The Punisher Posted January 5, 2017 Posted January 5, 2017 When you want to weight something 100% to one bone it is literally a case of a few clicks. I'm not on my PC atm so can't see what a vehicle .glm's main bone is, but let's say it is called "body". 1. Import template vehicle .glm.2. Delete any surfaces you don't need (you may want to do this at the end instead if there are tags - surfaces that begins with * - that are parented to the surfaces you want to delete, so you can reparent the tags to your new model surfaces instead before deleting the unneeded surfaces)3. Import new vehicle .obj4. Parent it into the .glm hierarchy (typically under stupidtriangle, but can vary) in the Object tab.5. In the Object Data tab (separate to the Object tab), scroll down to the Vertex Groups.6. Click the + sign to add a new bone to the vertex groups.7. Double-click the new bone that appears and rename it to the main bone you want to weigh the mesh to (e.g. body or whatever it is)8. Enter Edit Mode. Select all the mesh.9. Under Vertex Groups, make sure the bar at the bottom is set to 1.0 (which means you're going to give it 100% weight) and then click Assign.10. This adds 100% weight to the entire selected mesh.11. Go to Modifiers. Add an 'Armature'. Make sure this armature is set to the skeleton_root of the .glm but do not click Apply.12. If your new mesh is over 1000 verts (or, tbh, anywhere over 700) you should separate it into separate meshes. You won't need to reweigh them as they will retain their weights. That's just me running off the top of my head, may have forgotten some steps but I think that covers it. You can find tutorials or posts I've made before in the Modding Assistance subforum that cover import/export/kitbashing in Blender for more details. Thanks @@Kualan! Your instructions are always simple and to the point! Wish there more small and simple of tutorials like yours (to accomplish more specific tasks). Penekowski and TheWhitePhoenix like this
ShenLong Kazama Posted January 10, 2017 Posted January 10, 2017 @@Kualan I found a AT-ACT model which seems to be rigged already and has animations, would that be convertible for me? http://www.turbosquid.com/FullPreview/Index.cfm/ID/1106376
JAWSFreelao Posted January 10, 2017 Posted January 10, 2017 Dude Kualan, Jeff, and Ashura are the coolest dudes I've met here. Very generous with their time and polite. Dude Kualan, Jeff, and Ashura are the coolest dudes I've met here. Very generous with their time and polite. DisneyOnAcid and ZanderNao like this
ShenLong Kazama Posted January 10, 2017 Posted January 10, 2017 @@Kualan Well i don't how to use the animations for a skeleton, so i try using the AT-AT skeleton. Somehow only leg21 and leg22 have a weighting problem, any suggestions? Noodle likes this
Kualan Posted January 14, 2017 Author Posted January 14, 2017 @@Kualan Well i don't how to use the animations for a skeleton, so i try using the AT-AT skeleton. Somehow only leg21 and leg22 have a weighting problem, any suggestions? The solution is in the error message - it says there are unweighted vertices, so you need to find where these are and apply weights to them otherwise it will not export.
ShenLong Kazama Posted January 14, 2017 Posted January 14, 2017 The solution is in the error message - it says there are unweighted vertices, so you need to find where these are and apply weights to them otherwise it will not export. The bigger issue is the amount of vertexes though, over 10k is a bit troublesome.
swegmaster Posted January 14, 2017 Posted January 14, 2017 Is that the EA Battlefront AT-ACT, SLK? If so, plz no port, EA Battlefront full ports are illegal.
ShenLong Kazama Posted January 14, 2017 Posted January 14, 2017 Is that the EA Battlefront AT-ACT, SLK? If so, plz no port, EA Battlefront full ports are illegal. One was a port, but the other one is a raw model i found. But the latter has 60k verts, the former has 7k verts.
Kualan Posted January 18, 2017 Author Posted January 18, 2017 So I hear we're still missing someone from the main cast of Rebels... Xioth, KyleKatarn1995, Delmi and 18 others like this
dark_apprentice Posted January 18, 2017 Posted January 18, 2017 Don't know how you made him (specially the helmet and the head), but it's amazing
GPChannel Posted January 18, 2017 Posted January 18, 2017 Kualan please can you do a rebel soldier from episode 7? LucyTheAlien likes this
Seven Posted January 18, 2017 Posted January 18, 2017 Don't know how you made him (specially the helmet and the head), but it's amazingIt's from the new phone game, Force Arena. Some models got ripped today dark_apprentice likes this
Barricade24 Posted January 18, 2017 Posted January 18, 2017 It's from the new phone game, Force Arena. Some models got ripped todayNot sure why, but that head really does look like it would fit in JKA perfectly. Kualan likes this
Kualan Posted January 18, 2017 Author Posted January 18, 2017 Not sure why, but that head really does look like it would fit in JKA perfectly. Yeah, the art style is very JKA-compatible, it's great. Barricade24 likes this
Tompa9 Posted January 18, 2017 Posted January 18, 2017 Great as always Kua! Continue with improving SW Rebels character roster
Barricade24 Posted January 19, 2017 Posted January 19, 2017 You think the Force Arena Krennic head will look better than the EA one? Just checked, they have a Tarkin head as well... Kualan likes this
swegmaster Posted January 19, 2017 Posted January 19, 2017 Force Arena seems to have o'plenty of heads that look JKA model style friendly, aside from apparently being an actually good Star-Wars game, something Dice or EA can't seem to deliver LOL
Xioth Posted January 19, 2017 Posted January 19, 2017 So I hear we're still missing someone from the main cast of Rebels... There hasn't been a season 3 Ezra done yet, or an Ahsoka Tano done. But this is really good.
Seven Posted January 19, 2017 Posted January 19, 2017 Once I stop sucking at windows I want to get this jka friendly Omega, Penekowski, z3filus and 7 others like this
Shenghai Posted January 19, 2017 Posted January 19, 2017 Once I stop sucking at windows I want to get this jka friendly These models are all really good, especially considering they're from a mobile game. Good Luck, Cassian would be a great addition. I was trying to do the Sabine one, but I have no idea what I'm doing. I'll figure out in time though, unless someone beats me to it. (and maybe even if someone does) General Howard and ZanderNao like this
ZanderNao Posted January 19, 2017 Posted January 19, 2017 These models are all really good, especially considering they're from a mobile game. Good Luck, Cassian would be a great addition. I was trying to do the Sabine one, but I have no idea what I'm doing. I'll figure out in time though, unless someone beats me to it. (and maybe even if someone does)That's a really good attitude, and I wish you luck! Shenghai likes this
Noodle Posted January 19, 2017 Posted January 19, 2017 So I hear we're still missing someone from the main cast of Rebels... Those sideburns were made for lovin' Shenghai and JAWSFreelao like this
Revan9190 Posted January 20, 2017 Posted January 20, 2017 I...I think my eyes just exploded from awesomeness. I really want that Agent Kallus.
LucyTheAlien Posted January 20, 2017 Posted January 20, 2017 Kualan please can you do a rebel soldier from episode 7? Yes and as an optional replacement for the Rebel NPC pls GPChannel likes this
Kualan Posted January 20, 2017 Author Posted January 20, 2017 Got Kallus' gun set up as a custom blaster - just working on getting a staff weapon variant too now. Jeff, Delmi and Shenghai like this
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