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[Request] Barabel


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So I really want to play as a Barabel.  Barabels are very prominent across star wars history.  I have some bad attempts at models for barabels.  They dont have skeletons in them.  I hope someone can help.

 

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Arn't you registered on the JEDI forum? There's a player on there named Voth who played a Barabel (he doesn't really play anymore unfortunately.) you could try PMing him to see if you could borrow the model.

I have that model.  I would like it updated a bit.  I want to use the head from the updated trandoshan head and have a different torso then the jedi torso

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  • 3 months later...

So is anyone willing to attach skeletons for these models, it would be really cool and I think Barabels will really add to the game.  Saba Sebatyne has to be one of the best Jedi ever how could we not have her in the game

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I would be happy to do it for you, but I'm still learning the game of rigging models and getting them into JKA I'm afraid. When @@minilogoguy18 has the time spare to finish his tutorial series on that I'm sure there will be a fair few folks who will have the know-how to help you out with it. 

Fair warning, it could be a bit of a wait though, since with the holiday season in full swing folks are going to have less and less free time until the new year.

Jrue likes this
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I'm going to try to come back to this sometime but it may be after the holidays, although I don't celebrate them just the living situation may be to where I'm not living with so many people making recording in peace possible and less awkward.

 

Had a pretty rough patch in my life over the past few months so I kinda had to put everything on hold.

Archangel35757, Circa and Jrue like this
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I'm going to try to come back to this sometime but it may be after the holidays, although I don't celebrate them just the living situation may be to where I'm not living with so many people making recording in peace possible and less awkward.

 

Had a pretty rough patch in my life over the past few months so I kinda had to put everything on hold.

It's all good man. Real life matters most. I look forward to the next videos.

 

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mmm, i am rigged  dozens of models of Legacy of Kain monsters, i can do the barabel with 3d studio max  after i end my MD3 models. :) I love the race of barabel too. I am a fan of shadow of empire, and luke was captured by one of barabel bounty hunter of xizor. :)

That would be awesome.  Let me know when you get done working on your MD3 models and I can send you over what models I have of Barabels  

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That would be awesome.  Let me know when you get done working on your MD3 models and I can send you over what models I have of Barabels  

well, i need to end the map object by games of soul reaver, soul reaver 2, blood omen 2 (only glyph mechanism) and legacy of kain defiance, but after i am free and for my mod i need to do only the effects and some edit code for SP, after i can start with the Kain tales for make an amatorial The Dark prophecy with JA engine, a cutted game of eidos interactive. well well, okay, i think i need some week, i advise you when i end. I am also a science fiction writer and i love the design of barabel model, i have a race of reptilians on my planets (half men, half crocodiles ) and can be useful for make a concept of they. Your model have also textured and uvmapping and need only the rig for the skeleton right? Because i not know how to make uvmapping and textures, i am not so expert, but i am a good rigger, i used ja humanoid skeleton for animate non humanoid monster of legacy of kain with nice results.

is strange, but is possible to do. :)

So rig a barabel should be relative easy, i think is not more difficult of make a rig for a model like desann. I know also how to make a little movement of the tail.

Jrue likes this
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well, i need to end the map object by games of soul reaver, soul reaver 2, blood omen 2 (only glyph mechanism) and legacy of kain defiance, but after i am free and for my mod i need to do only the effects and some edit code for SP, after i can start with the Kain tales for make an amatorial The Dark prophecy with JA engine, a cutted game of eidos interactive. well well, okay, i think i need some week, i advise you when i end. I am also a science fiction writer and i love the design of barabel model, i have a race of reptilians on my planets (half men, half crocodiles ) and can be useful for make a concept of they. Your model have also textured and uvmapping and need only the rig for the skeleton right? Because i not know how to make uvmapping and textures, i am not so expert, but i am a good rigger, i used ja humanoid skeleton for animate non humanoid monster of legacy of kain with nice results.

is strange, but is possible to do. :)

So rig a barabel should be relative easy, i think is not more difficult of make a rig for a model like desann. I know also how to make a little movement of the tail.

I believe I only need the skeleton

Asgarath83 likes this
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I have the JA Skeleton in my 3d max, so is not a problem i need just the model for working. GLM format, if is possible, i import better wwith glm, 3ds, and 3ds, also obj, but i fear thatin obj make me all mesh like a unique part and so detaching without knowing rthe material is a problem. the model is capped or need also the capping? :) it's in root pose? 

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I have the JA Skeleton in my 3d max, so is not a problem i need just the model for working. GLM format, if is possible, i import better wwith glm, 3ds, and 3ds, also obj, but i fear thatin obj make me all mesh like a unique part and so detaching without knowing rthe material is a problem. the model is capped or need also the capping? :) it's in root pose? 

I can more than likely get into glm or 3ds no problem

oh dear god...

I should really work at my assignment but... mudbox :|

TRKaih9.png

That is a very good head, I was just using the reskined trandoshan head, but that is sooo much better

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