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Files posted by JKHub
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Stargate Valley
By JKHub in Free For All
Author: DeX (sgehDEX)
Original Description:
Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism
Uploader's Comments:
This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful.
Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map.
Bot Support: nope
New Music: nope
New Sounds: nope
Gametypes: FFA
Source: www.moddb.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
244 downloads
0 comments
Updated
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Stargate Atlantis
By JKHub in Mixed Gametypes
Original Author: LORd_RiVE
The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself.
Size: 25.17 MB
Release Date: 11-16-2005
Email: lordrive1@gmail.com
Bot Support: Nope
New Textures: Yep
New Sounds: Yep
New Music: Nope
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
289 downloads
0 comments
Updated
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Blades of Fury
By JKHub in Lightsabers & Melee
Original Author: Teh_Blizzy
This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
This file was uploaded with direct permission from the original author. Permission can be found here.
Author: Teh_Blizzy
Email: TehBlizzy@gmail.com
Release Date: 07-09-2007
Size: 44.14 KB
Filename: blades_of_fury.zip
Source: www.jk2files.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,747 downloads
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Jedi Rift Enclave
By JKHub in Free For All
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,565 downloads
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SG4REALJA
By JKHub in Free For All
Original Author: WadeV1589 (Wade)
Original Description:
Originally released for Elite Force, SG4Real2 as it was known then was a
sequal to my first map Stargate4Real, I didn't expect it to be so
popular. Scotty asked if he could port it over to Jedi Outcast and
started work, with the release of Jedi Academy it made more sense to
release it for that. After several weeks of porting and updating, we got
this map out!
Fans of Stargate will get the most pleasure out of this map because of
the gate and the ring transport system but it is a playable map. It works
well for CTF and for FFA.
Uploader's Comments:
Another Stargate map by Wade. This map really demonstrates good worksmanship from the Stargate Movie. The gate doesn't dial but does have a wormhole ironically. If you are a roleplayer, or enjoyed the movie this is worth a download. I uploaded it here because It was uploaded to JK2Files.com and not here. Well please enjoy
Map Information:
Bot Support: No
New Textures: Yes
Gametypes: TFFA, FFA, CTF
Author: WadeV1589 & [KOG]Scotty79
Note: I attempted to contact the author but the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
249 downloads
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SGEgyptJA
By JKHub in Free For All
Original Author: WadeV1589 (Wade)
Original Description:
Many many moons ago I released a map called SGEgypt for the game Elite Force.
This map turned out to be extremely fun to play just because of it's odd style;
it worked well. I recently was playing this map with 2 friends and one of them
joked about remaking the map seen as I had never done a v2 and it deserved on.
So instead of doing that...I made a totally new version, based on the original
for Jedi Academy.
This is a big map, not huge, but big. It took a fair amount of time to map and a
fair amount of time to compile. FPS should be respectable at most times of the
map due to the way it was mapped - this is not true however if you start flying
around and I make no promises as to your FPS in the death gliders!
Uploader's comments:
I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
Map Information:
Bot Support: No
New Music: Yes
Gametypes: CTF, FFA, TFFA
New Textures: Yes
Author: WadeV1589
Textures: WadeV1589, Scotty79
Sounds: WadeV1589, Scotty79
Deathglider: Manquesa, Andy
More Information on the map and author can be found in the readme.
Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
378 downloads
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JAFont
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
usage: JAfont <command> <fontfile> <size> <JAfontname>
example: jafont -create verdana.ttf 16 anewhope
Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.
321 downloads
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Corran Horn
Author: Tyrael64
This is a skin of Jedi Corran Horn. Credit goes to Hapslash for the model.
Uploaded by:
941 downloads
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Man Hunt Mod
By JKHub in Client-Side
Uploaded by @Omicron.
An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
e-mail sent:
https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.
217 downloads
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Imperial Outpost Part 2
By JKHub in Single Player
Part 2 of the Imperial Outpost campaign by Postman86/Eike Legien.
