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Rooxon

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Everything posted by Rooxon

  1. The Outcast: This one was modeled literary around the old one, so it's as much of a copy as it can be.
  2. I'll join in here, guys. @@dark_apprentice Most of all, I agree with zefilus and Xycaleth; both stated very good points. But whether a mod gets completed or not depends only on the team members themselves and their devotion. For example, we all know ourselves as computer geeks very good; we'd lie if we said, we're not at least an hour in front of the computer each day. Some do this, others that, I use most of my time in front of the comp for modding. Getting the RIGHT team members together, who share your view, your ambitions and goals is a must above all, so that they devote themselves to the project just as much as you do. Believe me, I've worked in teams before too and I noticed that these are the requirements for getting a mod completed, hard working and devoted people. Other than that, creating the first stage schouldn't be too hard. I mean, I've learned to map back in the day and done a small scripted 3 room map in a few hours. Cutscenes and all. That would be a perfect start to attract people to helping you out.. but if it's too much for you, do something a bit smaller but still in range of the presentation of your project, like I don't know... characters, concepts, more detailed ideas and so on. For example, you told us the point of the project, the story... Do you have any more detailed ideas about that ready to share?
  3. @@MagSul, ain't the first one the initial Kenobi's hilt? Though there are some differences, especially the bottom of the hilt. Well I'll get to it soon and release both.
  4. THIS POST WILL BE UPDATED WITH EVERY MOD I RELEASE AND WAS REQUESTED HERE! Hello! I know for some time now that not too many people bring new hilts to the community. Which is why I thought of making this topic; In here, anyone can post any possible wishes for such weapons and I'll create them. I love creating sword/saber weapons, because I finish quickly both the textures and model, I can do about 2-3 in an evenings time (given I've got enough time, which I usually don't but I'm active every day, so the end result schould get to you pretty fast nevertheless). I actually thought about starting doing very diverse things myself, but it's easier to fulfill your wishes than me picking random weapons out and creating them. So, in short, that's it! I look forward to your wishes! P.S. I know some of my hilts have some major flaws in them, some because I had problems with photoshop opening psd files saying they're not compatible with the version (even though they were made with the very same version of photoshop to begin with ) and some other things, but I'm sorting these things and all other faults out all the time with my buddies, that are helping me get better at this, especially @@AshuraDX. So no worries, I'll make sure to deliver only top-notch quality weapons! Fullfilled requests (so you won't request the same thing twice): https://jkhub.org/files/file/2207-gladius-saber/ https://jkhub.org/files/file/2204-qvtm-saber/ https://jkhub.org/files/file/2213-kylo-ren39s-lightsaber/ https://jkhub.org/files/file/2219-qu-rahn39s-lightsaber/ https://jkhub.org/files/file/2225-vibro-axe/ https://jkhub.org/files/file/2226-single-handed-force-pike/ https://jkhub.org/files/file/2239-kotor-melee-bundle/ https://jkhub.org/files/file/2240-kotor-lightsaber/ https://jkhub.org/files/file/2256-evil-genius-hilt/ https://jkhub.org/files/file/2260-good-vigilante-hilt/ https://jkhub.org/files/file/2289-darkness-hilt/ https://jkhub.org/files/file/2297-kanan39s-lightsaber/ https://jkhub.org/files/file/2300-jedi-temple-guard39s-lightsaber-pike/ https://jkhub.org/files/file/3008-exar-kun39s-double-saber/ https://jkhub.org/files/file/3013-kotor-lightsabers-pack/ https://jkhub.org/files/file/3017-starkiller-clone-lightsaber/ https://jkhub.org/files/file/3009-scout-blaster/ https://jkhub.org/files/file/3039-oppo-rancisis39s-lightsaber/ https://jkhub.org/files/file/3043-cross-elegance-lightsaber/ https://jkhub.org/files/file/3055-black-saber-baal-saber/ https://jkhub.org/files/file/3056-jocasta-nu39s-lightsaber/ https://jkhub.org/files/file/3057-tusken-saber/ https://jkhub.org/files/file/3058-blue-tor-saber/ https://jkhub.org/files/file/3052-master-orgus-din-lightsabers-pack/
  5. Yes, the vanilla hilts do seem too large. Maybe they've done it like that to make the sabers more noticeable, since you can take a good look at them only in the menu. About that, for JK:Enhanced, would it be possible if the sabers were upscaled in the menu? So they're bein viewed much bigger, I mean.
