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GamingPrince83

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Everything posted by GamingPrince83

  1. There is a tutorial here, on everything regarding .sab files. https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys
  2. Hi, which Assets.pk3 file did you check in? Because i found the textures your looking for in Assets1.pk3.
  3. No the single player source code. You need some skills in programming to edit it.
  4. Kyle_Boss style of Melee is hardcoded to his Npc class, you can only change that if you edit the source code. ?
  5. There are a lot of mods in the download section that give you more options, this is one of them, https://jkhub.org/files/file/1255-base-customisation-complete/ I don't know if other mods will work with KOTF though.
  6. I'm halfway through the game and so far i think it's a very good game. I think it's one of the best Star Wars games every. But i have to say that the Lightsaber combat is not as fun as in JO/JKA.
  7. This is how i did it. Spawn an Npc with a name, like this "NPC SPAWN JEDI 1", this "1" is the name. Then spawn a vehicle, then open the console and type "control 1", this gives you control over the NPC. Now you can control a vehicle, now open the console again and type "control" this will make you go back to the Player.
  8. Can somebody make a Mod which replaces all the sounds in Jedi Oucast and Jedi Academy with sounds effects from JK1?
  9. I don't know if this will help, but in JKA this is the script used to change into the Hoth winter gear. //Generated by BehavEd rem ( "The beginning of the level." ); affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WINTER_GEAR", /*@BOOL_TYPES*/ "true" ); //(BHVDREM) set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "HOTH2_OBJ1" ); }
  10. I've converted music from Kotor/Kotor2 to Jedi Outcast/Academy, i'd like to post the mode on this site. I want to know if i can post it on this site or do i have to use an external link?
  11. It's OK. but i'd like to see some Lightsaber vs Lightsaber combat.
  12. Are you using an OpenGL to Directx 9 converter?
  13. I just discovered this on Youtube and wanted to share this, with all the OG Jedi Knight 1 fans. :-) https://www.youtube.com/watch?v=QpkwXWkcelk
  14. There was one made for Jedi Outcast.
  15. Type "control + npc name" into the console. With this cheat you can jump without losing control of the NPC. I'm not sure if this will work with Vehicles.
  16. It's possible with coding. if ( pull ) { cost = forcePowerNeeded[FP_PULL]; if ( !WP_ForcePowerUsable( self, FP_PULL, cost ) ) { return; } //make sure this plays and that you cannot press fire for about 200ms after this anim = BOTH_FORCEPULL; //soundIndex = G_SoundIndex( "sound/weapons/force/pull.wav" ); //G_SoundOnEnt(ent, CHAN_WEAPON, va("sound/weapons/sword/swing%d.wav", Q_irand(1, 4))); soundIndex = G_SoundIndex("sound/weapons/force/pull.wav"); hold = 200; } else { cost = forcePowerNeeded[FP_PUSH]; if ( !WP_ForcePowerUsable( self, FP_PUSH, cost ) ) { return; } //make sure this plays and that you cannot press fire for about 1 second after this anim = BOTH_FORCEPUSH; soundIndex = G_SoundIndex( "sound/weapons/force/push.wav" ); hold = 650; } This is the code for the Pull and Push sounds located in the file wp_saber.cpp in the SP code.
  17. I remember an article in a German Pc gaming magazine, so i googled it an found this: https://www.starwars-union.de/nachrichten/642/Mehr-zur-Einstellung-von-Obi-Wan-fuer-den-PC/. It's in German but you can use google to translate it. This should answer your questions.
  18. I don't know if this will help, but if you give the force-only cultists or the Kothos brothers lightsabers, they turn on the sabers against enemies but don't attack.
  19. Kyle with the help of a couple of Jedi Masters lost to Darth Caedus (Jacen Solo), so Luke takes it.
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