1,413 downloads
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Spanki's Aviar Lord
Author: Spanki
Here comes the second version of my RPG charakter Aviar Lord. This is a reskin of Haps Hs_anakin model like the previous version has been. Its been a long time now since the release of the first version. Meanwhile I changed many things to the previous version. Aviar comes with shaved hair and some deleted scars. Besides I created a new mask for the skin that bases on the Mask of Victor van Doom, that I originally created for the past heroes & villian contest in April/May 2007. But realizing that I couldnt make it in time for the contest I borrowed the mask to the Aviar v2 skin.
This mask-head is also one of about 50 heads of the JEDI_Costumization_PLUS I created, that you can see at the latest version of Moviebattles II(B19), so you maybe have seen this one before.
This version comes with a lot of new clothing. There are brown outfits for the different skins you can select at the MP menu. One without armor, one with a new dark armor completing the new mask and a battleworn armor suit completing the battleworn mask. Never the less there are two skins where the front plate of the mask is missing, again a normal and a battleworn version. Besides there are 2 sith versions you can select at the MP menu. One of them comes with a broken and slightly damaged mask, what looks very scary in my eyes. At all you can select between 11 default, team color, and a hologram skin at the MP menu.
For the hologram version I created a "new" shader. I dont know if anyone used this kind of shader before, in game it seems as there are some interferences at the hologram skin, its hard to describe, just have a look at it.
Next to the default skins there are 2 costumization screens where you can choose between 3200 possibilities
for each screen to change Aviars outfit.
The first costumization screen deals with the 10 unmask heads of Aviar. Included are the shaved variations of V2 and the unshaved variations of V1; each in scarred and unscarred versions. You can combine it with 32 different torsos that start with the new torsos of V2 and finish with the old torsos of V1. Besides there are kashyyyk and battleworn versions.
The most torso variations are either selectable with the original and with an alternative robe. Its the same with the 10 pair of boots ; there are new ones and old ones.
The second costumization screen deals with the 10 mask heads of Aviar. Included are either the new dark masks and the old mask of the V1 of aviar. For each of the masks there is a light version completing the light armor of the V1 of aviar. You can combine them again with 32 different torsos and 10 pair of boots.
There are at all 6400 possibilities to change Aviar.
The sith faces are not costumizable.
The battleworn torsos with armor are not costumizable.
I have been to lazy to make own taunts, so I took some of the basic kyle and jaden sounds, cut em and slowed em down or whatever, with some effects and so on . . . .
Again the Facts :
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- 6 old heads
- 17 new heads
- 2 old outfits
- 7 new outfits
- hologram version
- lot of new detailed icons
- npc support for the 10 of the default skins
- bot support
- team color skins
- siege skin
- 3 wallpaper included
- "new" sounds
- 2 costumization screens with 6400 possibilities
- singleplayer support
These skins can be selected in MP by typing following :
-------------------------------------------------------
model aviar_lord/default
aviar_lord/default
aviar_lord/default_unrobed
aviar_lord/default_hood
aviar_lord/default_zopen
aviar_lord/default_zopenbw
aviar_lord/default_zopenbwhood
aviar_lord/blue
aviar_evil/red
aviar_evil/default_redbroken
aviar_evil/default_sith
aviar_mask/default_mask
aviar_mask/default_zbattleworn
aviar_mask/default_zbattlewornhood
aviar_holo/default
For the skins that are not selectable at the MP menu :
------------------------------------------------------
aviar_lord/hood
aviar_lord/hood_scarface
aviar_lord/hood_shaved
aviar_lord/robed
aviar_lord/scarface
aviar_lord/shaved
aviar_lord/unrobed
aviar_lord/unrobed_scarface
aviar_lord/unrobed_shaved
aviar_lord/siege
aviar_mask/hood_mask
aviar_mask/unrobed_mask
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion,- Infinity Blade
665 downloads
- Team Support
- Menu Support
- (and 6 more)
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Spanki's Mace Windu
Author: Spanki
This is a reskin of HapSlash's Anakin model.
