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JKHub

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Files posted by JKHub

  1. Jedi Tunic Pack

    Author
    MegaKyle
     
    Chiss in prequel Jedi tunic.

    256 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Jedi Zora

    Original Author: Me0is0Jade
     
    Description:
     
    Reskins of the female zabrack model, with added bonus of original zabrack skins from game. Adds skins as a new species. Changes from version 2 include a few updated skins, a few new skins, and all the native zabrak skins added as options. A bug where the player's skin is wonkified on the hoth level is also fixed; she will now wear hoth clothing on the hoth level. Custom sounds have been removed due to bug where the sounds overwrote all female sounds.
     
    Credits:
     
    I used a jewelry ad face for the gray lady's face, as well as using textures from JK3 both as-is and modified.
     
    Bugs:
     
    One of the torso icons in the selection area is wierd. No idea why.
    The species name may show up as blank if you have another skin or species with a name in your base folder.

    4,189 downloads

       (6 reviews)

    3 comments

    Submitted

  3. Jedi-Dog

    Author: Darth Dizzy
     
     
    This mod adds a Jedi-Dog in the singleplayer selection screen and in the multiplayer profile.
    Jedi-Dogs are strange creatures from the planet Grrrwoof in the Outer Rim.
    There are also npc jedidogs. To spawn it (in SP), first type 'devmapall' in the console (helpusobi 1 in v 1.01) and then
    'npc spawn jedidoggood' for the light side Jedi-Dog
    'npc spawn jedidogevil' for the dark side Jedi-Dog
    'npc spawn jedidogmaster' for the strongest Jedi-Dog or
    'npc spawn jedidogpuppy' for the puppy version of the Jedi-Dog.
    The puppy's are little doggies armed with a blaster. You can spawn them to help you
    (but you need lots of them cuz they are extremely weak).

    593 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    410 downloads

       (3 reviews)

    3 comments

    Submitted

  5. JediRemix: EndGame Edition

    Original Author: Covax
     
    Description:
     
    The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible. It can be used either stand-alone or in cunjunction with any JediMod-based game.
     
    There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. A few but not many have color/CTF support. The Evangelions, Gundams and the Black Widow charachters are 'big'. It includes 2 maps, 4 character models and... uhm... a lot of swords (I lost count).
     
    This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives.
     
    [Files]
     
    JM2.pk3 This is the actual 'code'. Since there are better MP mods out there you can pretty much remove this at will.
    JRMaps.pk3 The Maps, including music.
    JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files.
    jk2104.cfg Sets the game like JKO v 1.04
    tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots.
    autoexec.cfg Just important, trust me.
    Jedi+ Faq.txt Original .txt on JediPlus and Saberisist Mod, provides info on game commands.
    description.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.
    JMDR.txt Yer readin' it kid.
     
    Instructions:
     
    Extract all files in the GAMEDATA folder. The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play.
     
    'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). It's also reccomended to shut off 'Dynamic Glow'.
     
    [Maps]
     
    'Ruined Church' by ScOrPiOn
    Music track is Freak on a Leash (NIN mix) by Korn
     
    'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight
    'Man Without Fear' by Rob Zombie and Drowning Pool
     
    [Common Commands]
     
    Type these into the console or bind them to other keys.
     
    /dualsaber - You get the dual 'energy' blades
     
    /dualblade - You get 2 weapons. The default left hand weapon is the Katana.
     
    /hilt <hiltname> - Changes the right (main) weapon.
     
    /hilt2 <hiltname> - Changes the left (second) weapon. Must have /dualblade to notice the effect.
     
    Credits:
     
    This MOD is a compilation of several other MODs, those being edited/altered versions of:
     
    Mods:
    'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest
    'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog)
     
    Weapon Models and Sounds:
    (Yes, we have no Katanas... we have no Katanas today...)
     
    'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword',
    'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima
    'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth__VII
    'Strider's Sword' and 'Glamdring' by Sephiroth__VII and KOTORMRJay
    'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth__VII and KOTORMRJay
    'Quantum Sword' based off of 'Ranger Sword' by Sephiroth__VII and KOTORMRJay
    'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120
    'Saruman's Staff' and 'Gandalf's Staff' by Madjai
    'Universal Tool' based off of 'Chainsaw' by Madjai
    'Bushido Katana' by Scarecrow and PlayingKarrd
    'Gaffi Stick' by Major Clod
    'Red Eagle' by Charmin Deluxe and BXpress
    'Hadhafang' by Diablo666
    'Mjolnir' by Koloth Jar
    'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight
    'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe
     
    Light Saber Hilt Models:
     
    'Dooku's Hilt' by MonkeyKungFu
    'Exar Kun Hilt' by Sish_Sadeet
    'Maglite' by Mr.Sinister
     
    Character Models and Skins:
     
    'Neon Genesis Evangelion' by Shinobi
    'Tiamat' based off 'Night Elf' model and skin by Flux
    'Dante' by Graves and Freeman
    'Diablo II Barbarian Version v2.0' by Kevin Coyle
     
    Bugs:
     
    1 - This MOD was not tested to work on it's own. It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. The Music Packs are not needed but are cool.
     
    2 - I have NO idea how this mod will effect other MODS. By default anything that was compatable with JediPLUS should work with this MOD.

    175 downloads

       (0 reviews)

    0 comments

    Updated

  6. Jek and Rys

    Author: Jedi-Jettson_21
     
    Two clone troopers from the Clone Wars television show.

    73 downloads

       (1 review)

    0 comments

    Submitted

  7. JK2 Dedicated Server

    Star Wars Jedi Knight II Jedi Outcast dedicated server files for Linux and Windows
     
    Contains all versions: 1.02c | 1.03 (a) | 1.04 (a/b)
     
    Contains both Linux and Windows files. Click download and choose the version you want.
     
     
    © 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd
    & ℗ or ® as indicated. All rights reserved. Used Under Authorization.
    LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd.
    Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc.
    This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc.
    All other trademarks and trade names are the properties of their respective owners

    652 downloads

       (1 review)

    0 comments

    Updated

  8. JK2 Demo Map for Retail Version

    This map is basically for the retail version of Jedi Outcast. What you have to do is type in "map demo" in the console command. And there you go!

    1,257 downloads

       (6 reviews)

    1 comment

    Updated

  9. JK2 Software Development Kit (Editing Tools 2.0)

    From James Monroe's .plan update:
     
    ==========================================
     
    Contents of Tools2:
     
     
     
    EffectsEd.exe - the editor we used to create EFX files.
     
    BehavEd.exe - the editor we used to create Icarus scripts.
     
    IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used
    in JK2 is the same as the Elite Force version, but the BehavEd.bhc file
    has changed.)
     
    roq.exe - tool to compile images into a RoQ video.
     
     
     
    and these Documents:
     
     
     
    bot_tutorialot_tutorial.txt - how to make bots for MP
     
    Bot waypoint tutorial.doc
     
    Guide to SOF2JK2 Vertigons.doc
     
    Guide to SOF2JK2 Weather.doc
     
    ICARUS Manual.doc
     
    JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc
     
    Model Constuction Conventions.doc
     
    Using_EffectsEd.doc
     
    and SPscripts.zip - all the scripts from JK2 Single Player as reference.
     
     
     
     
     
    It will also extract the game source folders:
     
     
     
    Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)
     
    bin - the folder for code compiling
     
    ui - support folder to compile code
     
     
     
    Plus some more example maps and models to Base as well.
     
    ==========================================
     
     
     
    There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.
     
     
     
    Note: These tools are unsupported by Raven Software, Activision or LucasArts.
     
    This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton.

    1,006 downloads

       (0 reviews)

    1 comment

    Updated

  10. JK2 Software Development Kit (SDK) (Editing Tools)

    This official SDK includes the following:
     
    JK2Radiant - the map editor.
     
    MD3View - model viewer for .md3 format models
     
    ModView - model viewer for .glm (Ghoul2) format model
     
    ShaderEd2 - the shader editor/viewer
     
    sof2map - the map compiler, you will not be using this directly, JK2Radiant uses this.
     
     
    Note: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.

    1,037 downloads

       (1 review)

    1 comment

    Updated

  11. JK2/JA SP Camera and Time Control Script

    Author: Kahn D'halaine
     
    This is a script set that controls the third person camera and the timescale command.
    Run the script by typing "exec CameraAndTimeScript.cfg", without the quotes, in the console.
     
