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Circa

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Everything posted by Circa

  1. Welcome. You can search for you mods here: http://mrwonko.de/jk3files/search.html And link to them for us to upload, or you can download them and upload them here, if you'd like.
  2. Decided to let you try to make it anyways. I always like to see people learn modding more than just asking for someone to do it. Nice job.
  3. Well, when you made your previous thread, you didn't reply. We can't help you if you don't work with us to resolve the issue. The last question that @@Caelum asked you is if you used a download accelerator. I'm assuming that would also mean a download manager, so the answer to that is yes, according to your post.
  4. Oh. Just noticed what this was. I already gave that pack SP support years ago. But nice work regardless.
  5. Best guess, there's a file that isn't a JPEG that should be.
  6. Yet another? What has been a clone of those games, other than their sequels?
  7. .skin files are just text files. You can use Wordpad or Notepad on Windows.
  8. Where did that head come from? The hair looks too blonde, imo btw.
  9. Was thinking about that as well. The whole JK2 version situation is a conundrum indeed. The community is split. If you don't have the same version as a server, you can't join it without JK2MV. That may be something I'll have to clarify when listing them. The 1.04 (or 1.05 for Mac) patch is essential for SP, but any new player should probably use JK2MV if they plan on playing any MP. Otherwise they'll be trying to join servers all day getting the protocol error and getting lucky when they find the version they're using, which is most likely 1.04/05 from Steam. But yes, JK2MV will be in there.
  10. Yes, he could still get in trouble, however, the staff could get in more trouble for allowing it on our website. Link removed. Topic closed. Sun shining. Birds chirping. Have a good day.
  11. Right. I don't plan on listing a bunch of random mods that people post here. I just wanted to know what people thought as "essential" I suppose we could call it a "getting started" list or JKHub Starter Pack or something along those lines.
  12. I was actually expecting either that, or that bug where Rosh jumps over and randomly dies. Both would be funny, but I definitely saw it coming.
  13. I couldn't find this posted anywhere here yet, which surprised me. Someone got JKA to work with the Oculus Rift, and it looks really freakin cool. This was made in March last year.
  14. You didn't change anything. PlayerTeam is still set to neutral.
  15. It's because their team is set to TEAM_NEUTRAL so they have nothing to do. I think the devs intended on that team to walk around naturally but never happened. You can fix it by changing the team to TEAM_PLAYER if you want them to follow you and be your ally, or TEAM_ENEMY if you wan them to be an enemy, or TEAM_FREE if you want them to attack anyone. Or you can ask Ashura to change it in his mod and release an update.
  16. Okay, so the files are WAV which should be fine, BUT the pain sounds all have a _1 at the end of them. They should just be pain25, pain50, pain75, pain100. And then for the taunt, it works fine in MP, but in SP you probably need 3 taunts for it to work properly. I just tried duplicating the taunt you have there 3 times, and then renaming them to taunt1.wav, taunt2.wav, taunt3.wav. After that it should work. If not, the taunts may need to be mp3s.
  17. Well if they weren't in the right format or sample rate, it would give you an error. The easiest way to check sample rate and format and all that is to download Audacity, open the file, and it should show at the bottom left what the rate is. And then on the left of the track itself will tell you if it's mono or stereo. You'd be able to tell if it was stereo if it has 2 tracks, rather than one. But I don't think that's the issue, since there's no error. Post your pk3 and I'll take a look.
  18. Do you get any errors in-game when you try to use the model? Either as the player or as an NPC?
  19. Interesting. Looks good from the screenshots. This will no doubt be compared to UltimateWeapons' impact effects.
  20. Well, the sound files themselves need to be have specific names, like the ones in the assets. For example, pain75.mp3 plays when the player or NPC reaches 75% health. jump1.mp3 is the sound when the NPC or player jumps. So on and so forth. They also need to be in 44.1 khz, mono, and either mp3 or wav.
  21. Never ever edit the asset files! Those are required for the game to run and you never want to risk screwing it up, or else you'll have to reinstall. Any mod that you make should be it's own pk3, or in this case, edit the Spongebob pk3. For NPC help, check out this tutorial for the basics, since you just used NPC tool, this may explain things for you so you understand (I recommend staying away from NPC Tool, its simple enough without a tool) [sharedmedia=tutorials:tutorials:146] With that said, the sounds go in the sounds/chars/ folder. So in the pk3, if there isn't a sounds folder, create one in the same location as it should be in the assets. You just need to line up the folders with the ones in the assets.
  22. There are multiple subforums for certain topics. Hovering your mouse over each section gives a description for what topics are appropriate for it. Should be common sense. Welcome!
  23. You can bolt a weapon to the r_hand tag. If you go to the left panel and go to tags, find r_hand and right click, then go to "bolt model to tag" or something similar. Then go to the weapons2 folder in your base (where your player models are for ModView) and select the .glm for the weapon you want. Could be blaster or saber or whatever.
  24. Kotaku sums up my thoughts: http://kotaku.com/fans-begin-project-to-remake-star-wars-kotor-with-mode-1759247436
  25. srsly [red]Various posts hidden to prevent further derailing and drama.[/red] Keep the thread on track.
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