  6. Thank you but I've decided I'm gonna take a shot at the droids with new models, once I've finalized my packs. I won't need any help up to the point where it needs to be rigged and animated, that's where I'm weak as I haven't done too many animations in my modding time. I'll join the discussion there once I get this far.
  7. I'm working on adding the holsters and tags to all my publicized models. Today I've just uploaded Zayne Carrick's hilt, more to come in due time but very soon! All of them will have holsters, though. Normal maps too but I won't pack them with the mod files just yet, I'll wait for rend2 sp and then just update all my mods.
  8. If any of you need, I know a few different ways to make normal maps and a dozen tricks how you can easily create normal map illusions using either filters or plugins in Photoshop. I know you can come across various tutorials on google, I'm proposing I'd share the best of what I could find during these two years of skyrim modding.
  9. Looking forward to the completed SP port, seems I can slowly start making normal maps for my hilts.
  10. I'll sure be using this, downloading now. Great work!
  11. Yes but actually, I saw such ring holsters in Sword Art Online, to be honest and in some other movies/animes with laser swords. This holstering system is somewhat unique to Star Wars, isn't it? I could do this button you showed me from Kenobi's hilt for each of mine OR if the rings are really cool, for those which would look odd otherwise. Though I've got a lot of thoughts about the physics you mentioned... is it even possible in JKA to animate a saber? I confess, I have not yet witnessed that with my own eyes. Anyway, finished Zefilus's design of the Stinger, this time around I decided I'd reveal my texture-creation progression, so I made a screenshot everytime I loaded the texture in ModView: First two are just the base texture. Later I added lights, after that two screenshots of both lightning tone fix, then I added the lines and some other small details around the box, lights and emitter. Last but not least, I tackled the dust and scratches, and for the last picture on the far right, you'll notice I did various opacity fixes, added three different cloud filters with different complementary color pairs to create this illusion of being something else than plain gray and last but not least, a black/white cloud overlay with 10% noise at 5% opacity to give it realism. The various filters help keep nice edges and a crispy gorgeous texture. Sometimes I copy the finished texture and add an emboss mask to it, which further creates realistic looks. Given the fact that I'm meticulous and like having things done only the right way, it took me 1 whole evening yesterday and 2 hours today to finish the texture. A lot, yes, but keep in mind I started with a blank new file and I'm using mouse and keyboard, a lot of backstepping and redoing most steps. I'm sharing that because honestly, I'm creating my own textures, not baking them. Every single detail. Before I had some similiar logic behind it, but in the last year, I evolved this routine to the max, I think. That's why I'm telling others in hope it would help somebody in their own work. Now it's Kyle and Luke's turn! ANYWAY, important decision: I think I'll let my first version of the stinger fall into Rosh's hands and take up the place of the Training saber/Rosh's Jedi saber. Any objections? Just asking because I'll be finished with the finalized pack by this tuesday, hopefully.
  12. That's something worth considering, I've also seen like such a ring with a small separation being just "hanged" on a piece of cloth. Guess I schould keep what you said in mind.
  13. I'm working on adding some holsters for the holstering addon on which @@redsaurus is working on separately, if I'm not mistaken. Here's a quick screenshot, I'm positioning them on the left side at this point, we'll work out the correct position when you've got the time: @@Circa It's a very simple ring holster, I could leave it like that or I'm also thinking, that it wouldn't hurt to make a small separation on either the left or right side, making it actually possible to holster it to something, if we're concerned about such small realism details, otherwise I'll just leave it like that and merge it with other hilts. What do you think?
