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Noodle

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Everything posted by Noodle

  1. The problem I've seen with many mods is that they set unreal goals when they should focus on achieving small things first. You can aim for the sky, but without a clear set of goals it's impossible to get anything done.
  2. I have no idea how to fix that pull issue, but couldn't you just script the block to move back without having the NPC do it for you? Just give it a task that makes it move to it's original position and play the pull sound.
  3. Nice! How did you get that nice looking camera movement? Most of the time people use the spectator mode to record and it doesn't end up looking as good as this.
  4. Did you make the map on Blender? It looks really neato, like the classic Nintendo 64 games.
  5. Holy mother of all drama, we need some clean up here.
  6. Wouldn't that allow the player to sit back and watch as the undying NPCs kill every enemy?
  7. This could make modding so much easier, a lot of time is wasted when you have to constantly check if your custom menu works and looks like you wanted to.
  8. The problem with a parachute in JKA, is that there are not many maps with such vast terrains.
  9. Can you upload the model to the hub? Simple as it seems, I'm sure many have wanted to have this in JO.
  10. I have finally tested the models and I've found some minor and major bugs. Minor bugs: There's a gap in the twi'lek's head (head_a1) On the twi'lek, the torso_f1 has missing arms: Major bug: Whenever you select either model, you can't see the weapons in third person. Hope you can fix it, I love the concept!
  11. Now it looks much more sleek, it seems wise to remove the pipes from the ceiling.
  12. I always thought Mace Windu was two-faced, but this is ridiculous. On a serious note, that happens when there's a missing texture, have you seen if there's anything in the .skin file that can lead you to the problem?
  13. His head gives me some good old Iron Giant nostalgia.
  14. He's Warwick Davis, played Wicket on Return of the Jedi and a bunch of extras in the prequels. He's been in plenty of movies, like Willow and Harry Potter, but not in Ausitn Powers.
  15. Do you make all your models in Blender? I'm curious since it'd be nice to start modeling
  16. I highly doubt they are hardcoded. Have you checked the related script files? Maybe that's giving the instruction to make that model hs_anakin's.
  17. That ROTS-like screenshot is really good mate, and so is the model.
  18. It's a good skin, but maybe there are ways to make him seem more masculine? Also that's a funny pic since it seems Rosh is trying to check out if he's really a man.
  19. The model looks great, but I hope he doesn't end up looking like Steven Seagal, it'd be too comical for me. I don't get how some people claim ownership of models in which 99% of the content is ported from somewhere else, like with all the TOR and TFU ports in that pack.
  20. I wouldn't even care for saber combat, just a star wars shooter with UE4 graphics would be neat.
  21. A masterpiece out of nowhere!
  22. I wish there was a tutorial for understanding proper texture creating techniques in JKA. Most of the things related to skinning are just about changing colors
  23. I thought the same thing! Where did you head the head mesh? didn't know there was one of these guys around!
  24. You should reduce the NPCs health to 1, so they don't survive more than one shot when hit, that only makes sense ingame, not in a cinematic way.
  25. Just an idea, but some of the models could benefit from further customization of the head, for example, adding Jan Ors' head goggles or the Rebel trooper's helmet.
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