When I was looking at the textures of the SP_MaceWindu_v2 skin, it forced me thinking more and more about it. Finally I replaced almost everything with new textures, and the skin is more looking like the movie, now.
There is a default, an unrobed, a hooded, and a completely new sith windu . . . and of course team colour and siege skins. And as some bonus material for everyone who needs a hologram of Mace Windu, there is one included.
Thats not all. Have you ever imagined how Mace could have looked like when he was younger and a padawan. So there is a default skin of the young Windu how I imagined it . . . and damn . . I cant let it go out without a senior version. (young windu face texture of the JEDI_Costumization_PLUS I did before, the rest is totally new)
Besides there is an armored version of Master Windu with armored torso, boots and arms.
Within this zip-file there is the mace windu saber of the SW saberpack by Trauma Sensei
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion - Infinity Blade
Hilt - Trauma Sensei
3,530 downloads
- Team Support
- NPC Support
- (and 5 more)
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Spanki's Sith Customization
Author: Spanki
This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod.
. . . the only Bot you can choose to fight is my beloved Exar Khun . . .
Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . .
But the facts now:
------------------
- 27 customization screens
- 96 customizable heads ( + 11 unique heads of RPG chars )
- 288 customizable torsos ( + 11 unique torsos of RPG chars )
- 20 customizable boots
- red and blue glowing lights variations
- 552.960 possibilities at all
- 11 RPG chars
Exar Khun
Darth Bane
Darth Krayt
A´shared Hett
Darth Kruhl
Ulic Qel Droma
Kyp Durron
Cade Skywalker
Aviar
Jagged Fel
Nomi Sunrider ( I wanted to include something for the ladies )
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion - Infinity Blade
27,599 downloads
- Team Support
- NPC Support
- (and 5 more)
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Spanki's Jedi Customization
Author: Spanki
This is a Jedi Costumization based on the HS_Anakin model of Hapslash.
You can choose between 49 heads ( ok, there are really 49 different heads but
in some cases I just changed hair and skin color and some little detail like a beard )
most of them with 3 or 4 different hairstyles and hooded versions,
21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions.
Besides you can choose between 21 different pair of boots.
Some face textures are more unique then others, but all detailed.
For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game
and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends
but never released before.
Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face
I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on.
And the other for a RPG char named Goldmember - yeah. . . its the golden one -
Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso.
Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases.
again the facts :
- 49 heads with different hairstyles
- 192 icons for the head selection
- 21 different pair of boots
- 21 different torsos ; unrobed, 2x robed , 2x hooded versions
- 96 icons for the torso selection
- all seperated in 18 species
- 129024 possibilities to create your jedi
SP compatible
There are 18 random default skins - one of each species - that are selectable at the MP icon screen.
each of this 18 default skins are BOT and NPC supported :
BOT list : NPC list :
Random Jedi I model/jedi_spanki
Random Jedi II model/jedi_spanki1a
Random Jedi III model/jedi_spanki1b
Random Jedi IV model/jedi_spanki2
Random Jedi V model/jedi_spanki2a
Random Jedi VI model/jedi_spanki2b
Random Jedi VII model/jedi_spanki3
Random Jedi VIII model/jedi_spanki3a
Random Jedi IX model/jedi_spanki3b
Random Jedi X model/jedi_spanki4
Random Jedi XI model/jedi_spanki4a
Random Jedi XII model/jedi_spanki4b
Random Jedi XIII model/jedi_spanki5
Random Jedi XIV model/jedi_spanki5a
Random Jedi XV model/jedi_spanki5b
Random Jedi XVI model/jedi_spanki6
Random Jedi XVII model/jedi_spanki6a
Random Jedi XVIII model/jedi_spanki6b
Regarding to the MP icons and Shaders :
OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen
(maybe cause they didnt have the 18 icons in three lines, so the effect is not working well)
In this case just delete the file out of the original pk3.
