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Rooxon

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Everything posted by Rooxon

  1. I'll have to get used to being talked about so nicely. Well, what can I say.. now I'm on the requests on the fourth page of this topic, and they're getting to be a bit less common, which means I'll quickly catch up. So yes, why not. Just keep in mind that only god knows when I'll actually do it, because I've got tons of stuff I have to make already.
  2. Only when I've got the time A bit of music besides 3ds and I'm done with modeling sooner than I know. the rest is around an hour of work for the textures, so yeah. Also, I'm saving time by applying materials to the high poly then baking down even the colors and whatever I want to have on my models rough look. Later I edit them by putting the baked maps together in Photoshop and fixing normal maps and so on with the help of the smudge tool. Once that's done, I just add a few masks for now in substance and that's it, but I plan on learning and mastering substance. When I do, my models will pretty much look like AshuraDX's or so I hope at least. I reckon there's many details I still lack, that every surface SCHOULD show what material it is and so on. Even though I would know what I want to create in my head, I'm not yet familiar enough with Substance to actually know how to do all those various things. but it's also true I got a totaly new motivation once I learned high poly modeling and baking. I love to spend my time now creating things, whereas before I only enjoyed it.
  3. ... and yet it is I who's just begun using more than basic programs. still a long way from what I want to do, but it's okay enough to release it.
  4. @@Kualan Here you go! https://jkhub.org/files/file/2300-jedi-temple-guard39s-lightsaber-pike/
  5. Version 1.0

    2,450 downloads

    Modeled in 3ds Max 2015 Baked with xNormal Texture work with Photoshop CS6/Substance Designer 4 Temple Guard's Lightsaber pike by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the templeguardpike.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: The lightsaber pike, as seen used by Temple Guardians! Requested by one of our members, Kualan. - MP support - return damage - Two versions (single and staff) - SP console support (enable cheats with "helpusobi 1", then enter the following line:) saber templeg2 HINT: Try typing "saber templeg templeg" for some serious slicing fury. BUGS: None I know of at the moment. Also check out : https://jkhub.org/files/file/2234-jedi-temple-guard/
  6. Hilarious! I'm sooo gonna slash some stormies with this Good work!
  7. I would appreciate a PRO account on Sketchfab, which I can get with your help! If you want to sign up there, please do it with this link: https://skfb.ly/DsGw Thanks to everyone in advance!

    1. Show previous comments  9 more
    2. Rooxon

      Rooxon

      haha :D very good and thank you, I think that I schould own a Pro account now. Yep. Thanks everyone!! I really appreciate your help!

    3. Omicron
    4. Rooxon

      Rooxon

      Thank you! :) Actually as I said, I've already got my pro account so I thank you all very much! There's two high poly models already uploaded on my models page, if anyone is interested how I've made them. Or rather, how they could look if such a number of polys was allowed in any game. :)

  8. To meet a fellow slovenian member here... it's almost impossible, but there he is! Kyrios77! I've made a special hilt just for him by his request. Uploaded already!

