Files posted by Circa
This is a reskin of DT85's Luke model to make it look like Luke from Return of the Jedi. This comes with the flap and non-flap version. The textures themselves were made by Graphicsgod from an old JK2 skin that I really liked, so I used them for my base, and reworked them a bit. Turned out alright. It comes with a hilt made by Khaliban.
There are 2 files in the ZIP. One is just the skin and saber with full MP support. The other is the skin with MP support and it replaces the default Luke in the game with this one. So if you hate the default Luke model as much as I do, that one's for you.
This also comes with brand new sounds taken straight from the official Star Wars sound board. I didn't replace every single one. Most of the grunts and stuff are still the same as the default Luke, but I added a bunch of taunts, gloats, and more from the movies.
Also, a high quality lightsaber activate sound to match the hilt to the one in ROTJ. No background noise!
I wasn't planning on releasing this on it's own since there's already Toshi's Luke model that's pretty much perfect (save for the hair).
It has team and NPC support:
npc spawn luke_rotj
@DT85 for the model. Toshi for the original head model and skin. Raven for the body model. Graphicsgod for the original textures. Khaliban for the hilt.
This mod replaces all of the levelshots in JK2 with identical, higher quality ones. The default levelshots were borderline puke-inducing quality for tiny screens. In this day in age, we have huge monitors with huge resolutions. These I made still aren't the best quality, but at least now you can tell what is in the pictures.
This mod removes all of the chat lines from bots. No more annoying and cheesy lines when you kill bots or when they get kills. I found it extremely annoying when playing with people and bots and it was extra work to differentiate between real people and bots. This removes that annoyance.
This will not work with any custom bots that you have in your base folder. This only works with the default bots that come with the game.
I know it's an extremely simple mod but it hadn't been done for JA yet and I've had this made for a long time for myself. I decided to share it.
This is a reskin of DT's ESB Luke model to make it look like Luke from A New Hope. This is version 2.1, as version 1 was made with Toshi's ROTJ model. I kept the poncho version that used Toshi's model because I know a lot of people liked that version. It also comes with a hilt. The original skin for the body was an old one made by Al McDonald. I edited it a little and made sure it looked good on this model.
It has team support and NPC support
npc spawn luke_anh
npc spawn luke_poncho
DT85 for the model. Toshi for the original head model and textures. Raven for the original body model. Al McDonald for the original body textures.
This is a script that zooms using the cg_fov command. Pretty simple and brings back a binocular function that was in JK2. It's especially helpful for taking good screenshots ingame.
This is based on another script made by [bDC]BountyJedi[JK] on JK3Files a long time ago. I changed it a little bit and explained how to use an autoexec.cfg to simplify use. I give credit to him for the idea.
This works for SP and MP. It should work for JK2, but I didn't test it.
This is a small collection of new fonts for the chat and various other areas of the game, such as the minimal hud and weapon selector. This is volume 2.
Fonts included in this pack:
They are a great way to spruce up the old game and give it a new look. Besides, the default chat font is awful.
Known Bugs: A couple alignment issues that are unavoidable as of now.
This is a simple mod that fixes the sounds for Hapslash's Obi-Wan model. A couple sounds were in the wrong format and gave an error every time it's loaded. This fixes those sounds and also replaces a few of the badly ripped sounds into clean ones. Some lines were replaced.
It's one of the most popular mods for JKA, so I figured this should be an official fix for all those people that use it.
You can download it by clicking below:
This mod removes the annoying green-blue shield/armor in Single Player.
Download version 2 of this mod here:
Description of this mod:
Turns all enemies into battle droids. (except sith, tuskens, noghri, ect...). This is version 1.0. Version 2.0 is called Prequel Conversion Mod and has a lot more changes to the game to make it feel like it's set during the prequel movies.
This mod fixes the broken water wake shader in multiplayer, when the player or NPC is standing in water. Normally the shader works in vanilla SP but not in MP, but this will make it work in both. A GIF and video are included to show the difference. Before it was just a static image which looked quite bad.
I actually made this back in 2016 but completely forgot to release it.
The file has to be loaded first, even before the assets, so do not rename it. This is why it has a 0 in the name. In addition, the shader itself can't be renamed either.
-===- Credits -===-
@AshuraDX for the assistance on this back in 2016. ♥️
-===- Installation -===-
PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
Mac: Place in Applications/Jedi Academy/base folder
This is a simple skin that adds to the Jaden Human Male outfit choices. I got the basic concept from a drawing I saw on some site I now forget the name of. I thought it looked cool, so I attempted to skin it. This file also adds 1 head and overwrites another. The added one is an edited version of the blonde head to make it have brown hair. The one that overwrites simply makes the "brown" haired head and actually makes it brown. If you look at the default hair closely, it is a purple-ish brown and looks really un-natural.
This mod replaces the 3 main saber stances ingame to 3 new ones.
Medium (Yellow): Main saber stance inspired by the KOTOR games.
Fast (Blue): Based on Anakin's blocking stance from Episode III the game.
Strong (Red): This stance was already in game as part of an animation when you fight Rosh in SP.
This is basically just OpenJK but with a few little features that I really wanted for my server. I wanted to have a basejka server with OpenJK's bug fixes and security, but also a few extra things that the OpenJK devs didn't think were fit to include in the master repository. Nothing changes the gameplay, these are just nice little features for a server to have, if you're not using a mod like JA+ or something.
Here's a list of all the features thus far:
----1.00----• All taunts are available in all game modes (meditate, gloat, flourish, etc)• Private duels now start with full health and shield, and can be changed via new cvars (g_duelStartHealth and g_duelStartArmor) - default is 100/25• Results of a private duel are displayed to all, with the remaining health of the winning player----1.01----• Added a cvar to toggle idle animations (personal annoyance of mine) - g_useIdleAnims 0----1.02----• restored the ability to use map glitches via dmflags 520----1.03----• Cheats are now toggled via rcon, enabling the use for anyone on the server - /rcon sv_cheats 1
All features of the master OpenJK repo are included in this as of this writing. If you want to compile the latest version of this and the most recent OpenJK commits, I will try my best to keep it fairly in sync with it.
This is also Linux only for now. If someone wants it for Windows or Mac, let me know. This is server-side only though, keep in mind.
If you want to test it out first, my clan's server runs it at /connect so.jk3.in
-===- Installation -===-
If you are running an OpenJK server (recommended), put the .so file in the base folder of your server, and run the new openjkded file like you normally would. If its a basejka server, same thing but run the new openjkded file instead of jampded file you used to.
This is a combination of the original model ported from KOTOR, mixed with parts from the default human female model in Jedi Academy. I also gave the textures a pretty hefty touch-up. They are much better quality now.
Use Plasma's lightsaber hilt collection mod for Bastila's saber to work properly with her NPC or use 'saber saber_bastila' in SP or 'saber1 saber_bastila' in MP
NPC support: /npc spawn bastila /playermodel bastila Bot Support with custom quotes Team Support SP Menu support Custom sounds straight from KOTOR All credit to Bioware for original model, textures, and sounds and creating many of my favorite characters in Star Wars, including Bastila.