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Kualan

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Everything posted by Kualan

  1. The Saul Karath dialogue splicing is very well-done.
  2. Nice!
  3. I think I know what's causing the blade issue. PM me and I'll take a look.
  4. I think the female Mandalorian WIP pack was one of the losses in my PC crash last year. If it isn't in the megapack on the front page then it was lost then. The Bothan general's body comes from the Rebel customization pack available here on the Hub, IIRC.
  5. Probably won't bother with the Abednedo, but I'm planning to go back to revisit the more human releases (the Imperial Pack, Depa Billaba, Luminara, etc) and rig them for facial expressions/lip syncing at some point. Yeah they've turned up everywhere since TFA. In addition to a couple of variations of Abednedo, I've finished giving the model a more hump-backed appearance as per canon, and created a Gotal Jedi to accompany him. My next stop is to take the Pablo Jill model and try to remodel the body so that it matches his anatomy more accurately. From the Clone Wars TV show, we can see that Ongree have a hunchback and legs that bend out differently:
  6. Nice, what's the source on that? It needs to be scaled up considerably though.
  7. I know someone was working on a custom Kazdan Paratus with its own animations for an old TFU mod but it was never released.
  8. Oh for sure, but that's more to do with problems in JKA's story as a whole. The writing was never up to the same scratch as KOTOR. Ironically, other than Kyle and Luke (and both of them rely on the player's outside knowledge of them as characters) the only person who gets any real development across JKA's storyline is Rosh, the guy everyone hates.
  9. Interesting - what is the source of this model? I try to avoid describing myself as a modeller until I've made something entirely from scratch. I might be able to look into rigging the above linked model if a) It isn't too low-res and b) I know the source so I can find out if there are any permission issues.
  10. Yeah, I don't see having an all-female villain team as a bad thing in the game, nor some kind of subtext. It was quite refreshing in fact since the movies/other games always had all-male pairings. Palpatine-Vader, Sidious-Dooku, Revan-Malak, etc.
  11. With the vanilla animations, yes that's what I've learned from my WIP for Oppo Rancisis. But he's easier to get away with because he (as per canon) keeps his second arms tucked away most of the time. For Pong Krell custom animations would really be the only way to go to get a good-looking result. I mean, with a well-made model and some creative weight-painting you could probably get a decent result with the arms hanging down the sides, but custom animations are the only way to make it authentic.
  12. I'm happy to help with kitbashing a few NPCs for you if you need them. Just PM a list and description of what you need and I'll see what I can do.
  13. The Grievous model only works with them in sync because the second set of arms are coming out of the top of the shoulders, rather than from halfway down the torso. He also has a saber in each hand which means the standard dual-wielding animations more or less work (though far from ideally) whereas Pong Krell uses only two of his hands and for staffs so...yeah. The 4-armed Grievous model is not a feasible template.
  14. A change of pace from the recent Imperial rush. Still need to change the hands and reshape the back to be more slope-shouldered and hunchbacked. Torso/robe textures are placeholders and are not my own. They won't be included in any release:
  15. Aye, I'm still curious to see the model though if you're willing to share. It may be possible to optimise it if there are lots of needless duplicates (which I think there must be to reach that number).
  16. 128?? I'm also tempted to ask for this model just to wrinkle my brain.
  17. Freakin' awesome, can't wait to see what you come up with.
  18. Nice. There should be a younger variant of the Krennic skin you can use for this part of the movie, where his rank is correctly designated as a Lieutenant Commander (single red bar).
  19. Aye, very much ditto for me too. I've amassed a whole bunch of really good-quality learning material and tutorial videos to guide me through 3D modelling but the sheer quantity of it is pretty formidable. And that's only to get good enough to the point where you can start practising to actually get good. So for now I've put aside the gargoyles and spend the free time I do have on things like kitbashing or comic-making. Learning how to properly 3D model is still up there on my bucket list, but can't afford to make it an immediate priority right now.
  20. If @@Jeff has had similar success to me in mastering the art of modelling from scratch, then all his efforts must look like malformed gargoyles that are far too ugly to be allowed out in public view.
  21. Still fielding suggestions for character designs, by the way - in particular looking to create more Jedi.
  22. Looking good. Good job on going a little softer/lighter with the scratch brushes this time around - it's a subtle shift but makes all the difference I think. Once you have the skins done, I'm happy to have a look at fixing up things like the accessories (e.g. Cody's visor) in Blender if they play up for you.
  23. The 'crest' needs to be a lot shorter on the standard troopers. Only the captains have the taller crest.
  24. Pleased to hear you liked it Cerez! The Zym-Asher fight was originally much different. In the first draft it was much more of a smackdown for her, and I toyed with making her Force Sensitive but I realised earlier on that this made her too similar to characters like Aurra Sing. So instead I made her fighting style based more on tricks (the whip, the Falleen pheromones, etc) rather than just being able to go toe-to-toe with a physical clone of Jango Fett. Awesome to hear! Out of curiosity - do you read the clones' voice as Temuera Morrison from the films or Dee Bradley Baker from the show? Since introducing Asher and Corliss (and having the need to write them as distinct personalities) I've been leaning more towards hearing Baker in my head when writing the issues.
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