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Everything posted by Rooxon
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@@Circa, @@redsaurus @@AshuraDX and @@Langerd The first tap into gun weapons, keep in mind this models will yet be changed a bit. Some smoothing problems and the likes, also, please keep checking back to this post as the model showcase will update automatically once I upload a newer version of the model OR textures (they're not textured at this point yet anyway) Noghri staff Lowpoly by Rooxon on Sketchfab Tusken rifle Lowpoly by Rooxon on Sketchfab Tusken staff by Rooxon on Sketchfab These are the last weapons that will be included in the finalized Misc. Sabers Pack. Just wanted to share them heads-up with you all. Just so you know, that I'm not loafing around
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Luke's "Prodigal Son" hilt Lowpoly by Rooxon on Sketchfab Something new I gotta finish this, tusken weapons and Misc. Sabers Pack 1.0 Final will be ready!
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Wouldn't it be easier if you made the alarm trigger with the "use" command?
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On finalizing my Misc Sabers pack (including the Gaffi stick and Tusken Rifle requested by Langerd) and at the same time creating the Kotor Weapons for @@Darth Reborn. Just take a look at the first post, I'm updating it with all the completed requests. EDIT: Update on the models for the KotOR melee Pack: Vibro Sword Vibrosword Lowpoly by Rooxon on Sketchfab Vibro Blade Vibroblade Lowpoly by Rooxon on Sketchfab Vibro Double-blade Vibro double-blade Lowpoly by Rooxon on Sketchfab
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I'm looking into it. Wait a few minutes, please! Okay, I get the same error but I wonder why... though I think I already know, it's a fault in the .sab file. EDIT: I was right, i've fixed it! Wait for it to be approved once more!
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Version 1.0 Fix
485 downloads
I am really sorry about the first version, which had a huge bug, that made this weapon unplayable and the game to crash once you hit a NPC. It's fixed now! INSTALLATION INSTRUCTIONS: Copy and paste the forcepikesingle.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: A single-handed force pike, though the appropriate effects will come in a future update. For now I bring you MP/SP support, custom shaders, changed sound effects and last but not least, lower damage specifications and the corresponding collision properties for a melee weapon. For SP, open up your console, enable cheats with "helpusobi 1", then type "saber fpikes" and it schould appear in your hand! BUGS: Might be some cliping here and there, also a lot of moves won't work that hit the floor/walls. COMMENTS: None, it's up to you to leave them down bellow! Have fun! Single-handed Forcepike - Low poly by Rooxon on Sketchfab -
Haha well, overcrowding right now is for sure. Let's say that from THIS post onward until I say otherwise, I won't be taking up any new requests for the time being, as long as I don't finish most of those on my list right now. I hope you understand. But you @@Torki and @@Angel Soul have just made it on my list, so yeah. I'll do those but they're at the very end. @@Langerd https://jkhub.org/files/file/2226-single-handed-force-pike/
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Don't worry, be amazing. Stay active and that's that Also, pretty please update the umbrella with a closed version Really wanna smack 'em stormies Lately I've been using various funny mods also. Which made me think at one point, that I wanna do a comedy JKA video. Maybe. Dunno. https://jkhub.org/files/file/2225-vibro-axe/
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Version 1.0
525 downloads
DESCRIPTION: A melee vibro axe weapon, as requested by one of our members Langerd. I've included 2 versions; a single and staff weapon. MP support comes naturally, but for SP, open your console, enable cheats with "helpusobi 1", then type "saber longaxe" or "saber longaxestaff" BUGS: Well some clipping, some animation problems because the blade is only on one side, ... COMMENTS (important!): Very weak weapons (x0.5 damage and x0.25 damage), so if you wanna brush up yor controling skills, these are perfect against progresively strong jedi! Have fun! LongAxe Lowpoly by Rooxon on Sketchfab -
@ okay, but you'll have to wait for quite some time. @@Langerd LongAxe Lowpoly by Rooxon on Sketchfab I'm thinking about leaving it like that, the reference picture is very bad I can't really make a lot out of it, but I'll try to refilter the textures to better looks.
