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swegmaster

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Everything posted by swegmaster

  1. awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlay
  2. that looks perfect! is there by any chance a model of it converted for use in ja online?
  3. oh noes, not jk2files, now i can't get the dark forces mod demo for jedi outcast on there oh wait, i got it uploaded on here
  4. why yes, yes it is, i take it it might have been uploaded and linked without permission?
  5. i did, just not the hilt, but i told gpchannel to use darth martyr's kylo ren hilt
  6. well now you have made blades that look EXTREMELY close to the actual kylo ren blades , now if you could brighten the white a little, make the red a little more crimson, it would be perfect i actually already messaged him a pk3 containing everything
  7. i can, although i'm wondering about @@lervish giving permission for it to be used in the mod
  8. and are they in the same location as skins?
  9. well i didn't know the inside of kylo's hood was invisible
  10. i have it, but its like 574 kb, and the skin is not in there, either that or it didn't download completely
  11. model request: could you do the dark forces dark trooper, phases 2 and 3?
  12. yes, the new kylo model is what i think i remember is in zz_mbmodels1
  13. well, there is an ABSOLUTELY AMAZING TOTAL CONVERSION for jedi outcast, its called dark origins, its a tc that lets you play as maul, and has a really great story, with actual new voicelines, have level 3 force powers at the start with a red dual-bladed maul saber(which uses one blade due to having only single-blade), kill mandalorians, serve darth sidious, destroy darth athea, all of that in one mod that you can get right here: http://mrwonko.de/jk3files/Jedi%20Outcast/Mods/Total%20Conversion/34482/
  14. um, there is no skin file, just a model.glm and textures/tgas
  15. i'm trying to make movie duels 2 have jedi academy enhanced support, but i'm having trouble getting the menus to work! like i can use new game, but i can't use controls, settings, or even exit on the main menu. so could someone help me with the menus? all i did was modify some of the menus, and menus.txt, which the txt is whats causing the problem. i have it laid out like this: // menu defs// {loadMenu { "ui/main.menu" }loadMenu { "ui/main2.menu" }loadMenu { "ui/saber.menu" }loadMenu { "ui/saber_custom.menu" }loadMenu { "ui/saber_custom2.menu" }loadMenu { "ui/saber_rgb.menu" }loadMenu { "ui/saber_rgb2.menu"loadMenu { "ui/character.menu" }loadMenu { "ui/character_rgb.menu"}} loadMenu { "ui/episode.menu" }loadMenu { "ui/episode1.menu" }loadMenu { "ui/episode2.menu" }loadMenu { "ui/episode3.menu" }loadMenu { "ui/rote.menu" } //Episode I loadMenu { "ui/sn.menu" }loadMenu { "ui/sn_jedi.menu" }loadMenu { "ui/sn_sith.menu" } loadMenu { "ui/oot.menu" }loadMenu { "ui/oot_sith.menu" }loadMenu { "ui/oot_jedi.menu" } loadMenu { "ui/dotf.menu" }loadMenu { "ui/dotf_jedi.menu" }loadMenu { "ui/dotf_sith.menu" } //Episode II loadMenu { "ui/ejf.menu" }loadMenu { "ui/ejf_jedi.menu" }loadMenu { "ui/ejf_sith.menu" } loadMenu { "ui/tc.menu" }loadMenu { "ui/tc_jedi.menu" }loadMenu { "ui/tc_sith.menu" } loadMenu { "ui/ga.menu" }loadMenu { "ui/ga_jedi.menu" }loadMenu { "ui/ga_sith.menu" } loadMenu { "ui/gb.menu" }loadMenu { "ui/gb_jedi.menu" }loadMenu { "ui/gb_sith.menu" } loadMenu { "ui/gh.menu" }loadMenu { "ui/gh_jedi.menu" }loadMenu { "ui/gh_sith.menu" } //Episode III loadMenu { "ui/roc.menu" }loadMenu { "ui/roc_sith.menu" }loadMenu { "ui/roc_jedi.menu" } loadMenu { "ui/egg.menu" }loadMenu { "ui/egg_jedi.menu" }loadMenu { "ui/egg_sith.menu" } loadMenu { "ui/po.menu" }loadMenu { "ui/po_jedi.menu" }loadMenu { "ui/po_sith.menu" } loadMenu { "ui/jt.menu" }loadMenu { "ui/jt_sith.menu" } loadMenu { "ui/rt.menu" }loadMenu { "ui/rt_jedi.menu" }loadMenu { "ui/rt_sith.menu" } loadMenu { "ui/am.menu" }loadMenu { "ui/am_jedi.menu" }loadMenu { "ui/am_sith.menu" } loadMenu { "ui/mus.menu" }loadMenu { "ui/mus_jedi.menu" }loadMenu { "ui/mus_sith.menu" } loadMenu { "ui/mof.menu" }loadMenu { "ui/mof_jedi.menu" }loadMenu { "ui/mof_sith.menu" } //ROTE loadMenu { "ui/luke.menu" }loadMenu { "ui/luke_sith.menu" }loadMenu { "ui/luke_jedi.menu" } loadMenu { "ui/vr.menu" }loadMenu { "ui/vr_sith.menu" }loadMenu { "ui/vr_jedi.menu" } loadMenu { "ui/tfu.menu" }loadMenu { "ui/tfu_sith.menu" }loadMenu { "ui/tfu_jedi.menu" } loadMenu { "ui/controls.menu" }loadMenu { "ui/setup.menu" }loadMenu { "ui/quit.menu" } loadMenu { "ui/error.menu" }loadMenu { "ui/vid_warning.menu" }loadMenu { "ui/videodriver.menu" } }
  16. alright its been submitted, now i must wait for it to be approved
  17. don't worry m8, i've already done a 3rd head just like yours, and since when could we borrow stuff from other games , i think the imperial arc cutter makes the most sense, because why not? the jeron fusion cutter is what i'd say is used by imperials, and the imp arc cutter is the only one with a bit of green
  18. actually, i've already done a ep7 screen crawl mod like that, i haven't uploaded it yet, but i'll do it
  19. just have someone make a version of this mod with jedi academy enhanced support
  20. i know that, but the face on the 3rd head looks brighter
  21. yeah, i want the new kylo ren model, i can't get it to work in vanilla ja, due to it having no default skin file , also, i've looked in the tfa visual dictionary, and i noticed the kylo ren blades had a bit of yellow between the white and red parts of the blade
  22. now, @@Teancum, what face texture did you use for your 3rd head in the kyle customization video
  23. yeah, thats what i do when using my galen model's custom anims, use the normal anim version with g_char_model "<model name, not the npc name, the actual name of the model folder>", then do the others like g_char_skin_head, g_char_skin_torso, and g_char_skin_legs, which you put a name like head_a1 to use the custom anim version in sp while having non-f'd up anims in sp, set your main playermodel in the char menu to the normal anim version, then in-game, use playermodel galen_jedi_adv, or galen_jedi_adv_hooddown for the no hood version
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