There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc.
"shaders/head_shader" -> for - you can guess - heads
and "shaders/icon_shader" -> for the MP icons
If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect )
If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
45,161 downloads
- Team Support
- Menu Support
- (and 3 more)
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Animation and Model Source Files (Raven Software)
By JKHub in Official Releases
These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations.
Jedi Academy Player XSI Files
May 3rd, 2004
These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
Star Wars® Jedi Knight® : Jedi Academy™:
© 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated.
All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered
trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private,
non-commercial viewing purposes is strictly prohibited.
1,627 downloads
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JediRemix: EndGame Edition
By JKHub in Mod Bundles
Original Author: Covax
Description:
The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible. It can be used either stand-alone or in cunjunction with any JediMod-based game.
There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. A few but not many have color/CTF support. The Evangelions, Gundams and the Black Widow charachters are 'big'. It includes 2 maps, 4 character models and... uhm... a lot of swords (I lost count).
This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives.
[Files]
JM2.pk3 This is the actual 'code'. Since there are better MP mods out there you can pretty much remove this at will.
JRMaps.pk3 The Maps, including music.
JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files.
jk2104.cfg Sets the game like JKO v 1.04
tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots.
autoexec.cfg Just important, trust me.
Jedi+ Faq.txt Original .txt on JediPlus and Saberisist Mod, provides info on game commands.
description.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.
JMDR.txt Yer readin' it kid.
Instructions:
Extract all files in the GAMEDATA folder. The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play.
'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). It's also reccomended to shut off 'Dynamic Glow'.
[Maps]
'Ruined Church' by ScOrPiOn
Music track is Freak on a Leash (NIN mix) by Korn
'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight
'Man Without Fear' by Rob Zombie and Drowning Pool
[Common Commands]
Type these into the console or bind them to other keys.
/dualsaber - You get the dual 'energy' blades
/dualblade - You get 2 weapons. The default left hand weapon is the Katana.
/hilt <hiltname> - Changes the right (main) weapon.
/hilt2 <hiltname> - Changes the left (second) weapon. Must have /dualblade to notice the effect.
Credits:
This MOD is a compilation of several other MODs, those being edited/altered versions of:
Mods:
'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest
'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog)
Weapon Models and Sounds:
(Yes, we have no Katanas... we have no Katanas today...)
'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword',
'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima
'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth__VII
'Strider's Sword' and 'Glamdring' by Sephiroth__VII and KOTORMRJay
'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth__VII and KOTORMRJay
'Quantum Sword' based off of 'Ranger Sword' by Sephiroth__VII and KOTORMRJay
'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120
'Saruman's Staff' and 'Gandalf's Staff' by Madjai
'Universal Tool' based off of 'Chainsaw' by Madjai
'Bushido Katana' by Scarecrow and PlayingKarrd
'Gaffi Stick' by Major Clod
'Red Eagle' by Charmin Deluxe and BXpress
'Hadhafang' by Diablo666
'Mjolnir' by Koloth Jar
'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight
'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe
Light Saber Hilt Models:
'Dooku's Hilt' by MonkeyKungFu
'Exar Kun Hilt' by Sish_Sadeet
'Maglite' by Mr.Sinister
Character Models and Skins:
'Neon Genesis Evangelion' by Shinobi
'Tiamat' based off 'Night Elf' model and skin by Flux
'Dante' by Graves and Freeman
'Diablo II Barbarian Version v2.0' by Kevin Coyle
Bugs:
1 - This MOD was not tested to work on it's own. It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. The Music Packs are not needed but are cool.
2 - I have NO idea how this mod will effect other MODS. By default anything that was compatable with JediPLUS should work with this MOD.