  9. Version 1.0

    2,902 downloads

    Modeled in 3ds Max 2015 baked with xNormal textures with Photoshop CS6/Substance Designer 4 Kyrios Lowpoly by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the kyrios.pk3 from this zip file to your "base" folder, The default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Here comes Kyrios, a hilt requested by a fellow slovenian Kyrios77 from a design by Robert Lawson. - MP support - return damage - SP console support (enable cheats with "helpusobi 1", then enter the following line:) saber kyrios BUGS: None I know of at the moment.
  10. This is my third model i've ever done in high poly by myself and then baked. So yes, beginner in anyway you look.
  11. Hey there! Glad to see new faces around, allthough I expected a few more since the humble bundle was really a great thing.
  12. @@Onysfx haha I missed this line of yours Anyway, MrRizaz, welcome!
  13. Yeah, it's a shame. We could try to bring people back into it a bit... but that's not what I came here for. I came to say WELCOME to @@gardar15 and I hope you enjoy your stay here as much as we do.
  14. I have to decide, haven't for sure yet... the lightsaber pike is fairly easy and has lots of different materials I plan to learn creating in substance. If you're interested in what requests I'll be working on, well, after the lightsaber pike I'll maybe do one more request (if you're interested in what order I make them, I'm trying hard to stay fair. I make them in the way they were posted but up until now I've left out one request because of two very good reasons, if I've already done a request for someone and that same person requests something else, it goes to the very back of my list). Otherwise, I plan on finishing the textures in the Mixed Sabers Pack and start working on the Singles, since I've got all 6 additional hilts picked out at this point. After that it'll be the Dual Sabers, once Zefilus manages to come up with enough hilts. Once my weapons part in my projects is finished, I'll start working on guns that are not being made by someone else yet. At the same time, I'll be working on the weapons for The Dark Pastime and finish my part for it, so that the team doesn't need to worry about weapons anymore. But this is just a general plan, things may change depending on situations and circumstances. On my to-do list, I've got teaming up with Mr. Zz planned for a restarted Texture Overhaul, weapons for The Dark Pastime and my own project at the moment. Also, I'll help one of our members create a new face for the...elder model, since he needs it for a mod of his. That's about it. Oh, I think I'll go and try playing around with DT's stormtrooper's textures and make a few reskins. I planned to create my own reskin of it anyway, since there's a few specific things I'd like to see on it but I don't on those existing released skins. EDIT: Actually, expect a ThrowablesHD (Trip Mines, Thermal Detonator etc.) release sometime soon. I'll do those three throwable weapons in JKA right off the bat, once I finish the lightsaber pike. Schouldn't be too much work, two or three days schould be enough for all three.
  15. haha come on guys I'm still in the beginners stages of learning this high poly modeling and substance stuff. But thanks, this means a lot to me. @AngelSoul not yet, buddy. Not yet.
  16. well, there you go!
  17. That's what I'm thinking, too. @ Circa has put together a very nice pack regarding that: https://jkhub.org/files/file/1711-star-wars-hilt-pack/
  18. haha truffle doesn't hold back Well I've been wanting to see such a trooper for some time. Great work!
  19. @@Torki @ https://jkhub.org/files/file/2297-kanan39s-lightsaber/ Now it's Ligthsaber Pike time.
  20. Version 1.0

    3,099 downloads

    Modeled in 3DS Max 2015 Baked with xNormal Textured with Photoshop CS6/Substance Designer 4.7 Kanan's Lightsaber Lowpoly by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the kanan.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: I bring you Kanan's Lightsaber, this time it was requested by TWO of our members actually. Namely, Torki and ShadowPhoenix. - MP support - return damage - SP console support enable cheats with "helpusobi 1", then enter the following line: saber kanan COMMENTS: None, really. I dunno why I even keep this category in my request mods. Anyways, have fun... sabering things!
  21. Now this is something different. I feel like JKA:JKO might be worth downloading now and replacing desann with this monster.
  22. Langerd, your requested gafi weapons are in here and you just found out about the pack now? haha I gotta applaud you hahaha
  23. @, to be honest, look; I'm working on my skills and 6 concepts for singles, 9 concepts for duals, besides this I'm doing requests, besides both I promised Mr. Zz I'd start working with him on the texture overhaul, besides this I'll be working weapons for The Dark Pastime... actually there's lots of stuff going on for me right now. Especially learning substance is vital for the overhaul work. There's a great pack already out there, so I'm not completely sure I'd do it, but on the other hand maybe I will and have them hilts prepped with normal maps for when rend2 arrives in it's complete glory. If I decide to take it up, you'd need to understand it would be on the very end of my to-do list.
  24. NEED URGENT HELP! I exported model from 3ds, up to milkshape it looks fine. When I open the md3, parts of the model are missing, it's got like 6 objects in it even though I detached it into only 2...

    1. Rooxon

      Rooxon

      I resolved my issue. If anyone ever gets the same problems, DON'T USE MATERIALS ON YOUR MESH! Before export, apply a non-used material to the whole mesh and that's it. Materials also mess up Sketchfab!

  25. Okay, that's overdoing it. It is exceptionally good though, it really is. I'm playing all Assassin's Creed games, up to AC3 now, no lag, with every setting on max/ultra! @@NumberWan I also noticed you need a force pike. You're lucky, I've already done it since it was requested here. Here it is: https://jkhub.org/files/file/2226-single-handed-force-pike/
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