Jump to content

SkullCruncher

Members
  • Content Count

    41
  • Joined

  • Last visited

Clan

Profile Information

  • Gender
    Male
  • Location
    Croatia
  • Modding Interests
    Mapper
    Scripter
    Shaders
    General Modding
  • Gaming Specialty
    Dueling
    Competitive Play
    Capture the Flag
    Siege
    Moviebattles 2
    FFA
    TFFA
    Singleplayer
  • Operating System
    Windows 7 Ultimate

Contact Methods

  • Steam
    http://steamcommunity.com/profiles/76561198052682340
  1. Seems like checking the "Toggle" box ON did the trick, along with a "Wait" of -1. Thank you very much Noodle and everyone else that gave me tips.
  2. Yep, tried. The door returns back normally as usual.
  3. So I've made a big ass door that I'd like to remain opened once used by trigger_once (not pressed as a button). I've been experimenting with "Delay" and "Wait" values, but it seems it won't do the trick, the door keeps closing. One other thing that I noticed is if you use trigger_once or trigger_multiple by pressing it to open a door with a Wait of 0, it stays opened or closed. It depends on how you press it. I wanted to do the same thing for non-button pressing trigger_once, but I guess that's not it. Suggestions/Examples?
  4. Hello, would someone know why does my map get the portals error? There isn't anything specific that I did in the map, simply normal mapping as usual and doesn't happen on other maps. It's a problem because it drains FPS so badly and the error prevents my portals from dividing the map rooms. ************ ERROR ************LoadPortals: couldn't read D:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base\maps\project1.prt I googled it but found no help about it.
  5. UPDATE: Problem is solved! Managed to get it work by help of Maui, looks like this script did the trick! affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "ride0" ) { move ( $tag( "ride0", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride1" ) { move ( $tag( "ride1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride2" ) { move ( $tag( "ride2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 ); } task ( "ride3" ) { move ( $tag( "ride3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride4" ) { move ( $tag( "ride4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } wait ( 3000.000 ); dowait ( "ride1" ); dowait ( "ride2" ); dowait ( "ride3" ); dowait ( "ride4" ); dowait ( "ride3" ); dowait ( "ride2" ); dowait ( "ride1" ); dowait ( "ride0" ); }
  6. I tried with [<expr>,<expr>] as well, still no luck. When I typed developer 1 and pressed the button, the platform moved outside of the map with huge speed, and in the console it said that 9 DEBUGS were fired at the same time, which is strange, it shouldn't have triggered/fired all entities in the script at once. Sure you could do a small .map so I could take a peak whenever you have time to make one, I'll just keep trying in meantime I guess.
  7. No the script doesn't have any subfolder so the path is correct. But the script that you posted, is it supposed to go like this? : affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel01" ) { move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel01" ); wait ( "travel01" ); } affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel02" ) { move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel02" ); wait ( "travel02" ); } etc.. (Sorry if I don't really follow, scripting is a very new field to me)
  8. This is the platform This is the switch This is the script
  9. Hello peeps, I've ran into a scripting area that I'm not really familiar with. Basically what I'm trying to do, is when a button is pressed so that a platform can move from it's starting point to first ref_tag, second ref_tag etc. until the last ref_tag. And after few seconds it would return back the same path following these reference_tags. I made a script myself but, something seems left out of a loop. My platform just makes a noise and doesn't move. affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){wait ( 1000.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );} wait ( 3000.000 ); affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram_start", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );}
  10. I think you'd need an actual mod for it, I'm not really sure if JKA's code allows it.
×
×
  • Create New...