183 downloads
- Contains weapons
- Contains maps
- (and 3 more)
0 comments
Updated
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Jedi Academy Mod Scripts
By JKHub in Configuration Files
Original Author: cHoSeN oNe
Description:
Welcome to the Jedi Academy Script! This script is intended for use with the Offical Jedi Academy Mod, version 1.4.
Features:
- Easy interactive menues for JAC, JAT, JAK, and Students.
- Supports admin commands for up to 20 + 1 Clients.
- Shows Trial info for all Ranks.
- Rules for Jedi Academy are listed.
- Demo recording made easy.
- Access to hidden features in JK2.
- Tools for easy CTF communication.
- New RolePlaying Script.
- Full customization.
- And much, much more...
Installation Steps:
1) Decide which script you will use:
**NOTE** Use only 1, for there are contradicting items.
-JAC_script_14.zip = rcon commands and normal functions.
-JAT_script_14.zip = "am level" admin commands and normal functions.
-JAK_script_14.zip = "jk level" admin commands and normal functions.
-JAS_script_14.zip = normal functions.
2) Extract all files out of the the selected script .zip file to the base folder.
3) Open the file ja_defaults.cfg in Notepad. Make sure you set up EVERY KEY to your personal default settings.(ja_defaults.cfg is activated using the DEL key, I suggest you dont edit that. )
4) Next, edit the ja_info.cfg, again in Notepad, with your name.
**NOTE** Readme's are different for each script, be sure to read them!!
Running the Script:
1) When you log into the server, type \exec autoexec.cfg in the console.
2) Hit the DEL(delete) key and that will load the script.
3) Use the default keys for the menues (see specific script for details)
4) Some of the functions of the script are loaded silently. These functions are:
Chat Selector
Saber Color Changer
Emote Selector
Music Changer
//***********************************************
Chat Selector:
Binds the U key to toggle through chat mode, Y key to select and start the chat mode.
//***********************************************
Saber Color Changer:
Binds N to change the color of your saber on the fly.
//************************************************
Emote Selector:
Use the Keypad keys END and PGDN to toggle through emotes, and Keypad DOWNARROW to execute them.
//************************************************
Music Changer:
Use keys LEFTARROW, RIGHTARROW to toggle through music, Use DOWNARROW to play track.
//************************************************
Enjoy!!!
Visit the Jedi Academy Website at:
http://www.thejediacademy.net
258 downloads
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Blade Mod Promo
Original Author: Covax
Description:
This is a Beta MOD to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. It is based on an updated Dragon Remix MOD to show what can be assembled in a small amount of time. It has been assembled from existing Jedi Outcast Mods to show what is possible with JKII and to prove that we are serious in building a kick-ass Mod.
This Mod WILL effect the SP game as well, knock yourself out with the weapon effects.
The Blade Mod still needs members, but so does every other Mod out there. This second demo is only partialy made form out original meterial but we felt we needed something to pitch the idea of a vampire-slaying mod.
Currently we are seeking Mappers and Modelers. Although all skills are welcome (I don't see a problem with having 15 skiners) those two sets are proirity to get the Single Player going.
- Red and Blue sword styles are now Desann's and Tavion's respectively
- Sparks and smoke replaced by blood. Stumps are dark red rather than yellow.
- Better acrobatics: Cartwheel and Butterfly Kick relaces the rolls. Jump is 'Force Jump' style and 'Force Getup'.
- Every one of the weapons leaves the cool glowing mark that the disruptor usually leaves.
- Force Lightning replaced with a UV effect.
- The visual effects of all of the weapons have been altered in some way.
[Maps]
'Ruined Church' by ScOrPiOn
Music track is Freak on a Leash (NIN mix) by Korn
[Common Weapon Commands]
Type these into the console or bind them to other keys.
/dualsaber -you get the dual 'energy' blades
/dualblade -You get 2 weapons. The default left hand weapon is the Katana.
