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GamingPrince83

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Everything posted by GamingPrince83

  1. Here are the Revenge of the Sith sound effects from the Ps2 version: http://www.mediafire.com/download/xugkxh923iphgdu/Revenge+of+the+Sith+Ps2+sound+effects.zip
  2. Yes, but it's around 500 mb,
  3. I'm afraid you have to edit them with an Audio editor, maybe change the pitch or something.
  4. It's called "Psound" it can extract Ps1 and Ps2 sound files, thats if you find the right container file.
  5. Yes i scanned the container files with such a program and it detects sound files and converts them to wav.
  6. You could try a sound ripping tool. They usually rip WAV files from any game file container.
  7. Here are the files. Dooku http://www.mediafire.com/download/xq8v4b6c2763f6a/Count+Dooku.rar Anakin Ep3 Darkside http://www.mediafire.com/download/alg0ys25ivnvlds/Anakin+Skywalker_Darkside.rar Anakin Ep3 Lightside http://www.mediafire.com/download/74q4148dso0kg5q/Anakin+Skywalker_Lightside.rar
  8. Yes i've rigged them for ja.
  9. Sorry i meant the Character sounds not the Models.
  10. I have the Character Sounds of Count Dooku, Anakin Skywalker light and Dark side from the Rots Video game for Ps2/Xbox. Would anybody be interested?
  11. This could be something for Jedi Knight 2 Enhanced. Is it possible to make Kyle Katarn start the game with a Vibro blade instead of the stun baton?
  12. Just out of curiosity, how much coding work would it take implement the Jedi Academy .npc and .sab files into Jedi Outcast?
  13. These are the Sabersounds for my Star Wars saga sabersound mod, i made this for my own personal use and i'm not planning on releasing it, but maybe somebody can make use of these sounds. https://drive.google.com/file/d/0B6SaMP7rZgg9dUN6ZjJGRXZKbDQ/view?usp=sharing
  14. If you mean the saberhup sound then it's "sound\interface\choose_blade.mp3".
  15. No problem you can release it if you want. You have my permission.
  16. I put together these saberhup files, maybe this is what you're lookiing for. https://www.dropbox.com/s/xvpk2d3x5loz45q/sound.rar?dl=0
  17. If you want to make Boba Fett killable, look for this part of the sp code : else if ( ent->client->NPC_class == CLASS_BOBAFETT ){//set some stuff, precacheent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION );ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3;ent->client->ps.forcePower = 100;ent->NPC->scriptFlags |= (SCF_NAV_CAN_FLY|SCF_FLY_WITH_JET|SCF_NAV_CAN_JUMP);NPC->flags |= FL_UNDYING; // Can't Kill Boba - The part in red is very important. Delete these and boba fett will be killable, of course this will cause problems in the single player mission T3_Bounty, so you'll have to make boba fett invincible by editing the sp scripts, at least that's how i did it.}
  18. More specific. There are Animations that were used for the ingame Cutscenes in Jedi Outcast that weren't converted to Jedi Academy, this makes it difficult to play the Jedi outcast Campaign in Jedi Academy. If you look at the _humanoid/animation.cfg file for Jedi Outcast you'll see what i mean, animations like the Bartender animations on Narshadaa are missing in Jedi Academy.
  19. Could somebody make the Jedi Outcast Cutscene animations for jedi academy.
  20. Hello guy, i need some help, i'm trying to make a Jedi Npc use force speed the same way the dark siders use force rage. Any help will be welcome.
  21. Hello guy, i just wanted to say that i'm a big fan of Dark Forces 2 - Jedi Knight and Mots so i wanted to ask if one of you guys could make a damage effect similar to JK1 for flesh and shield damage, Jedi Academy is becoming a bit too easy for me so i would like that extra shock effect when the enemy lands a hit on me. I think it's possible to do this by editing the damage shader. Any help would be appreciated.
  22. Hello everyone, i'd like to know if it's possible to Change the code to make an Npc just use one Saber Style.
  23. Can somebody make the lips move on Scerendos Female Customization Models? I'd like to use them for Single Player.
  24. I would like it if a Jedi were in ready stance while walking backwards like in Jedi Outcast, also i'd like the saber lock animations to be a bit slower, also like in Jedi Outcast.
  25. It would be great if each Humanoid NPC had their own unique Animations, something i loved about Jedi Knight 1 is, no NPC moved like the other, they all had their own unique Animations, in JO/JKA all the Saber wielder move and fight the same and the same goes for the Blaster slingers.
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