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Everything posted by Rooxon
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you just copy over the bbcode from your desired Sketchfab model, otherwise it works like that: you put [sketchfab] at the start and the same brackets at the end, but with a slash before "sketchfab" to create a gadget for forums. Just like you use spoiler tags and so on.
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I plan on doing them, but one thing at a time. First, the trademark of SW - Sabers.
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I decided today to use exclusively Sketchfab and also Circa was kind enough to enable an embed on our forums... which, in short, means I can post the model showcase ONLY here. I will message you personally first, of course, showing the concepts. It's self-explaining that I want you to confirm the use of the weapon first. About Sketchfab that I mentioned, look it up in the Ideas/Issues forum category, Circa, me and AshuraDX posted examples of what I mean. And yes, I've made this announcement and topic, so we can use this topic with you and other team members for various things, questions for people, showcase, oppinions and so on. I'll try to draw some tomorrow or the day after that, really depends as I'm busy as hell during the week.
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Allright, thank you! And I think that's pretty much solved, nothing to add there. May the thread be closed down.
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My version of Qu Rahn's saber hilt, though yet untextured:
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True and it kinda means the same, so I guess I could go with it. I like one-word names better than for example "the prodigal son". Anyway, it was only in JKA I came across sabers having names. Is this standard practice for jedi or is it just something rendred to JKA only? Thank you! though the model is still unoptimized and the textures will get finalized in Substance Designer (if you're interested why I'll use it, look at AshuraDX's mods. Most of the scratches, various texture layers and so on are done in this program), I just need a day or two to figure out what it offers in total, I just got it yesterday.
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For now, this is just an uninteresting, short-message thread, but I'll be using it from now on to post my weapons here. Either as screenshots at first or later as sketchfab links, so you can take as much of a good look as you need. I've got some good ideas now and I'll get around to draw them on paper soon, it's just I'm heads over toe drowning in work.
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@ when I was searching around on the net for the hilt names, I noticed on certain sides that luke's hilt is named "The Prodigal Son". Might be just someone made that up, but it's worth taking into account if that's really it's name. But after all, I don't really think Luke's hilt is awesome enough to be called the prodigal son @@Circa, here's an uploaded (tagged) version, take a look at it and if you still think it's too wide, I'll fix it. It's radius doesn't go even as far as the ending of the two red buttons above the center piece.
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what did you do @@Circa I copied over the BBCode and was messing around in my topic but couldn't get it to work. EDIT: Found out by myself didn't know you need to copy just the code after the site adress. When I copied over the BBcode sketchfab offers you, I was sure that it's not enabled on our site because it didn't work. Well, happy that I was wrong
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Embed means like using certain features from other sites on some other site, like youtube videos in gadgets, right? If sketchfab enables this, why isn't it enabled for JKHub yet? or am I wrong? I just came across this question now, because I plan on using sketchfab instead of always doing a million of screenshots.
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@@Bishwhe the request at the top of this site won't be done that soon, but it will be. I've got a lot of work to do until I come to that, as you can see for yourself
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Version 1.0
9,159 downloads
I bring you my version of Kylo Ren's lightsaber hilt or rather, two different toned versions. Compatible with AshuraDX's version of the same hilt! Summary: INSTALLATION INSTRUCTIONS: Copy and paste the kyloren.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". Additionally, if you want to play with the altered Orange saber blade to match the one seen in the trailer of Ep7, copy over the kyloren_orangeblade.pk3 file to your base folder. What's more, if you want this saber to replace the Arbiter (First single saber), copy over to your base folder the kyloren_SPreplacement.pk3 file. DESCRIPTION: Kylo Ren's lightsaber, from the upcoming Star Wars Episode 7 and a hilt requested by one of our members Nikomaru14 Comes with holstering support, .mtr file support for rend2, custom shaders, special properties (3 blades, return damage), custom orange blade, SP replacement, two different versions of the texture and also for those who want to use it via console in SP, type in "saber kylo1" for the light one or "saber kylo2" for the dark one. BUGS: A bit of clipping on the hand if viewed close-up. CREDITS (without him, this wouldn't be possible): Original High-poly model made by AshuraDX Low-poly model by me, Rooxon Textures baked by AshuraDX and finalized by Rooxon That's about it. Have fun and let the stormie slicing games...BEGIN!!! Also check out Ashuras version of the hilt ! https://jkhub.org/files/file/2214-kylo-ren39s-lightaber-adx/ -
@@Bishwhe A big thank you coming from my part. We'll both upload our each separate versions and I'll make sure to make mine different than AshuraDX's, so it won't be just unimportant which one you want to download they are going to be compatible, too in case anyone wants to use both. We'll make sure to deliver you that, as probably not only we but everyone feels special about the upcoming Ep7! I've got 2 more models already done just awaiting their textures, namely the long axe Langred requested and Qu Rahn's lightsaber. They'll too be uploaded soon, maybe tomorrow or the day after that!
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@... I'll be honest. I've never before seen such a beautiful saber. I'm definitely gonna do it, featuring all 6 different color crystals. For what it's worth I'm getting more and more fun at doing mods My finished textures look like this, I'll make 2 versions just for the sake of choice. Kylo Ren saber:
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Qu Rahn's hilt model finished: A long texturing night is ahead of me I'll try to finish Qu Rahn's texture today and I hope AshuraDX will be done with the texture baking soon for Kylo Ren. Then continue with the long axe for Langred tomorrow and finish it, hopefully. After that it's turn for the gaffi stick Might do a new tusken rifle model, too but then I'll include those files in the finalized Misc Sabers Pack update of mine, which will soon be completed.
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Yes well as it is weekend, I have the chance to work on mods a lot, though the progress might slow down during the working days. @@Nikomaru14 I will do Qu Rahn's hilt later on!
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So yesterday, AshuraDX helped and tought me for the whole day working on something very SPECIAL for the community. He has surprised me with a very high poly model of the Kylo Ren hilt! Whereas I built a low poly version around it and we're both working on baking the textures, me doing the UV map and him actually getting the baked textures. Overall, because he's included, this means you'll see top notch quality. For now, I'm able to share only two pictures with you but it'll be done soon, then I'm gonna tackle Qu Rahn's hilt. Kylo Ren Lightsaber: @@Langerd The long axe is coming into fruition, too:
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@@Bishwhe Of course, such little tweaks are easy to do once I've got the hilt done. I'll make sure to bring you all three versions!
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Kylo Ren saber is on it's way. Matter of minutes.
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@MagSul I apologize, I noticed a huge flaw and that is it's general size. Also the texture isn't the latest I've done... seems I forgot to copy over the latest pk3 from the base folder before making the zip on my desktop. Stand by, I'll edit the file in a few minutes, then just wait a bit more for the approval.
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I'll take your reply the same way as a request from my recent saber request thread - It's just beyond the kotor bundle pack on my to-do list. Or no... langred or someone requested a bundle of melee weapons, including a new noghri staff. I'll just add the rifle there. It'll be done in a week or so, hopefully. and I think there's need for a few tag modifications, too. So that's where I come in.. I've got practically the whole process in my head, needed to make this two weapons availible to players. One issue I could think of would be which blaster to replace with the noghri staff, except there's a way to add a tenth blaster weapon to the selection. One more thing; I didn't yet try the holster system with my latest sabers, I'll try to do it tomorrow. But does the tag position for the holster even matter regarding your holstering script? I'm curious. oh and I'm sorry for the double post, I'm using firefox at the moment because I needed greasemonkey for Darkthrone.com. Seems I was logged off suddenly and the first version of my post was posted once before the final one, even though I edited and changed it.