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Circa

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Everything posted by Circa

  1. What are you using to check?
  2. New Lego Star Wars trailer. Looks like they're releasing a demo mission as well! Pretty cool. It'll be a big difference from the other Lego Star Wars, since they're using a lot of actual dialogue from the film. The previous games were just silent.
  3. Make sure they're all mono and 44.1khz. The errors in the console show which files have which issue. EDIT: case sensitivity doesn't matter ^
  4. Video from EA: https://youtu.be/yrIEW7woFFo Shows some very nice footage from an upcoming game by Visceral Games. Looks really good!
  5. Her appearance in SWTOR is much later, I believe. Hence the white hair. The brown hair is still legit.
  6. EA can't just take it and put a price tag on it though. They can only offer a deal, hope that it gets accepted, or demand that it be taken down or suffer lawsuits, etc. Also, just because it's free doesn't mean they can't do anything about it.
  7. Version 1.1

    786 downloads

    This is an entity mod of the academy1 map from single player to work better on multiplayer. If you've every played SP, you know that this map is used for all the scenes that take place in the academy. It was only meant for cutscenes, therefore has various NPCs. If you've ever tried playing it in multiplayer, those NPCs will still be there. The map is very simple and good for clan meetings or small dueling matches. I've edited out all the NPCs, so now you don't have to worry about killing them all before you begin dueling or whatever you're wanting to do. -=- Just remember that this is for MP, server side. You don't need it in your personal base folder, just on the server. Once you have it there, it will affect anyone that joins. They don't need to download anything. The magic of entity mods. I haven't tried it in SP yet, but I have a feeling it will still have the cutscene play but without NPCs, which could be a problem.
  8. Circa

    Mac client

    So for some reason this has been an issue with every recent build I've tried. I only use JA++ for when I join JA+ servers, so I load OpenJK and if I click Join on a JA+ server, it loads JA++ for me. But now I just crash when joining any JA+ server. This is for Mac. I'm using the most recent OpenJK build, which works fine without the JA++ client installed. I can join JA+ servers fine that way. Just not with the actual plugin. I get this error: GetGameAPI failed on uix86_64.dylib It's the most recent build of JA++ with nothing but the files from japp.jkhub.org. @@Raz0r @@redsaurus feel free to steam me if that's easier
  9. Since this will no doubt end in either a C&D from Disney OR a huge letdown to those following it, I'm not holding my breath here. What they should do, now that they have Valve on their side, is take their game to Disney/Lucasfilm, and pitch it to them. Ask for funding and endorsement to finish it properly.
  10. Files have to be ZIP files, that's why. I'll change it for you, but in the future, upload .zip files.
  11. JK:E has that ability. Jedi Academy: Enhanced Just keep in mind the mod is still in the alpha stage, so you might run into some bugs.
  12. Gonna need a lot more info than that. Give this a look: https://jkhub.org/tutorials/article/8-installing-a-mod/
  13. You'll need to find the original author of it. Pretty sure there's a Kaminoan model from MB2. Maybe it's the same.
  14. These are very similar: https://jkhub.org/files/file/1839-episode-3-blades/ But those in your screenshot have Dynamic Glow turned on and the cores are slightly thicker.
  15. If you port them, I can touch up some of the textures, so they're both better quality and allows you to upload them here.
  16. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Coding & Scripts forum.
  17. What about that makes it automatic? @@Wystan this a request or asking for help?
  18. I'd be fine with female reborns in JKE. But probably not the ones with the manly biceps. If those are fixed, then for sure.
  19. The arms are way too bulky for a female on the twin model and the new reborn. Not saying females can't be that bulky but it looks...wrong.
  20. Oh god. Haven't done that in years. Since I made these bad boys. I remember it being a pain sometimes though. Maybe send them my way anyway, just for safe keeping. I'm hoping someone becomes passionate about animating and can help us with more of these.
  21. Which is something I just requested be fixed in JK:E. The vanilla pistol animations desperately need work more than any, and these look amazing.
  22. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Coding & Scripts forum.
  23. Those screenshots aren't in JKA. They're in the modeling program that he used.
  24. Are we going to see a Phase I at some point @@AshuraDX?
  25. Circa

    Qui-Gon Jinn

    My point is that if you're going to port a model, make sure to contribute to the mod in more than just porting it. You'll earn more respect that way from the community. Obviously people will say this is the best Qui-Gon model we have now (which is great ) but you didn't technically make anything about it. Hopefully you get what I'm saying. Good job nonetheless.
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