-
Posts
141 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by GamingPrince83
-
Where can I find the base JKA textures?
GamingPrince83 replied to OCD2's topic in Modding Assistance
Hi, which Assets.pk3 file did you check in? Because i found the textures your looking for in Assets1.pk3. -
Getting an NPC to use melee like a player does
GamingPrince83 replied to kibasennin's topic in Coding and Scripts
No the single player source code. You need some skills in programming to edit it. -
Getting an NPC to use melee like a player does
GamingPrince83 replied to kibasennin's topic in Coding and Scripts
Kyle_Boss style of Melee is hardcoded to his Npc class, you can only change that if you edit the source code. ? -
There are a lot of mods in the download section that give you more options, this is one of them, https://jkhub.org/files/file/1255-base-customisation-complete/ I don't know if other mods will work with KOTF though.
-
Jedi: Fallen Order
GamingPrince83 replied to General Howard's topic in Star Wars Franchise Discussions
I'm halfway through the game and so far i think it's a very good game. I think it's one of the best Star Wars games every. But i have to say that the Lightsaber combat is not as fun as in JO/JKA. -
The way to let npcs ride vehicle
GamingPrince83 replied to syainkn's topic in Jedi Knight General Discussions
This is how i did it. Spawn an Npc with a name, like this "NPC SPAWN JEDI 1", this "1" is the name. Then spawn a vehicle, then open the console and type "control 1", this gives you control over the NPC. Now you can control a vehicle, now open the console again and type "control" this will make you go back to the Player. -
Can somebody make a Mod which replaces all the sounds in Jedi Oucast and Jedi Academy with sounds effects from JK1?
-
- 7 comments
-
- JKHub Exclusive
- Menu Support
-
(and 6 more)
Tagged with:
-
OpenJO modding-->change Kyle's model for missions/cutscenes
GamingPrince83 replied to GPChannel's topic in Modding Assistance
I don't know if this will help, but in JKA this is the script used to change into the Hoth winter gear. //Generated by BehavEd rem ( "The beginning of the level." ); affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WINTER_GEAR", /*@BOOL_TYPES*/ "true" ); //(BHVDREM) set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "HOTH2_OBJ1" ); } -
I've converted music from Kotor/Kotor2 to Jedi Outcast/Academy, i'd like to post the mode on this site. I want to know if i can post it on this site or do i have to use an external link?
-
Jedi: Fallen Order
GamingPrince83 replied to General Howard's topic in Star Wars Franchise Discussions
It's OK. but i'd like to see some Lightsaber vs Lightsaber combat. -
- 10 comments
-
- team support
- npc support
-
(and 1 more)
Tagged with:
-
Are you using an OpenGL to Directx 9 converter?
-
I just discovered this on Youtube and wanted to share this, with all the OG Jedi Knight 1 fans. :-) https://www.youtube.com/watch?v=QpkwXWkcelk
-
There was one made for Jedi Outcast.
-
How to stop player from jumping out of vehicle?
GamingPrince83 replied to Droidy365's topic in Modding Assistance
Type "control + npc name" into the console. With this cheat you can jump without losing control of the NPC. I'm not sure if this will work with Vehicles. -
What colour would your lightsaber be if you were a Force wielder?
GamingPrince83 replied to MagSul's topic in Latest Poll
Green! Like Quigon, Yoda, Luke and Jolee Bindo! -
Force sound effects for Force Levels
GamingPrince83 replied to GPChannel's topic in Modding Assistance
It's possible with coding. if ( pull ) { cost = forcePowerNeeded[FP_PULL]; if ( !WP_ForcePowerUsable( self, FP_PULL, cost ) ) { return; } //make sure this plays and that you cannot press fire for about 200ms after this anim = BOTH_FORCEPULL; //soundIndex = G_SoundIndex( "sound/weapons/force/pull.wav" ); //G_SoundOnEnt(ent, CHAN_WEAPON, va("sound/weapons/sword/swing%d.wav", Q_irand(1, 4))); soundIndex = G_SoundIndex("sound/weapons/force/pull.wav"); hold = 200; } else { cost = forcePowerNeeded[FP_PUSH]; if ( !WP_ForcePowerUsable( self, FP_PUSH, cost ) ) { return; } //make sure this plays and that you cannot press fire for about 1 second after this anim = BOTH_FORCEPUSH; soundIndex = G_SoundIndex( "sound/weapons/force/push.wav" ); hold = 650; } This is the code for the Pull and Push sounds located in the file wp_saber.cpp in the SP code. -
NPC that always has saber on but never attacks
GamingPrince83 replied to Droidy365's topic in Modding Assistance
I don't know if this will help, but if you give the force-only cultists or the Kothos brothers lightsabers, they turn on the sabers against enemies but don't attack. -
Kyle with the help of a couple of Jedi Masters lost to Darth Caedus (Jacen Solo), so Luke takes it.
-
Dual Saber character switching to single saber style.
GamingPrince83 replied to Xioth's topic in Jedi Knight Tech Support
Other than coding, probably not. -
Dual Saber character switching to single saber style.
GamingPrince83 replied to Xioth's topic in Jedi Knight Tech Support
Sorry for not replying! I just checked again, i'm using a modified version of Jedi Academy Enhanced which i believe is based on OpenJK and the the dual wielder rarely switch to single.