    Default controls:
     
    KeyPad 0: Resets the camera.
    KeyPad ,: Toggles timescale between Time Stopped (or at least as slow it can get with this command), 1/10 speed, 1/5, 1/2 and 1.0.
    KeyPad Enter: Resets timescale to 1.0.
    KeyPad 1: Lowers the camera relative to your body.
    KeyPad 2: Moves the camera away from the player.
    KeyPad 3: Lowers the camera's pitch.
    KeyPad 4: Rotates the camera counter-clockwise.
    KeyPad 5: Toggles "4th person view" - first mode makes the camera stick in its current position and aims against you.
    Second mode makes the camera lag after you a bit while you move.
    Third mode is the default behaviour.
    KeyPad 6: Rotates the camera clockwise.
    KeyPad 7: Raises the camera relative to your body.
    KeyPad 8: Moves the camera closer to the player.
    KeyPad 9: Raises the camera's pitch.

    392 downloads

       (6 reviews)

    3 comments

    Updated

  12. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org

    1,157 downloads

       (0 reviews)

    0 comments

    Updated

  13. JKA Character Reskin Mod

    Original Author: CommanderPeral
     
    Description:
     
    This mod is not based on other peoples mods, This mod is completely my idea.
     
    This mod changes:
    Boba Fett to look more like the RotJ armor
    The Gonk Droid to be a more yellowish color
    The Human Merc to be black which is more realistic in my opinion
    The Imperial Worker to have more gray on his clothes
    The Jawa to be a darker brown and it's eyes have been changed to look more like the movies
    Luke Skywalkers blue & red multiplayer skins faces to look like the default one
    The Stormtrooper to look like the ones in the movies

    199 downloads

       (2 reviews)

    0 comments

    Submitted

  14. JKA Character Reskin Mod

    Original Author: CommanderPeral
     
    Description:
     
    This mod is my own creation, and is not based on any other mod. Any likenesses to other mods is purely coincidental.
     
    This Mod Changes:
    Both of Alora's Clothes to be darker
    Boba Fett's Armor to look more like the one in ESB
    Chewbacca's fur to be darker
    The Cultist to look more sith like
    Galak Fyyar to be wearing a standard Imperial uniform, with an admirals badge
    The Gonk droid to be a more yellowish color
    The Human Merc to have gray clothes
    The Imperial officer's clothes to be gray instead of bluish-gray
    The imperial workers clothes to be gray, with a green visor for the default skin, red for the red skin and blue for the blue skin
    The jawa to have darker brown robes with smaller eyes
    Kyle Katarn to be wearing a jedi robe
    Luke Skywalker to look more like he does in the movies
    The Noghri to be brown
    C-3P0 to look more like he did in the movies
    The rebel's multiplayers skins to be darker
    R2-D2 to have fewer scratches
    The reborn to look more sith like
    The new reborn to also look more sith like
    The reborn twin to look more sith like
    The rocket trooper to be Black
    Rosh's Robes color to look more jedi like
    The Snowtroopers Multiplayers skins to look like the galactic marines armor color pattern
    TIE Fighter pilot's eyes to look more stormtrooper like
    The stormtroopers to look more like the ones in the movies

    Every character mentioned above that is playable in multiplayer has new red and blue skins.
     
    Bugs:
     
    The rebels multiplayer skins do not have boot textures however this is not my fault, It has always been like this and I can't change it.

    1,993 downloads

       (3 reviews)

    2 comments

    Submitted

  15. JKA SDK Repack 1.0

    A repack of all the sourcefiles and official modtools for jka, including the most recent patches and fixes to make them work on recent OSs and drivers.
    Did I miss any of the official source files? E-Mail me and I'll make sure to add them.
    Credits:
    Raven Software - For providing the original soruce file and tool packages used to compile this version
    Xycaleth - fixes to Modview and the MacOS Version of Modview
    Archangel35757 - fixes to carcass, md3view
    DT85 - helped in gathering the various releases by Raven Software for the Package
     

    444 downloads

       (0 reviews)

    0 comments

    Updated

  16. JoClad Danva

    Author
    HOUOU
     
     
    This jedi is the character which came out to "star wars episode2".

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Julio's Texture Overhaul

    Author: JulioC
     
     
    Part 1 of my texture overhaul project.
     
    The Playable Characters will be re-skins of all the base models that you can use as a player model in multiplayer mode, meaning creatures, droids, etc. will be left out until later.
     
    This part includes, WITH team skins:
    Boba Fett
    Cultist
    Desaan
    Jawa
    Kyle Katarn
    Lannik Racto
    Mercenary
    New Reborn (slightly upgraded from the preview version)
    Shadowtrooper
    Stormtrooper

    296 downloads

       (2 reviews)

    1 comment

    Updated

  18. Kahn D'halaine's Lightsaber

    Author: Kahn D'halaine
     
    My personal lightsaber, also my very first modelling work.
    A very general, yet unique lightsaber design, resembling agility and control.
    It features a unique activation sound ( JKA only) that I think is very good, even though the model isn't
    that good... I'll release an update later on in a saber pack.
     
