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swegmaster

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Everything posted by swegmaster

  1. so i found some unused sounds in the df sound files, sounds like realistic ammo collect, goggles turn off, alt-repeater fire heard in df2, mortar gun select(blaster select in df2), footstep sounds for snow and ice cleats, alt-probe about to explode beeps, and a screenshot take sound(yes, it seems screenshots were going to be a thing in df)
  2. i know there is @'s review of it, it has what he thinks should be changed and implemented, as well as all the things he thinks are great in the mod
  3. what a coinsidence! the kyle customization model you're using looks just like the one i use
  4. why do the xbox code? isn't the first xbox discontinued?
  5. sorry, i forgot it can take him time to perfect it
  6. sabercrystal 1 unstable, to revert to normal, type it again, same with the negative saber
  7. okay updated soundpack, new link: http://www.mediafire.com/download/d3m4pf09flzxbk0/apprentice.zip in honor of @
  8. just type in sabercrystal, and it'll show 2 options
  9. thank you , all of your soundpacks are neat
  10. i will, i respect the final notice
  11. right now i'm just making some soundpacks :)

    1. Daedra

      Daedra

      Awesome man, make sure to let me know when they are done so I can add them to the Thread :D

    2. swegmaster

      swegmaster

      alright, i'm kinda doing some phase II and phase III dark trooper sounds :)

    3. Daedra

      Daedra

      You should get into contact with Barricade24 about that, I think he made some Troopers that could use your soundpacks.

  12. thank you: http://www.mediafire.com/download/d3m4pf09flzxbk0/apprentice.zip i request this be put under my soundpack section on the 1st page of this thread, recommended to use with kylo's starkiller soundpack, as the pack's only made up of pain sound fx
  13. I've gotten my apprentice sounds uploaded on mediafire with a link, but i'm thinking about whether or not to upload it. I asked @ for permission because, well, obviously the original starkiller soundpack was by him, and I didn't want to make the same mistake of putting up a download link for people to get without permission.
  14. thats why i put my soundpacks up, for the community to use and enjoy
  15. thats what i intended in the first place, i don't mean to cause any trouble, and i most certainly don't want this to be like forceuser against @@Xeby
  16. hold on, how do you give sabers custom looks, like unstable effect, and also some of the jkg blades? also, i had a cool idea: what about the ability to create new weapons that use the same weapon types as other weapons? ex. i wanna make an ak-47, but i don't wanna replace the repeater or any other weapon, so i make a .wep file and make all the attributes for it, like model location, weapon damage, weapon type, all of that in a .wep file, and when i test it ingame, i get an ak-47 without having to replace any weapon at all also, could you make it so that the bryar and blaster pistols are binded to the 2 key so that you can switch between them? EDIT: never mind my first question, i've figured it out, but you could also make it so that modders can literally make their own saber crystal types via .crystal, and do the same with sabercolors via .sabcolor
  17. @@Jeff, when you get done with everything else, could you do Gorc and Pic from df2, and maybe base them off the dark forces 2 mod jedi knight enhanced model?
  18. i don't think anyone did
  19. what about destruction, will you make enemies sometimes push it back? or have them get some resistance to it? and with repulse, could you improve it a little, like maybe change anim from a swimming anim and make it more powerful?
  20. what about deadly sight? could you make it not as powerful and have it not kill allies?
  21. if you don't want me to put it up, thats fine, i've got other soundpacks
  22. could you implement the new wip renderer called rendsaurus from jedi academy enhanced? that was known to fix dynamic glow lag on macs, you could also implement the framebuffer objects option in the more video option menu, also from jae, as that fixes dynamic glow performance on a LOT of pcs
  23. also, in the ramshed map, i get some large-*** lag when looking toward the right when i spawn, i turned off dynamic glow and it made no difference,
  24. doing a pilot luke soundpack currently
  25. could you get some phase I dark trooper animations done? all we need is an idle stance, a running animation, and a slash attack animation like the original df
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