Jump to content

GamingPrince83

Members
  • Posts

    141
  • Joined

  • Last visited

Everything posted by GamingPrince83

  1. It would be great if each Humanoid NPC had their own unique Animations, something i loved about Jedi Knight 1 is, no NPC moved like the other, they all had their own unique Animations, in JO/JKA all the Saber wielder move and fight the same and the same goes for the Blaster slingers.
  2. I have a question regarding the Npc files, is there anything special about your Npc files, because i replaced the Serenity Npc files with the default JKA ones and suddenly Jedi Academy can't find some of them. Is there a limit to the file size or to how many npcs can be loaded?
  3. How does a map mod work, from what i know, you need to decompile the bsp file to be able to open it with Radiant and i don't know how to do it.
  4. Would it be possible through coding, to make Npcs follow the bot routes from MP? I'm asking this question, because i like spawning Npcs and dueling them and there are some great MP Maps but they don't have waypoints, so Npcs can't chase you if your out of range or not in their line of sight..
  5. There seems to be a problem with EAX, when i turn it off there is no problem but when it's on, i have the same problem. http://youtu.be/BRiHcopsf5U
  6. Serenity937, there is still a glitch with the Strong Stance, take a look: http://youtu.be/MRS-w0ow4hY.
  7. I've tried Jedi Academy on both Windows 7 and 8 64-bit and it runs on both.
  8. I notice an issue with Npcs fighting each other and the strong saber stance, the npcs don't really swing at each other, they are just blocking the whole time and at 0:03 the strong stance makes a swing sound while in idle stance. https://www.youtube.com/watch?v=-sRYq-3ei68
  9. The Serenity Jedi Engine mod an Npc class called Class_Mando, it has a Jetpack and fights like Class_Bobafett but is killable.
  10. Could someone make a new Darth Malak Model. I remember the was one in Hapslash's void or on Lucasforum that was pretty much complete but was never released.
  11. It looks great. Are you going to include Kyle's DF2 ingame skin?
  12. In singleplayer, Npc's with Dual sabers or Staffs tend to switch to the fast stance during duels, the problem is the second blade is still on so it doesn't look right. I've tried to prevent this from happening by editing the .sab files but that doesn't work. Is there an other way to do it?
  13. Can someone make a mod for switching Npc heads in the .npc file. I'd like to replace some SP npcs but not all Models have animated lips.
  14. Story wise i still believe that Dark Forces 2 and Mots are the best, but JKA has the best Saber Gameplay and modability. I guess i would like a remake of DF2 with better Saber gameplay.
  15. I found these two commands "g_char_head_model, g_char_head_skin" while trying out the 0.8 version, it tried to use them but the game crashed!
  16. Hello guys, i'm trying to change the JKA and JO music to Kotor 1-2 music for private use, but the music play differently than in Kotor. In jka, while the battle music is playing it is interrupted by the interlude, this works well with the the OT music, but with the kotor music it doesn't sound right. So i'd like to change the dms.dat, that the music plays like in Kotor, where the interlude plays after a battle is over. Is there some kind of tutorial for the dms.dat?
  17. I replaced the model in the Bobafett.npc to one of neomarz's Mandalorian models, but the jetpack doesn't show and the flamethrower fires from the torso. I know it is possible to change the tag surface for both, but i've checked OpenJk but i can't find the code.
  18. I don't know if this is the right place to ask this question, but anyway. I'm looking for a newer and better Ben Kenobi model, i remember there was one at Hapslash's void, it was made by a modder called Darth Tempust, i tried googling it but i can't find it anywhere.
  19. I tried out your mod and it is great. Are going make it so we can switch the heads of Npcs? because that would be great.
  20. If it's single player, look for this in game/w_saber.cpp: float forcePushCone[NUM_FORCE_POWER_LEVELS] ={1.0f,//none1.0f,0.8f,0.6f <------------------- Change this one to -1.0f, this is how i did it in SP.
  21. If you have a copy of Windows XP, you can use a Virtual Machine Here is DF2 on Windows XP with VmWare Player: http://www.youtube.com/watch?v=Btbt0b6ZrmU
  22. My favourite memories are the intro in the Df2 Demo and also the demo level Fuel Station, I also enjoyed fighting the rancor in mots and the Levels on Dromund Kaas, i literally felt like i was on a planet that is strong in the force, the vornskrs. I could go on, but these are really my greatest memories.
  23. I think it will last until a new SW FPS with Lightsabers is released, that's if it's as good as JKA.
  24. Hello guys. I'm looking for JKA models, mods, skins etc., but apart from JKhub, JK3files and Moddb, i can't find any other websites with good content. Are there any other good JKA Modding websites?
×
×
  • Create New...