Psyk0Sith Posted February 28, 2014 Posted February 28, 2014 Been working on a fat civilian head variant (the body will be Rax, with some color changes as you can see below), i'll dump more screens as i go. Smoo, Stoiss, Kualan and 15 others like this
minilogoguy18 Posted February 28, 2014 Posted February 28, 2014 Psyk0Sith, Tempust85, Numfast and 3 others like this
Circa Posted February 28, 2014 Posted February 28, 2014 Ha! That's awesome. Nice work. Tempust85 likes this
Tempust85 Posted February 28, 2014 Posted February 28, 2014 I'd love a face tutorial from you, those are awesome. Psyk0Sith and Bek like this
MoonDog Posted February 28, 2014 Posted February 28, 2014 Nice nice. Im sort of reminded of Paul Teutul. z3filus likes this
Archangel35757 Posted February 28, 2014 Posted February 28, 2014 Are different eye & hair colors in your plans? Too bad the engine can't spawn with randomized-attributes for characters.
Psyk0Sith Posted February 28, 2014 Author Posted February 28, 2014 Yeah different eye colors is already done, some hair too. Lol Moondog: it's the handlebar!
NumberWan Posted February 28, 2014 Posted February 28, 2014 Are different eye & hair colors in your plans? Too bad the engine can't spawn with randomized-attributes for characters.Actually it is possible to make so that an NPC would have a different colour in clothes and different skins every time you replay the level.
minilogoguy18 Posted March 1, 2014 Posted March 1, 2014 It's crazy how much could be done with just 1 base model in the right persons hands.
Psyk0Sith Posted March 1, 2014 Author Posted March 1, 2014 Well the head is a new mesh since i made a high poly sculpt.
Psyk0Sith Posted March 1, 2014 Author Posted March 1, 2014 I'd love a face tutorial from you, those are awesome. If you mean texture wise, then my approach is a mix of baking and painting. I've done a lot of texturing with that approach:http://www.bobotheseal.com/Skinning_mini-tutorial_01.htm Where i'd bake down an AO from a low poly model and use dodge and burn to create the forms of the subject. Anatomy knowledge plays a key role here. The drawback to that method is the lack of color variation and since humans don't have weird alien patterns on their face it's difficult to use overlays and get away with it. Human skin has a ton of variation depending on the face area, age of subject, ethnicity etc. To fix that problem you introduce a color layer such as this: http://www.pig-brain.com/tutorials/tut01-01/ Also you should never shade your skin with black, you get rid of that by coloring the AO (and never use black when painting), If you keep it black you get a weird looking dirty skin instead of a shaded skin color. So basically what i'm doing is breaking down the whole thing into 3 steps (which can be applied to pretty much anything art related) shape (that's the modeling part) then forms (dodge n burn and AO) finally details: skin color, beard, veins, freckles, moles, zits whatever. I hope that made sense. Archangel35757 and Tempust85 like this
Futuza Posted March 3, 2014 Posted March 3, 2014 Impressive. Most impressive.Seriously though, that looks pretty legit. will probably download.
ZanderNao Posted March 6, 2014 Posted March 6, 2014 The diversity is really appreciated! The detailing is exquisite as well.
Psyk0Sith Posted March 11, 2014 Author Posted March 11, 2014 Got the bastard in-game with old guy version and clothing randomness. Langerd, Corto, Kualan and 11 others like this
Kualan Posted March 11, 2014 Posted March 11, 2014 Dayum! I hoped to go through life without ever saying this but...that fat old man looks nice! Barricade24 and Jeff like this
Psyk0Sith Posted March 28, 2014 Author Posted March 28, 2014 Now includes young version. Boothand, Tempust85, Langerd and 3 others like this
ZanderNao Posted March 28, 2014 Posted March 28, 2014 Simply outstanding work... It's amazing to see them in game. Your attention to detail is exquisite and it is really nice seeing how much can be maintained in the game engine.Some of those variations are starting to remind me a bit of Merillion Tarko from Force Unleashed 2. It amuses me.
Jeff Posted March 28, 2014 Posted March 28, 2014 Simply outstanding work... It's amazing to see them in game. Your attention to detail is exquisite and it is really nice seeing how much can be maintained in the game engine. Some of those variations are starting to remind me a bit of Merillion Tarko from Force Unleashed 2. It amuses me. I guess Merillion has been hanging out with Dexter Jetser a little too much.
Corto Posted March 28, 2014 Posted March 28, 2014 Got the bastard in-game with old guy version and clothing randomness. The second from the left is actually Jeremy Clarkson from Top Gear. Xycaleth and Omicron like this
Psyk0Sith Posted March 28, 2014 Author Posted March 28, 2014 Lol, any likeness to individuals, living, dead or fictional is purely coincidental. XD
Tempust85 Posted March 28, 2014 Posted March 28, 2014 Suuuuuuuuuure. We know what kind of references you have now. Psyk0Sith likes this
Corto Posted March 29, 2014 Posted March 29, 2014 I don't know who of you watch that show, but Jeremy would say "The likeness is astounding!" Tempust85 and Omicron like this
Asgarath83 Posted December 9, 2014 Posted December 9, 2014 Psyko, it's wonderful! host it when is completed! Please!! O.o
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