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- 22 comments
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- jkhub exclusive
- lightsaber based weapon
- (and 5 more)
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No, you don't see it there because noone wanted it to appear If I knew this is such a popular saber, I'd do a small optional PK3. Though there's a problem I've come upon during the test run for my packs; The additional saber names appear in vanilla JKA but not in OpenJK (talking about the SP menu), which I urgently need to fix before I could upload such a mod. It's pointless uploading a faulty one and including me, I'm sure many people use OpenJK. Which is the most expendable saber in the vanillas, or rather, which schould I replace for you?
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It's nice, though... I'd remove the centre piece of the HUD or make it almost unnoticeable, tried it out and..well in short, it just takes too much space on the screen. I'd remove or alter 90% of the HUDs parts or sizes, to make it only on sides or/and on the upper part of the screen. Just for the sake of logic; everyone likes to look at the whole screen most of the time and anything static outside those boundaries is just a bit awkward, I think. But still... For a 1st person player or gun wielder if you will, this is ... AWESOME! And it's nice if you play as a droid 5/5 because I had fun with this mod, effort and quality!
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It's nearly impossible to tell you when that moment will come, but i can tell you that so far i'm almost done with everything, only luke's hilt remains and the tusken weapons i've just decided.
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@@Kualan allright, on my to-do list
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Xeby's - Kylo Ren - Unstable Saber (S.W. EP.7)
Rooxon commented on Xeby's file in Lightsabers & Melee
- 46 comments
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- Episode 7
- Lightsaber Based Weapon
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(and 1 more)
Tagged with:
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@@Nikomaru14 https://jkhub.org/files/file/2219-qu-rahn39s-lightsaber/ @@Langerd it's your turn now, I'm done with the axe model as you know. But I would want to include the gaffi stick alongside a new tusken rifle in my next update to the Misc Sabers Pack, which will just FYI come to JKHub sooner then the melee weapons. Is that allright with you? I've been thinking about this for some time but haven't really told anyone yet.
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Version 1.0
681 downloads
Qu Rahn's lightsaber or some may know this hilt from Dark Forces. Either way, it's a hilt requested by one of our members Nikomaru14. - Custom shaders - return damage turned on - a bit longer blade - comes with tag_holsterorigin - MP support (duh!) - SP console support (enable cheats with "helpusobi 1" then type in "saber qurahn") That's about it. Have fun! For those who want to see the model in a bit nicer renderer: Qu Rahn's Lightsaber by Rooxon on Sketchfab -
@@redsaurus holstering bug report: Major bugs: - Kylo Ren is holstered totaly wrong, even though other hilts have the tags positioned the same way... wierd but probably a mistake on my part. - If you switch to another saber via console, the previous saber stays holstered at the hip and here's some pictures: Saber switch bug (I'm actually using ONLY the stinger, but I was using tavion's before that... as you can see, they didn't interchange) Kylo Ren bug: First off, Kylo Ren has the same orientation as ALL other hilts, though it seems like it didn't turn upside down like the others and like with all the others, I've copied the parent tag and renamed it, so it SCHOULD be correct... but as you can see, it's not. I'm gonna try to recreate the tags once more, see if this fixes it. Smaller bugs: Here's alora's and tavion's hilts, which including with all others I've made seem to work perfectly, I'm really wondering what the problem with Kylo Ren could be... All of the tag_holsterorigin are placed exactly with the centre a bit to the left from the rings/holster buttons, but still I think they're placed a bit too high, just a little bit... as you can see, the end of the hilt is almost at the chest area. I'm wondering if that's my fault or in your mod, I think we'll need to work together to sort this one out. After we do, I'm gonna post a tutorial on how to correctly place tag_holsterorigin to make it compatible and showing up the correct way on the player, so everyone can start making hilts holster-compatible. EDIT: Did you make the script bind the tag_parent on other sabers to the holstering position? I've found out that Kylo Ren's saber is holstered exactly at the tag_blade2 position. Vanilla sabers are holstered correctly, that's where I realized it's not my fault. Because they probably use tag_parent and are holstered a bit lower, right? They have to, because there's no other tag on the hilt, except the blade. Tavion's and Alora's are a bit too high because they don't use tag_holsterorigin at all for the placement, too..through which I conlcude, that your script doesn't always use the correct tags. Could that be? sample screenshot of a holstered vanilla saber: (holsters PERFECTLY!) If you don't mind, I'll be doing various checks regarding the holstering system from now on and report anything that is not working as it schould, is that okay with you?
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- 22 comments
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- jkhub exclusive
- lightsaber based weapon
- (and 5 more)