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GamingPrince83

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Everything posted by GamingPrince83

  1. I can run JKA and JK2 on my Retro PC, Pentiium III with a 16 mb Voodoo Banshee GPU. So you should have no problems.
  2. Hello guys, i need some help with coding, i'm trying to change saberdefense 4 and 5. I'd like to make saberdefense 4 a 70% chance of blocking a swing and saberdefense 5 a 90% chance. Does anybody have any knowledge on how to do this. Maybe Serenity or Redsaurus.
  3. You need to edit the code.
  4. You could also make it, class_desann, class_tavion, class_kyle and class_luke. The other boss character are also very strong the only difference between CLASS_DESANN and the other boss NPCs is the aggression and pain tolarance.
  5. It won't work that way, atleast not my way of doing it.
  6. Well i found a solution for you. I create 4 NPCs with different Teams "player, enemy, free and neutral" and they attack each other like you wanted, but for it to work you have to have 4 different classes. I made my NPCs like this: CLASS_MONMOTHA, CLASS_MORGANKATARN, CLASS_STORMTROOPER and CLASS_RODIAN. Try it out.
  7. I managed something similar by creating a new Team with the SP code. I don't know if thats too difficult for you, it's actually no that hard.
  8. Any chance of making a female Sith from TOR.
  9. Actually the soundpack is here on JKhub it's in the Character Soundpacks thread, i believe it's the TFU Stormtrooper pack.
  10. Hello this is a little Mod i made editing the code, the animations and sound files, It's Force wave from the Knights of the old Republic games.
  11. Hello, have you thought about resuming work on this mod by editing the Source Code, i bet it would even be a lot better.
  12. Hello guys i need some help in editing level 4 and level 5 force powers, i look through the SP code but i cannot find the lines for those Levels. Any help will be appreciated.
  13. I think you can use the JK2 animations in JKA SP by renaming the JK2 _humanoid folder and .gla and editing the JK2 model.glm to use the renamed _humanoid, that way the Cutscenes in Jedi Outcast will use the right animations.
  14. It think i'll stick with converting the JKA Models to JK2 by myself i'd like to use them both in the Original JK2 game and the JKA Mod for the Outcast SP Campaign.
  15. Thanks a lot, i just finished converting my first model, it's not that difficult but a bit time consuming.
  16. Hello i'd like to know if there's a way to easily convert JKA Models to JK2 since the skeletons are similar. My main reason for requesting this is obvious, i like to use those great Custom Models created by the JKA Modding community, either in JK2 or in the "Outcast to Academy" Mod. Any help would be appreciated.
  17. Is there anybody good at making Jedi Academy Animations, if yes, i'd like to request new saber animations. This includes: -new unique animations for each saberstyle based on the prequel movies fast style uses Obiwans soresu from Episode 3 medium style uses Quigons Ataru from Episode 1 or the standard Shii-cho style used by random Jedi in Episode 2/3 strong style uses Anakins Djem So from episode 3 tavion style uses Darth Mauls juyo single saber style from Episode 1 desann style uses Count Dookus Makashi from Episode 2/3. -new walking animations -new running animations -new stances All of these have to be original of course no animations from other mods.
  18. If you want to make JA a bit more difficult increase the weapons projectile speed. I increased them to Battlefront series level speed, it makes the Jedi Outcast Missions very difficult even on the second difficulty level.
  19. Serenity posted the link to the Serenity Jedi Engine Source code in the commentary section of one of the Videos on my Youtube channel. You could ask him to send it to you or ask if i could give you the link to the video.
  20. Hello guys, i'm currently playing around with the JKA SP code to make my Single Player experience a bit more exciting, i'm using the JKA: Enhanced SP code. I'd like to make Heal, Absorb and drain have an instant effect more like in the Kotor games. Does anybody know what part of the SP code i have to edit to archieve this.
  21. I remember killing a Reborn Acrobat by Kicking him with a Backflip kick, i believe you have to press JUMP and W,S,A or D while you're next to an enemy to perform this move. But i guess you can't kill an enemy with a normal kick.
  22. I'll look for it. I have 7658 files, not just Speech, there are also music files from the OT, PT and Kotor 2.
  23. Let me add this: snd, sndcombat, sndextra and sndjedi.
  24. Here you go, you have Anakin, Obiwan, Yoda, Windu, Dooku, Vader, Ben Kenobi and several generic Jedi Knights Speech sounds plus the Clone Troopers and more. Link:http://www.mediafire.com/download/nkn8kom3s3pv60z/Rots+Ps2+Speech.zip
  25. For the Spoken lines i have to extract them again, so give me some time.
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