     
    To get it in SP, the code is "saber dhalaine".

    502 downloads

       (4 reviews)

    3 comments

    Updated

  19. Kami's Lookout

    Submitted By: Veilor
    Created By: DaDosDude
     
    This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
     
    This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
     
    Enjoy!
     
    --------------------
    Jedi Knight III
    --------------------
    --------------------
    Info:
    --------------------
    Title: Kami's Lookout
    File Name: kamislookoutBETA.pk3
    File Size: 757KB
    Date Released: 14 March 2005
    Type: Map
    Custom music: Yes
    Bot Support: No
    --------------------
    Author:
    --------------------
    Edited By: DaDosDude
    Email: dadosdude@gmail.com
    --------------------
    Note:
    --------------------
    This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
    --------------------
    Installation
    --------------------
    just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
    --------------------
    Disclaimer:
    --------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    243 downloads

       (3 reviews)

    2 comments

    Updated

  20. KeleeVaderPack

    Author: Kelee
     
    Just another skinpack of NeoMarzs Darth Vader. The pack includes 6 totally different skins (with their own taunts from each movies) and 4 sabers (with my "breathing" saberhum). I hope you will enjoy my pack.

    1,420 downloads

       (5 reviews)

    4 comments

    Submitted

  21. Keshire's 3ds max Biped Rig

    author: Keshire
     
    Installation: Install to the directory of your choice.
     
    Description:
     
    The file set I use for creating custom animations.
    This is only useable with 3ds max and character studio.
     
    I've included the following:
    The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)
     
    I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)
     
    The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)
     
    I've inlcuded several biped motion capture files to help you along the way.
     
    There are:
    The root pose (needed at the beginning of every animation)
    All the saber stances
    And the standard crouch
    Clone Wars Rocket launcher holding.
    Movements and attacks for the Super Battle Droid.
    A crouching rocket launching anim for mandolorian rockets
    a 180 degree force push
    and dual weilding blaster anims.
     
    enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.

    170 downloads

       (3 reviews)

    2 comments

    Updated

  22. Komari Vosa's Lightsaber Hilts

    Author
    HOUOU
     
    These models are the amendment version of former model.
     
    All the texture of saber was drawn again. Models aren't changed.
     
    These lightsaber models are the hilt of Dark Jedi Komari Vosa.
     
    Komari Vosa appears from the video game "Bounty Hunter".
     
     
    [saber Code]
    hilt1 ---- "saber single_vosa1"
    hilt2 ---- "saber single_vosa2"
     
     
    It wasn't found.
     
    I think that the quality of the former texture was very bad. But now, my graphic technology is thought to improve in comparison with former times a little.I drew new texture because I wanted to confirm that.I think that it was improved surely.

    690 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Korriban Arena

    Author: smc768
     
    An updated version of Korriban Arena; a small duel map filled with hot lava and deadly traps.

    744 downloads

       (2 reviews)

    2 comments

    Updated

  24. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    992 downloads

       (5 reviews)

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    Updated

  25. KOTOR Flight School

    Author(s): KOTORMRJay & War_Shark
    Original Release Date: 03-02-2007
    Two simple bases connected by a wormhole

    FSF is set up with a few different features.
    This map has turrets that have a variable, the server/host must state the ones he has in use
    ( AI or player controlled ).

    All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

    There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

    FSF also has a user variable.

    Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.

    These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".

    Every player can have their choice of bonus ship for example...

    Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

    Extract info and basic tutorial of how to switch out ships.
    extracted data extract to base folder:

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Let say the server is running AI turrets...

    BASE:

    FSF.PK3

    (TURRET_PLAYER.PK3) delete me

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    (TURRET_EXTREME_MODE_A-I.PK3) copy me

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    (TURRET_EXTREME_MODE_A-I.PK3) paste me here

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Lets say you want to switch to the Y-wing...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (B-WING_REB.PK3) delete me

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    (Y-Wing_reb.PK3) copy me

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (Y-Wing_reb.PK3) paste me here

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.

    The map is FFA TFFA and CTF.
    The map does come with a basic bot support
    Bots do not fly

    Good luck and have fun.

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