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swegmaster

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Everything posted by swegmaster

  1. i will, i respect the final notice
  2. thank you: http://www.mediafire.com/download/d3m4pf09flzxbk0/apprentice.zip i request this be put under my soundpack section on the 1st page of this thread, recommended to use with kylo's starkiller soundpack, as the pack's only made up of pain sound fx
  3. I've gotten my apprentice sounds uploaded on mediafire with a link, but i'm thinking about whether or not to upload it. I asked @ for permission because, well, obviously the original starkiller soundpack was by him, and I didn't want to make the same mistake of putting up a download link for people to get without permission.
  4. thats why i put my soundpacks up, for the community to use and enjoy
  5. thats what i intended in the first place, i don't mean to cause any trouble, and i most certainly don't want this to be like forceuser against @@Xeby
  6. hold on, how do you give sabers custom looks, like unstable effect, and also some of the jkg blades? also, i had a cool idea: what about the ability to create new weapons that use the same weapon types as other weapons? ex. i wanna make an ak-47, but i don't wanna replace the repeater or any other weapon, so i make a .wep file and make all the attributes for it, like model location, weapon damage, weapon type, all of that in a .wep file, and when i test it ingame, i get an ak-47 without having to replace any weapon at all also, could you make it so that the bryar and blaster pistols are binded to the 2 key so that you can switch between them? EDIT: never mind my first question, i've figured it out, but you could also make it so that modders can literally make their own saber crystal types via .crystal, and do the same with sabercolors via .sabcolor
  7. @@Jeff, when you get done with everything else, could you do Gorc and Pic from df2, and maybe base them off the dark forces 2 mod jedi knight enhanced model?
  8. i don't think anyone did
  9. what about destruction, will you make enemies sometimes push it back? or have them get some resistance to it? and with repulse, could you improve it a little, like maybe change anim from a swimming anim and make it more powerful?
  10. what about deadly sight? could you make it not as powerful and have it not kill allies?
  11. if you don't want me to put it up, thats fine, i've got other soundpacks
  12. could you implement the new wip renderer called rendsaurus from jedi academy enhanced? that was known to fix dynamic glow lag on macs, you could also implement the framebuffer objects option in the more video option menu, also from jae, as that fixes dynamic glow performance on a LOT of pcs
  13. also, in the ramshed map, i get some large-*** lag when looking toward the right when i spawn, i turned off dynamic glow and it made no difference,
  14. doing a pilot luke soundpack currently
  15. could you get some phase I dark trooper animations done? all we need is an idle stance, a running animation, and a slash attack animation like the original df
  16. oh my god, could you code it in so that enemies will actually chase you instead of standing still? i remember in jo they were more active, in ja most of the enemies don't even try
  17. i just remembered, @@GPChannel is working on df boba fett reskin and the yun sith statue from mots
  18. could you also make the concussion rifle's secondary fire less op, like make it not go through multiple enemies and have it not knockback them that hard?
  19. i agree with the melee, although could you add code for it so that when it uses it, it plays a blade sound like in the original? and i know the phase 2 would freeze where it was before firing their assault cannon in like 20 shots EDIT: the phase I should also have custom animations for idle, running, and attacking
  20. looks like it might've been a concept art for eaw/foc before deciding on the final model
  21. woah, the phase II's f*cked up, why does the assault cannon he holds look different from the one you get/hold?
  22. i guess this could be what you should try to aim for:
  23. thank you, could you do a reskin of @@DarthPhae's Yun possibly? heres an example with the jerec sith statue:
  24. i'd say make it only very slightly grayer, kinda like the original
  25. will you release this when you're done?
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