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Kualan

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Everything posted by Kualan

  1. Luke (just like Anakin before him) has always had the greatest potential - potential that dwarfs what Windu or even Yoda ever achieved. The real question is whether he ever reached that potential or - like his father before him - did he fall short?
  2. Preview for Volume Three - Issue 8 - Corporate Interests:
  3. Outcast and Academy models have different skeletons, so I doubt it.
  4. These won't be released on the Hub, but when they're done I'll throw them in a second 'Mega Pack' with a bunch of other WIPs. The Apprentice: The Loyal Captain: Built upon @@Cerez 's Ahsoka Tano model and the MB2 team's Captain Panaka respectively.
  5. Really nice work on the Old Wounds video!
  6. Maybe I've just stared at it too long but I can't really see the derp myself.
  7. Delta-7B just needs testing as a working vehicle in-game but I think it's mostly there. Anyway, here's an update I'm considering to one of the current files. Personally I think it looks a lot better:
  8. Interesting, are you working from an updated hashlist for TOR? Mind PMing me it?
  9. I just finished reading the new Thrawn novel and it's got me hyped up for these Imperial officer skins again.
  10. Trying to build up the enthusiasm to get back into JKA.

    1. Show previous comments  3 more
    2. TheWhitePhoenix

      TheWhitePhoenix

      Just got back into making my machinima again after a bit thanks to revamping. I gotta say: I missed it. :D

    3. minilogoguy18

      minilogoguy18

      Although some things have slowed down recently but being part of a big project helps. Striving to achieve things that haven't been done.

    4. Corto

      Corto

      Something that helps me keep the motivation is looking at whatever has been done until now and try to push it further. I've seen your thread, those models look amazing.

  11. I still have the Black Sun Mercenary for sure and I'm pretty sure the RSB Agent is somewhere too - not sure on the last one, I can't find it at the moment but I may have given it a different name in my models folder.
  12. Seeing this thread get bumped to the top but it's just another comment:
  13. Wow very nice. Let me know which follower ideas you settle on and I'll try to come up with some models for them.
  14. Check the .skin file again, that message displaying means the .skin file has listed a surface that the .glm doesn't actually contain. Use CTRL+F to search for it. This message will display in Modview even if the surface is listed as *off in the .skin file. Just delete the relevant entry.
  15. Nice. A recent data leak has suggested FA should be getting a bunch of prequel content at some point in the future so there may be more opportunities to come.
  16. She uses the NPC one, not the player one. You can tell because the NPC one has longer montrals.
  17. IIRC correctly, the model would be in dynamic_head whilst the textures would be in creature_npc_a_1 or creature_npc_b_2.
  18. I don't unfortunately, though I wouldn't rule out trying to put one together in the future.
  19. Re-uploaded most of my WIP shots to Imgur: http://imgur.com/a/XH6Qg
  20. Yeah, @@Jeff 's building a cantina's worth of extra mercenary types and ne'er-do-wells for folks to populate the game with, it's great.
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