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Everything posted by Kameleon
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Didn't mean any disrespect, simply providing you with the knowledge about JK2MV to save you time with future modding projects. Don't know of too many who still play JK2 without MV, and in most cases those few come down to them not knowing about JK2MV. Fair enough if you want to support JK2MP (default exe), entirely up to you in the end, but knowing that only about less than a handful of the remaining community doesn't use JK2MV I just wanted to inform you of the existing JKA skin/model support in case you were unaware, so that you didn't have to spend the time converting future models. What you do in the end matters little to me, but I thought it wrong not to inform you of MV and the fact that very few doesn't use it these days, as I myself as a modder would have found that information useful had I not known on beforehand. Best of luck with any future modding projects. ?
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- Team Support
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- 4 comments
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- Non Star Wars Related
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- 51 comments
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- Team Support
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- 1 comment
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- Star Wars Related
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- 6 comments
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- .Map Source File Included
- Star Wars Related
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- 5 comments
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- Star Wars Related
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- Menu Support
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- 7 comments
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- Male
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The vast majority (almost everyone) of the players in JK2 use what is called JK2MV (Jedi Knight 2 Multi Version), which supports almost every type of JKA skins and models without the need to port them at all, with the only exception being the RGB skins I believe. Just wanted to let you and @T.Zealot know before you spend time converting models in Blender again in the future
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1,002 downloads
There have never been any standalone package of mod-compatible hilts for Jedi Knight II: Jedi Outcast. Deathspike's old DS-Online v1.32 clientside came bundled with a seperate pk3, which contained a nice little collection of hilts from countless of modders, with no readme, credits or anything, but even that wasn't technically a standalone package, since you had to download his clientside in order to get it. Some of the other hilts that are in the pack is hilts I've had for years, though again most of them without a readme. This standalone mod-compatible hilt collection, is compatible with any JK2 mod with a custom hilt feature, and the serverside support required for it to function, e.g. JediMod, Force Mod II, KaMod, DS-Online, etc. The pack consists of almost 100 different custom hilts. I've tried contacting some of the creators of the hilts that contained a readme, as well as some of the newer additions, though without any luck. One of them I even tried contacting through JKHub, but he have not been online since january, and have not opened my message yet, even though more than a month have passed. If I could I would write to all of the creators of the original hilts and ask, but since there was no readme with the original hiltpack in DS-Online, it is more or less impossible to track down all of the original creators. Should there ever be a case, where one of the original creators of a specific hilt writes and complain about their hilt being in this collection, then I will remove that hilt and re-upload the pack without that hilt. I asked eezstreet, if I would be allowed to upload this collection, without permission from most of the original creators, and he said it would be alright in this case, as I've tried my best to dig up some of the original authors. I do not personally take any credit for any hilt in this pack. All credit goes to those who worked hard to make these amazing hilts many years ago.- 1 comment
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- 6 comments
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- .Map Source File Included
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Great work on the model I've been using the skin in JK2 for a while though, as the latest JK2MV (Jedi Knight 2 Multi Version) exe added "Basic support" for JKA skins, and every time I've used the skin, then I've been looking forward to VII a little bit extra By basic I mean that it doesn't support the JKA "Head", "Torso", and "Leg" selectors, but it supports the model itself at least, as in the case of your Stormtrooper
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TIE Fighter 7 (ForceAwakens) Re-Skin Ver. 2.0 by Dark_Apprentice
Kameleon commented on dark_apprentice's file in Vehicles
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- Episode 7
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- 4 comments
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Since this is all just some clientside adjustments, it will make absolutely no difference regarding your range if you use this mod (Which is indeed a nice adjustment! ^^) or not If someone went ahead and made a clientside which would give you a saber the length of the map, then you would not be able to deal out damage from a greater distance either These things are handled on the serverside
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- Star Wars
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134 downloads
The original version of this skin (The red version) was made by my friend and fellow Co-Leader called Okiba, and was made to be my personal skin. After some time I added the blue version for team support, and a few days ago I then finally added a cloaked version of the skin, which suits my name quite well. I asked Okiba if I could share the skin here, so that it would be easier for everyone to download it, which he of course agreed to. Both the blue and red versions of the skin have menu support, but in order to use the cloaked version you must use the following in the console: /model kameleon/cloaked For those interested, the cloaking was made essentially just by using the basejk cloaking shader, which is used by Shadowtroopers in singleplayer, although I had to remove one line in order to make the cloaking work in multiplayer. I of course made it a custom shader, so that it would not end up interfearing with the original shader.- 4 comments
- 5 reviews
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I actually went to the first tournament of 2013 So I guess I can give some feedback ^^ First of all, I had never expected to see that many people on the server, it was full (20 slots open that day, it have been set to 32 now) ^^ Secondly it was quite fun to participate, I only saw great players ! And thirdly, it was lovely to see how the spectating players respected the duelling players by not standing in their way or anything like that They were just standing there and waited patiently for it to be their turn - Looking forward to more duel tournaments ^^