version is based on the original 0.0.1a sources. Changes: * support of cyrillic fonts * font scale * vertical shift Note #2: For Jedi Outcast, manually convert png image to tga (and don't forget about alpha channel).
  7. ykas2

    JAFont

    I added scale parameter to create hi-res fonts. Want to add JO compatibility, but not sure if it's possible.
  8. ykas2

    JAFont

    @Laisum Still interested? I've managed to compile old sources, so can build version supporting cyrillic characters.
  9. Must be conflict between mods. Something overrides "ui/ingameforcestatus.menu" after modace_main.pk3 file.
  10. The tutorial is a bit too detailed, but absolutely great and absolutely unique. Please, don't abandon it. My result:
  11. The tutorial is a bit too detailed, but absolutely great and absolutely unique. Please, don't abandon it. My result:
  12. Not sure what exactly do you mean. Either removed jpeg artifacts which make all faces look spotted, like they have some problems with blood, or, probably, it's about specularity. Yes, they used raw photos to make textures in q3, and neural net was trained with PBR textures, so it's using albedo map with removed specularity data to add details on upscaled texture. And yes, skin poors aren't so noticeable, because they're not highlighted on texture. But they're still in place after upsamplng. Even more then on original texture.
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