Jump to content

bigphil2695

Members
  • Posts

    359
  • Joined

  • Last visited

Everything posted by bigphil2695

  1. You guys are killing me with this. Just one great Boba Fett after the next, the whole group on top of that. Incredible work
  2. Excellent work, been wanting a new Han. Always good to see a new whip saber too
  3. STUNNING! I have wanted this for years!
  4. Look guy, this is amazing work, but you shouldn't have shown me that Kratos model. I desperately need that now
  5. Finally! Been waiting for a anyone on God's earth to make a fem Rodian model my entire life. Kotor 2 gave us a fem Rodian and it was just the male model.
  6. I don't know how many times someone's gonna show up and totally make a better Darth Vader than I had before. 10 years ago I thought I had the best one ever, but this community has shown me there's no limit to how good these character models can get.
  7. So after some experimenting on my own I think it's the head with too many faces. I'll try the new exporter and see what I can do. Thank you!
  8. Thanks, it's probably something to do with the Bandana or tail since it exports just fine without those https://www.dropbox.com/s/40fy8s6u7ixpzo6/gohanchild.blend?dl=0 I'll say, the model's not quite done yet, I just wanted to see what he'd look like with the tail in game. There's more to do if you're looking at this and thinking it sucks lol
  9. So my model allegedly has 18 million triangles on a single surface, which I can demonstrate with the wire frame is not true. What could be causing this error? I'll keep looking into it, but I cannot find the issue anywhere. I'm willing to send the model if need be.
  10. Thank you very much. I'm no coder, but I'll see what use this will be.
  11. My knowledge is very limited, but I have tweaked blender plugins with Python before. Mind if I take a look?
  12. So I've encountered an issue with my own greed. I REALLY want to have all tons of maps in my game, but as I add them, the shaders start to break down. Is there a way to fix this? Should I just start deleting maps? Is there some way to optimize the game/mess with OpenJk to increase the number of shaders?
  13. So I got the sabers working fine enough, could possibly fix the clipping, but I don't care that much. But now there's a weird hole in this Vegeta model. The unarmored one is fine, but this one has some weird shit going on What's odd is that I didn't really even alter the torso model. Only the arms and legs. Very strange. Nevermind, it's just the normals were out of wack for a bit. Nothing too hard
  14. Really helpful thank you! I did notice this model was put together strangely. Had no idea that was the issue. Will go through all the other models and apply this technique
  15. Single player. I actually never play MP. Why would it work in SP and not MP?
  16. https://mrwonko.de/jk3files/Jedi Academy/Models/Others/99284/ This one is in the screenshot
  17. I've been trying to edit a preexisting model so it can use sabers, but to my dismay I've been incapable of making it work. I've been messing with the *r_hand tag in Blender for ages now, and still nothing works. I've moved it all over the hand model thinking it was placed wrong, but to no avail. This is a recurring issue I've noticed in dozens of models in my time modding this game. I've managed to fix it for a few models through complex troubleshooting, but fact is, I can't consistently make it work. Here I have some examples. I did not port them myself and downloaded all of them from various places, including Filefront, so these have been uploaded broken for years now.
  18. Amazing work! Would you be interested in adding in his canon appearance?
  19. I am still working on many projects
×
×
  • Create New...