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Kualan

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Everything posted by Kualan

  1. It was a model of Teemto Pagalies from the podracing segment of the game. I edited it to remove all the podracer gear, retextured it to better resemble Zao then kitbashed it with other models and gave him the lightsaber cane to complete the image.
  2. I can't claim credit for it as an original mesh - the head comes from Star Wars Kinect, though I've made numerous edits and adjustments to it in Blender, as well as retexturing it in Photoshop. The main body is one of the Kel Dor male options for Jaden in the base game.
  3. Agreed - he, Tholme and T'ra Saa would have been nice characters to see pop up. And who knows? They may have done in the end as they were planning on giving Quinlan Vos a lot more to do in the unfinished seasons.
  4. For fans of the old 'Republic' comic series by Dark Horse, here's Master Zao - a blind Veknoid Jedi Master and an associate of characters like Quinlan Vos and Aayla Secura.
  5. Just be aware that the more surfaces, the more performance-heavy the model will be, as even when surfaces are switched off the game still loads them to a certain extent.
  6. You should try to avoid pushing up against the surface limit anyway, let alone deleting needed surfaces. I didn't realise you were planning on putting all these customisations into a single .glm Instead of cramming all these customisable parts into a single model, why not space them out over several?
  7. I'm not actually a huge fan of the SWTOR head but you're welcome to use it so long as the people I credit on the file page receive credit too.
  8. I like the video, it makes good use of both Empire at War and JKA to tell the story, but one critique that really takes some of the polish off of it - the grammar. I'd suggest taking the extra time/effort to proof-read the subtitles before publishing the video as they seem to have numerous errors at the moment (inconsistent lower/uppercase, for example) that stop the viewer from being able to immerse themselves in the story, at least for me.
  9. Those are some good-looking Archives. Jocasta Nu approves.
  10. In the comics it is implied these droids simply operate to pass on Sheev's intended orders in the result of his death and little more. Only those loyalists who were faithful to the Emperor himself rather than just the Empire as a whole really pay them any attention. In the case of Shattered Empire, said orders are to implement Operation Cinder, the targeted destruction of several key worlds as a 'scorched earth' style policy.
  11. Never say never - if I can find a good means to recreate Ahsoka' distinctive look, then I may take it up. Meanwhile, the overhaul for the Jedi continues with a new piece of kit for their arsenal:
  12. We need more information, like a console error screenshot.
  13. Isn't there already a reskin of @@Cerez 's model somewhere on the forum? I'm sure I've seen it.
  14. I recently did an overhaul of a lot of Jedi models for my comic (mainly adding accessories like sabers-on-belts, comlinks on the wrist, etc) but it gave me an opportunity to revisit and tweak some long-standing WIPs, as well as update some old releases. For example, Plo Koon has been given a higher-resolution head texture as well as some model adjustments to his robes (he has a longer tunic design than most Jedi): I've also made progress on the rigging/weighing of Shaak Ti and Jedi Doctor Rig Nema, so they will probably be on the cards for release soon too: And lastly something for the casual clone fans. Will probably be part of some future follow-up pack of clones:
  15. A preview of the next issue:
  16. http://starwars.wikia.com/wiki/Sentinel_(The_Contingency)
  17. Top-quality stuff, as always.
  18. Have you considered moving into doing a fully fledged comic?
  19. Some models aren't actually from/rigged for JKA. The various Hutt models come from a range of sources - Star Wars Galaxies, Kinect, the old Battlefront, KOTOR, etc. I just use the same green-screen methods to put them in the comic as I do any JKA model.
  20. Some tips to help you gather more interest: - Give more detail. What is the story going to be about? You don't have to give specifics, of course, but more detail than you currently have. What era is it set in? What sort of tone are you going for? Are these funny comic strips? Are they about a band of Rebels, or a Jedi Knight, or some ancient Sith etc. The best motivation is to get potential partners excited about the project, so give them something to whet their appetite. - What tools are you wanting them to use? Don't wait until someone has volunteered, spell it out here and now. This will let people know if they are tools they're already familiar with or if they'll have to learn them - which gives them realistic expectations in joining the project. - Clearly define what you will be contributing to the project and what you want from your prospective partners. Are you the story guy, and they the technical wizard who puts it on screen? Are you looking for a collaborative writing team who shares responsibility for every step of the process? Lay out exactly what you're looking for so you avoid any awkward moments later down the line.
  21. If any of you are into Skyrim and Game Of Thrones, I have a trailer for my mod: https://www.youtube.com/watch?v=tIPAL5xrBrI&t

    1. Daedra

      Daedra

      Very nice!

    2. Circa

      Circa

      That's awesome!

    3. Noodle

      Noodle

      Looks great! Can't wait to see it how is.

  22. I've never really played MB2 properly before. Let's change that.

  23. The names need to be changed in three places: 1. The name box in the Object tab 2. The G2 properties box further down in the Object tab (nb: The name entered here must be exactly as it will appear in the .skin file) 3. The name box in the Object Data tab. 1 + 3 should match exactly, and avoid capital letters. It can lead to issues with Modview.
  24. I guess that last post gave me an itch:
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