  14. The Revenger (I'm finishing up on the texture work, now there's just a bunch of colors and filters missing to make everything more realistic [LOOK AT THE HILT INSIDE THE WHITE BORDERS]): I'm trying to make it look pretty used up. Just for the sake of logic; Tavion would have probably scratched it up pretty bad in all the events she was part of. Is it allright like that? Any comments, people? On the contrary to Alora's hilts, this one won't come with a fancy chrome shader. Well I'm just about satisfied with the textures, I just need to fade out the scratches a bit (I think I went a bit overboard) and to make a few disappear. Other than that, there's some tone fixes I need to attend to and also maybe a nice noise overlay for the whole texture. I dunno but all that matters to me is the in-game look anyhow. This time around, I'll try changing the material layer around a bit, so that when the spec map shows the metal reflections that are dark on the diffuse map, schould appear inverted - white, thus making an illusion of the reflection actually happening real-time. EDIT: Done. The Revenger: The last bits of editing were done with Photoshop CC 2014. I gotta say, it brought great quality regarding it's filters and effects. Most things are easier to do now, too (or at least quicker). I look forward to working with it! Having said that, I'll start another hilt right away, if I'm not mistaken, there's only the Stinger from Zefilus's design left to do and something easy for the training saber/Rosh. Or I think I'm gonna tackle the original models's texture from my Misc. Sabers Pack to finalize it, at long last.
  15. Rooxon

    NpcSP

    Something like this exists?! Well done, I'll be using this A LOT!
  16. of course, that's what I was thinking about first off, seeing stormtroopers having their guns pulled away by a jedi, it would be realistic, fitting and immersive all at the same time, don't you think? Let's make it real!
  17. @@JAWSFreelao actually you gave me another idea, based on yours. Force pull level 2 (sometimes) and level 3 (always) schould dissarm enemies! What do you guys think about that? Is it possible, is it a good idea?
  18. My priorities right now are to first finish all models, I'll add holster rings to all of them afterwards. First I need to work out the correct position of it, so it'll work good with the holster system and then apply this same position to each other hilt. I'll download this mod, to see what I can make out, or even collaborating with @@redsaurus regarding that would be nice.
  19. well pretty much all other hilts are named after a certain person... why not name everyone like that. I read somewhere that kyle's hilt is the outcast?
  20. well I'm only curious if Revenger is a grammatically correct word, then I'll go with it. Why not? Or maybe the Seeker, as she seeked other's powers (Ragnos, Desann). But I don't know, I'm kinda brainstorming here, trying to find something that would fit her. Any ideas, anyone?
  21. It's already taken, buddy Bek in the hiding By this fella, the left one
  22. Tavion's saber; I think I'll call it the Revenger, as the main thoughts driving Tavion are getting revenge at Kyle for letting her live in JKJO. Is "Revenger" the correct word? I'm not sure... anyway, here is the model: I'd like to point out that I'm working practically every day on my project, but not fast. As soon as I'd start doing a quick job out of the things I'm creating, they'd start to become full of flaws. It's just there's a lot still to do to bring my packs to a finalized version, which is what I intend to do soon. After that, it's time I start doing some other things like weapons, map objects and playermodels. Not to mention weapons for The Dark Pastime mod and a bunch of other stuff I promised to help with. @Mr. Zz and I will join forces and tackle his Texture Overhaul to make it complete as well. Those two things are two I look forward to the most.
  23. haha, well I think life itself leaves every posibility out there somewhere to happen. Just tell what you honestly think, because that's what matters to me, not if it's a good criticism or a bad one. Both count the same to me, if it's good, I know I need to evolve in the same light, if it's bad, I know I've been doing something wrong and I schould fix it, if I agree with the opinion, of course. I've got a rather unique way of thinking, I think. Sometimes it's the most fair one, sometimes it's the most unexplainable one.
  24. Finished Alora's hilts: The rest of the magic will be shader-made. Now it's Tavion's turn.
  25. Well I thought that i'd let others know of the progress that's happening. Right now, as things stand, my packs are moving along nicely and also, I'm already working on the additional hilts. Right now I want to equip Alora, Tavion, Rosh and so on, later I've got some concepts from zefilus ready...and here and there I'll start on new other weapon models already, first off I'm gonna tackle the throwables, after I finish all my sabers of course. And I think that ChalklYne also started doing some models... not sure, though. I've been doing some refilterings on droid models, however. I saw we were talking about this too, is there a thread about them here on JKHub? I'd like to post you some pictures, so you can tell me what you think, they're all 1024 res textures. I've done custom shaders for all of them, too.
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