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swegmaster

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Everything posted by swegmaster

  1. Thank you! this will come in useful for the df mod recreation!
  2. ok so um when i replaced the char texture in the mcsteve folder, this happened: Edit: fixed, i just needed to set bit depth to 32 instead of auto in paint.net
  3. THANK YOU! WHEN I RESIZED MY DEADPOOL SKIN TO 512x256, IT WORKED :D
  4. thank you, now i know how to do skins
  5. custom anims are never compatible with mp, so thats why theres aversion with normal anims
  6. what editor did you use to modify the skin textures? and what do you mean by zoom them out big?
  7. you misspelled r_texturemode wrong, as well as option also i kinda don't like the gl_nearest option, as it makes almost EVERY texture look pixelated, i wish there was a shader that could fix that edit: now what option in gimp preserves the pixel quality
  8. so now comes the question: how do the skins get resized without getting blurred, or if they are resized and blurred, how do you make it look more pixelated?
  9. so it does support overlays, awesome!
  10. new download link to my tfu stormtrooper soundpack: http://www.mediafire.com/download/pmuqxvxdojqc3jp/tfustormtrooper%282%29.zip they're direct rips of audio from the force unleashed, renamed and converted to work properly in ja just updated to 1.1, adds new gurp and drown sounds to st1, new gurp sounds to st2, so anyone who downloaded the soundpack already, redownload it now
  11. awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlay
  12. that looks perfect! is there by any chance a model of it converted for use in ja online?
  13. oh noes, not jk2files, now i can't get the dark forces mod demo for jedi outcast on there oh wait, i got it uploaded on here
  14. why yes, yes it is, i take it it might have been uploaded and linked without permission?
  15. i did, just not the hilt, but i told gpchannel to use darth martyr's kylo ren hilt
  16. well now you have made blades that look EXTREMELY close to the actual kylo ren blades , now if you could brighten the white a little, make the red a little more crimson, it would be perfect i actually already messaged him a pk3 containing everything
  17. i can, although i'm wondering about @@lervish giving permission for it to be used in the mod
  18. and are they in the same location as skins?
  19. well i didn't know the inside of kylo's hood was invisible
  20. i have it, but its like 574 kb, and the skin is not in there, either that or it didn't download completely
  21. model request: could you do the dark forces dark trooper, phases 2 and 3?
  22. yes, the new kylo model is what i think i remember is in zz_mbmodels1
  23. alright so how did you bind anims to models using hxd, because every time i try to do it, the game crashes or shows me a stormtrooper instead of the main model

    1. Show previous comments  12 more
    2. swegmaster

      swegmaster

      ok, thank you

    3. katanamaru

      katanamaru

      Found my older tutorial on how to get animations onto a model.

       

      Here is how I did it for my Galen backhand animations.

      1a. Have the _humanoid.gla and animation.cfg that you want to use

      1b. Have the playermodel you want to use.

      2. make a new set of folders in the playermodels folders following this path

      models/players/_humanoid_dbgalen

      3. Put the _humanoid.gla, animation.cfg, and animevents.cfg in the new _humanoid_dbgalen folder.

      4. Use the hex ed...

    4. katanamaru

      katanamaru

      I'll message you it since it seems there is a character limit...

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