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bigphil2695

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Everything posted by bigphil2695

  1. Yes it is a playermodel. I will open it in Modview to see. Pretty much tried everything else I can think of.
  2. I have gotten one of my models in the game successfully! However before we all start cheering, the NPC's weapons are not appearing in his hand. I'm not sure if this needs to be remodeled, or if I can just turn something off in the skin file. Any advice? https://www.dropbox.com/s/p4nhwlkenij6v10/20210115090136_1.jpg?dl=0 There are a few shader issues on the model as well. I think I know how to fix them. As well as the bit of clipping on his lower area. All of that will be ready by final release of course. Update: Stretching the model by a scale of 1000 doesn't help https://www.dropbox.com/s/irwo51sqxtr9jcx/20210115092952_1.jpg?dl=0
  3. Dang, I forgot I already asked for this lol. Good thing I didn't make another thread. But still wondering if this can, or has been done
  4. I'm extremely embarrassed. Turns out there was a file I did not remember was part of the mod. I actually had to redownload the entire mod to figure that out. Whoops. Problem solved everyone
  5. This is an image of the actual error https://www.dropbox.com/s/giytigjrj0c11zf/galenbrokensadoofsorryjkhubforthespambutigenuinelydontknow.JPG?dl=0
  6. I am always loading from a save file. I kinda just play this game like Garry's Mod lol
  7. I have a very specific build of Openjk, and uninstalling the game is just not something I want to do. However I have on a stance mod that I am tired of using. It's not a bad mod, but the blocking animations are buggy, so I just don't want it anymore. Anytime I remove the pk3 file from my game, everyone ends up in a T pose. Mind you this has led to some fun memes, but it's far from the desired effect. What would be a good way to revert my game back to the original animations without a full reinstall?
  8. I asked him if he would release it, he said it would be out by Christmas. This was 6 years ago. It's like that old joke about WW1. "They never said which Christmas" Update: https://imgur.com/a/UHr9BJV
  9. Beautiful. Thank you I wanted to play as a giant robot the size of the Mutant Rancor. Now I can use it properly
  10. How do I make a giant NPC that I can playermodel swap to and the camera follows them normally. This works okay for Darth Vader, and Desann, but I made a giant robot, and wanted to be able to control him like a normal playermodel. The scale is 500, height is 320, Width is 80. I am using NPCtool
  11. It's too bad I still suck at blender lol

    1. BlindDaThief

      BlindDaThief

      I'm with you

    2. bigphil2695

      bigphil2695

      Currently working on a personal CW Kenobi frankenstein. It's only for personal use because I don't have permission lol

  12. I was just working on that staff too
  13. Does anyone know how to make new NPC classes, or add an NPC class to the NPC tool?
  14. Learning 3D modelling. A really basic version of this seems like it will be easy.
  15. Yeah it's a Frankenstein, not my only one tho https://steamcommunity.com/sharedfiles/filedetails/?id=2252346696
  16. I can't seem to make these match https://steamcommunity.com/sharedfiles/filedetails/?id=2252291294
  17. I'm working on pulling a GMod character into Jedi Academy. I'm wondering how I can import those textures I already have for it onto the model. Currently I am completely clueless as to how I can get this working
  18. Now all I gotta figure out is how to get my own textures working on a new model
  19. Actually I figured it out on my own, made my first Frankenstein.
  20. Also I'm having trouble getting my models imported, it keeps telling me "no .gla?" I put the _humanoid.gla file in there with the model I'm trying to open. Does it need to be placed somewhere? Does each default model interact with a different gla?
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