-
Posts
1,151 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Noodle
-
The problem I've seen with many mods is that they set unreal goals when they should focus on achieving small things first. You can aim for the sky, but without a clear set of goals it's impossible to get anything done.
-
I have no idea how to fix that pull issue, but couldn't you just script the block to move back without having the NPC do it for you? Just give it a task that makes it move to it's original position and play the pull sound.
-
Nice! How did you get that nice looking camera movement? Most of the time people use the spectator mode to record and it doesn't end up looking as good as this.
-
Did you make the map on Blender? It looks really neato, like the classic Nintendo 64 games.
-
Holy mother of all drama, we need some clean up here.
-
Jedi Knight 2 Enhanced: List of TODO
Noodle replied to eezstreet's topic in WIPs, Teasers & Releases
Wouldn't that allow the player to sit back and watch as the undying NPCs kill every enemy? -
[JAEnhanced] Enhanced Development Platform (EDP)
Noodle replied to eezstreet's topic in Jedi Academy: Enhanced
This could make modding so much easier, a lot of time is wasted when you have to constantly check if your custom menu works and looks like you wanted to. -
The problem with a parachute in JKA, is that there are not many maps with such vast terrains.
-
Can you upload the model to the hub? Simple as it seems, I'm sure many have wanted to have this in JO.
-
I have finally tested the models and I've found some minor and major bugs. Minor bugs: There's a gap in the twi'lek's head (head_a1) On the twi'lek, the torso_f1 has missing arms: Major bug: Whenever you select either model, you can't see the weapons in third person. Hope you can fix it, I love the concept!
-
Now it looks much more sleek, it seems wise to remove the pipes from the ceiling.
-
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Noodle replied to General Howard's topic in WIPs, Teasers & Releases
I always thought Mace Windu was two-faced, but this is ridiculous. On a serious note, that happens when there's a missing texture, have you seen if there's anything in the .skin file that can lead you to the problem? -
His head gives me some good old Iron Giant nostalgia.
-
Epic Dark Trooper Phase III Costume
Noodle replied to Barricade24's topic in Art, Media & Technology
He's Warwick Davis, played Wicket on Return of the Jedi and a bunch of extras in the prequels. He's been in plenty of movies, like Willow and Harry Potter, but not in Ausitn Powers. -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Do you make all your models in Blender? I'm curious since it'd be nice to start modeling -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Noodle replied to General Howard's topic in WIPs, Teasers & Releases
I highly doubt they are hardcoded. Have you checked the related script files? Maybe that's giving the instruction to make that model hs_anakin's. -
- 38 comments
-
It's a good skin, but maybe there are ways to make him seem more masculine? Also that's a funny pic since it seems Rosh is trying to check out if he's really a man.
-
Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
Noodle replied to Liam's topic in WIPs, Teasers & Releases
The model looks great, but I hope he doesn't end up looking like Steven Seagal, it'd be too comical for me. I don't get how some people claim ownership of models in which 99% of the content is ported from somewhere else, like with all the TOR and TFU ports in that pack. -
UE4 feasibility test (porting Kejim WiP)
Noodle replied to ClydeFrog's topic in WIPs, Teasers & Releases
I wouldn't even care for saber combat, just a star wars shooter with UE4 graphics would be neat. -
A masterpiece out of nowhere!
-
Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
Noodle replied to Liam's topic in WIPs, Teasers & Releases
I wish there was a tutorial for understanding proper texture creating techniques in JKA. Most of the things related to skinning are just about changing colors -
I thought the same thing! Where did you head the head mesh? didn't know there was one of these guys around!
-
You should reduce the NPCs health to 1, so they don't survive more than one shot when hit, that only makes sense ingame, not in a cinematic way.
-
Just an idea, but some of the models could benefit from further customization of the head, for example, adding Jan Ors' head goggles or the Rebel trooper's helmet.