Jump to content

Noodle

Members
  • Posts

    1,145
  • Joined

  • Last visited

Everything posted by Noodle

  1. You should follow your own advice and chill for a sec, bro.
  2. I'm surprised not many knew it was from worms! That game was like half of my childhood.
  3. I'm glad someone told you to do your own animations because you show great promise in everything you've done!
  4. Looks amazing! And those tutorials are really good, they helped me learn the basics too, but I think they don't address some things related to tris and other issues that pop up in larger maps.
  5. It's great to have skins of alien species that aren't just a head slapped into Obi-Wan's robes. They're great for role players, and also people like me who enjoy making maps with civilian-like NPCs.
  6. It also has some blood splattered on it's sides. Don't even know how blood could've reach that place.
  7. Thanks! That's some solid advice and I think it'll help me improve my map a lot. The sound was odd at some places because I haven't finished some rooms yet, those silent fans won't be so silent soon enough .
  8. Directly inspired by it as a matter of fact!
  9. Instead of posting screenshots, I'm going to post a video to show what I'm currently working on. I plan to make this the first of a series of singleplayer missions.
  10. Maybe they'll digitally change them in post production.
  11. It does replace the original one, but it uses a different mesh and it also comes with more NPCs with different names, so maybe it's not related to a code issue, but something else like minilogoguy18 says.
  12. I love the amount of non-jedi models you've done, don't know how you get to make them so similar to their sources just using kitbashing, but it's amazing. Dengar looks great. I think the Clone Wars has a lot of cool soldier-like characters like Saw Gerrera or Rako Hardeen that would look nice on JA.
  13. I know that feeling too well I guess only a coder can fix that, or make a custom class for AT-ST like enemies, without having to be an AT-ST.
  14. Maybe the answer to your question is on the misc_atst_drivable entity's code?
  15. I was a member of The Void back in the day, but I don't really remember much of it, or whatever happened to Hapslash. I do remember that his brother passed away a couple years ago.
  16. They just killed 3 inquisitors though. I don't think the people at lucasfilms are afraid to show death, they just need to make sure it happens in an organic way.
  17. Is there anyplace where I can download the 32 bit version of Softimage? Autodesk seems to only have the newest versions.
  18. It is! I've been thinking a lot about how to make fun and difficult boss fights for my own SP missions. Soon I'll start posting screenshots of my first map.
  19. Thanks, I managed to record a video in which I test the turrets. https://youtu.be/hoz5vbCiyyk The turret used for Jedi Outcast does have issues with aiming, but that isn't a problem when you use the misc_turret entity. There's a problem that pops up when a player-controlled turret destroys the enemy turret though. But my main issue comes from the fact that the player-controlled turret stops moving after I begin to use it, as the video shows. I wonder if there's a way to fix that problem.
  20. Darksiders are like that emo kid in every classroom that used to sit in the corner and wear eyeliner.
  21. This seems way better than Blender. I'll start to learn how to use it!
  22. SP. What's the q3map2_targetname trick? I'd have to do some more tests to check that out. Does anybody know what's the best software for recording gameplay? I could record my experiments so i can show you guys better what I'm trying to achieve.
×
×
  • Create New...