/hilt <hiltname> -Changed the right (main) weapon.
/hilt2 <hiltname> -Changes the left (second) weapon. Must have /dualblade to notice the effect.
Instructions:
Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Kight of Dracul' in the Mods window. TCK-Sabers HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect).
Credits:
This MOD is a compilation of several other MODs, those being edited/altered versions of:
Mods:
'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest
'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog)
'JediMoves Basic' by Master D-Ley Amas
'Ultimate Blood' by StrWrsXprt and Desann
'Hyper Weapons Mod' by WeedWhacker
'Weapon Alterations' by Joruus C B'oath the 2nd
Blade Promo: Characters Pack
Description:
This is a collection of skins and models to promote interest for the upcoming Total Conversion called Blade: Knight of Dracul. Some of these skins will replace existsing JKII skins. All characters (should) have Bot and Team support with the Blade Promo Demo 2.
[slayers]
Blade
- The Daywalker
- Original Skin by LeeJay, refitted by Leper Messiah
Zia
- Blade's 'sidekick'
- Original Skin by Shadow Blight, tweaked by Covax
Whistler
- Blade's metor and trainer
- Original Skin by Leper Messiah
[Rouges]
Thanatos
- Blade's nemesis in the full game
- Model by Spehiroth_VII, reskin by Leper Messiah and Covax
Snowman
- Back to life by popular demand
- Original Skin by Leper Messiah
Volenkov
- Werewolf with ties to Thanatos and Saul
- Original Skin by Leper Messiah
[black Ops]
David Saul
- Government Agent with a sinister plan
- Suit by Kingpin, head by Jimmy Iu
Agent
- MiB's working for Saul
- Original skin by Kingpin
Sniper
- Snipers working for Saul
- Original model by Edward Peretti, reskin by Leper Messiah
Black Ops Captain
- Original model by Major Clod, reskin by Leper Messiah
Flame Trooper
- Soldiers trained to use flamethrowers
- Original Skin by Leper Messiah
[Vampire Nation]
Nergal
- Vampire Lord crippled by Whistler
- Original Skin by Leper Messiah
Male Sebetti
- Elite Vampire assasin
- Original Skin by Leper Messiah
Female Sebetti
- Elite Vampire assasin
- Original Skin by Leper Messiah, tweekd by Shadow Blight
Vampire Bouncer
- Vampire cannon fodder in expensive suits
- Original Model by Madjai, skin by Leper Messiah, tweaked by Covax
Rasta Vampire
- Vampire club-hopper
- Original Skin by Magnetixxx, tweeked by Covax and Leper Messiah
Instructions:
Unpack in your /GameData/ folder. It should create a folder called /KoDMP/. Start the MP game and load the 'Knight of Dracul' in the Mods window.
234 downloads
- Contains weapons
- Contains maps
- (and 3 more)
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Dark Forces Mod
By JKHub in Single Player
***************************
JEDI ACADEMY MODIFICATION
***************************
Title : Dark Forces Mod for Jedi Academy - Demo Version
Author : The Dark Forces Mod Team
E-Mail : darth_linux@msn.com
Website : http://darkforces.jediknight.net
File Name : dfmod_2008.zip
File Size : 428 MB
Date Released : 1/27/2007
Description : Files required to play the Dark Forces Mod Demo.
The Dark Forces Mod aims to recreate the levels and playing experience of the
LucasArts game "Dark Forces" using the modern 3D engine found in the game
Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game.
This is the third release by the Dark Forces Mod Team, who, in November 2002,
released a demo of the mod for Jedi Outcast. This release was met with wide
critical acclaim, and it is our pleasure to present you with the third and final release.
For more information, please visit our website. Enjoy the mod!
Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the
contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop
and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click
the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences.
Requirements : Jedi Academy must be patched to version 1.01 to work.
Please set your graphics options to their highest settings for maximum enjoyment.
Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that,
if finished, will become the final cog in the Empire's arsenal of terror and
domination. Your Mission?
