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Everything posted by GamingPrince83
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I have a question regarding the Npc files, is there anything special about your Npc files, because i replaced the Serenity Npc files with the default JKA ones and suddenly Jedi Academy can't find some of them. Is there a limit to the file size or to how many npcs can be loaded?
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There seems to be a problem with EAX, when i turn it off there is no problem but when it's on, i have the same problem. http://youtu.be/BRiHcopsf5U
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Serenity937, there is still a glitch with the Strong Stance, take a look: http://youtu.be/MRS-w0ow4hY.
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I've tried Jedi Academy on both Windows 7 and 8 64-bit and it runs on both.
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I notice an issue with Npcs fighting each other and the strong saber stance, the npcs don't really swing at each other, they are just blocking the whole time and at 0:03 the strong stance makes a swing sound while in idle stance. https://www.youtube.com/watch?v=-sRYq-3ei68
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How do I make Class Boba_fett die??
GamingPrince83 replied to Unknowing's topic in Coding and Scripts
The Serenity Jedi Engine mod an Npc class called Class_Mando, it has a Jetpack and fights like Class_Bobafett but is killable. -
Could someone make a new Darth Malak Model. I remember the was one in Hapslash's void or on Lucasforum that was pretty much complete but was never released.
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character HUMANOID SKEL PLAYER: Kyle Katarn
GamingPrince83 replied to Tempust85's topic in Dark Forces II Mod
It looks great. Are you going to include Kyle's DF2 ingame skin? -
In singleplayer, Npc's with Dual sabers or Staffs tend to switch to the fast stance during duels, the problem is the second blade is still on so it doesn't look right. I've tried to prevent this from happening by editing the .sab files but that doesn't work. Is there an other way to do it?
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Can someone make a mod for switching Npc heads in the .npc file. I'd like to replace some SP npcs but not all Models have animated lips.
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Story wise i still believe that Dark Forces 2 and Mots are the best, but JKA has the best Saber Gameplay and modability. I guess i would like a remake of DF2 with better Saber gameplay.
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I found these two commands "g_char_head_model, g_char_head_skin" while trying out the 0.8 version, it tried to use them but the game crashed!
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Hello guys, i'm trying to change the JKA and JO music to Kotor 1-2 music for private use, but the music play differently than in Kotor. In jka, while the battle music is playing it is interrupted by the interlude, this works well with the the OT music, but with the kotor music it doesn't sound right. So i'd like to change the dms.dat, that the music plays like in Kotor, where the interlude plays after a battle is over. Is there some kind of tutorial for the dms.dat?
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I tried out your mod and it is great. Are going make it so we can switch the heads of Npcs? because that would be great.
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If it's single player, look for this in game/w_saber.cpp: float forcePushCone[NUM_FORCE_POWER_LEVELS] ={1.0f,//none1.0f,0.8f,0.6f <------------------- Change this one to -1.0f, this is how i did it in SP.
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My favourite memories are the intro in the Df2 Demo and also the demo level Fuel Station, I also enjoyed fighting the rancor in mots and the Levels on Dromund Kaas, i literally felt like i was on a planet that is strong in the force, the vornskrs. I could go on, but these are really my greatest memories.
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How much longer do you think JKA will last?
GamingPrince83 replied to Merek's topic in Jedi Knight General Discussions
I think it will last until a new SW FPS with Lightsabers is released, that's if it's as good as JKA. -
Hello guys. How are you all doing? I'm SaberBlade83 and i i've been a big fan of the JK Series since the first JK game in 1997. I'm more of a novice at modding in JO/JKA, i like to alter or Create new NPCs, change the Player Animations, add/replace the Music and Sounds of the game and i also attempted to create new maps with JK Radiant but lost interest. I actually stopped playing Jedi Academy in 2009, but with the release of the source code i have come back to JKA.