Join the Rebel Alliance's covert operations division, infiltrate the Empire, then
battle every man and machine the Imperial Forces can muster. Search a vast galaxy
for clues, attack enemy bases - all in a desperate attempt to stop the activation
of this fearsome new weapon.
It's you and your blaster against an entire Empire. May the Force be with you.
Release Notes : Note that there are a few controls different to Jedi Academy. Please
check out your controls and adjust accordingly.
Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution]
*Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution]
*No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.]
*Light Saber appears in some levels if melee weapon is chosen. [no known solution]
*There is no animation when throwing the Detonator [JA engine does not have one]
*Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger]
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
12,290 downloads
- Complete Overhaul
- Contains maps
- (and 4 more)
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HS Gweth Kelia (Gwethenea)
By JKHub in Player Models
Author: HapSlash
Description:
Design and Concept:: Jessica Gweth (Of Gweth, not Kelia)
Sounds: Jessica Gweth , sounds from Babylon 5
Model maker: HapSlash
Weighting: HapSlash
Textures and shaders: HapSlash
Character Icons: Jessica Gweth
BOT/NPC Support: Jessica Gweth
Additional input and help with facial weighting: Infinity Blade
Originally a character for my short stories and what-not when I was in a professional writing and editing course at University, Gwethenea quickly became a personality I role-played with on various rpg’s my brother and friends had corrupted me into liking.
Now a character on various RPG servers in JK:A, here’s her final look.
A customizable menu female model with many options and a total of approximately 27648 possible variations.
This model is made in such a way that it can resemble a smuggler, pilot, trader, rogue, agent, spy, formal/royalty virtually most character concepts.
12,367 downloads
- team support
- npc support
- (and 4 more)
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Flamethrower Blaster
By JKHub in Guns & Explosives
Author: Rhyaan
This is a mod, which changes the blaster rifle to a flamethrower. The damage is the same, but it fires more faster and there is more ammo.
267 downloads
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Bespin FFA
By JKHub in Free For All
This is a Jedi Academy version of the popular Jedi Outcast Bespin FFA map.
5,760 downloads
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Jedi / Sith Chistori
By JKHub in Player Models
Author: Salek
It's a simple Frankenstein, I put the desann's head on the HapSlash's (Thanks) Obi Wan Kenobi. A lot of people want their species on a jedi robe, I made this one
645 downloads
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CTF Empires II
By JKHub in Capture The Flag
Original Author: Zod
JKA ctf map
Notes: This is the sequal to ctf_empires. This time its Revenge of the Darkside, a map intended for darkside users.
Bot support: No
Put the PK3 in your base folder, run the game!
198 downloads
0 comments
Submitted
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CTF Disabled II
By JKHub in Capture The Flag
Orginal Author : Zod
As some of you have already said that PPDisabled was your favorate map, I finally have dont what I always wanted to do on it, the way it looks, plays and so forth. It was worth the wait trust me! I cant stop finding new jumps, routes and awesome scenes from this map, ive enjoyed it so much ive decided to release this beta2 on pcgamemods.com
Thanks to all who enjoyed it, and who begged for it to be put back up on refresh. I've increased framerate, and done loads of work on this. Special thanks to bluestar for his weaponry placement ideas, thanks to nubster for beta testing and all of you guys who make me want to keep at mapping. Vico I left in pugz sign for old school sake, perhaps one day you will get a server back up!
Instructions: put pk3 into base folder
c:/programfiles/jediacademy/base
enjoy!
*****NOTE****
This is BETA2 , not final. The final release will include ffa/tffa spawn points and clipping around areas. Im also working hard on fixing alot of weird brushes, the red base see through brush face, and some other stuff. Again I had so much fun just playing around on it ive sent it to go up on refresh and have put it out here to get more feedback - a number of you want this to help test.
Zod kneels before you!
172 downloads
0 comments
Submitted