OCD2 Posted November 11, 2022 Author Posted November 11, 2022 Its been a short while since I updated this, and yes indead, this map is still progressing! Im working on textures, and switching some of the pathways around in this map still, though im hoping its not too far off from some sort of release. I have also been working on modelling, and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs. Another location that im working on is the Fortress Inquisitorus from Kenobi. A few of the points of interest in progress: Of course, the jedi tomb. Interrogation room. Torture chamber, with an overhead observation area - something I thought Palpatine would want. (Also, has a data collecting/monitoring center) I built a waterway that will span across two areas of the map. It has a breakable window, that floods the tunnel and pushes players into the sea. There are two access areas the players can swim to, or fight it out in the water. Also have windowed observation rooms where other players will be able to see/watch from inside the fortress. Also have other areas underway - most any archetecture they depicted in the show, like the great hall, the conference room and etc. and more. Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare. Hopefully ill release a few fun things before the end of the year! Cor, PreFXDesigns, DarthValeria and 10 others like this
OCD2 Posted February 7, 2023 Author Posted February 7, 2023 Some cockpit details. DarthValeria, BlindDaThief, Lancelot and 9 others like this
DarthValeria Posted February 16, 2023 Posted February 16, 2023 On 2/7/2023 at 8:04 PM, OCD2 said: Some cockpit details. I can't wait to play this map in Movie Battles BlindDaThief likes this
OCD2 Posted February 17, 2023 Author Posted February 17, 2023 ZelZel, DarthValeria, BlindDaThief and 2 others like this
BlindDaThief Posted February 17, 2023 Posted February 17, 2023 Looking so good! OCD2 and DarthValeria like this
OCD2 Posted March 24, 2023 Author Posted March 24, 2023 Long time coming, with help from Noodle the base form of the second droid has entered the engine! More soon (with luck!) Lazarus, Noodle, Cor and 5 others like this
OCD2 Posted April 4, 2023 Author Posted April 4, 2023 First rough texture bake. Map in flux with shaders. scp_chaos1, Lancelot, Padawan1138 and 4 others like this
OCD2 Posted April 4, 2023 Author Posted April 4, 2023 A bit redundant, but a closer photo of the droid so far, with some minor improvements. Noodle, Padawan1138, ZelZel and 2 others like this
OCD2 Posted April 5, 2023 Author Posted April 5, 2023 Srethem, Jeff, Padawan1138 and 3 others like this
OCD2 Posted April 7, 2023 Author Posted April 7, 2023 Thanks to some Noodle magic, the second droid is playable! Needs some texture work and tweaking but exciting time for this big - little mod! mjt, Torki, scp_chaos1 and 5 others like this
OCD2 Posted April 10, 2023 Author Posted April 10, 2023 Unrelated droid model project. scp_chaos1, BlindDaThief, Srethem and 4 others like this
OCD2 Posted April 11, 2023 Author Posted April 11, 2023 Xian the twilek mercenary's throwing knives. BlindDaThief, DarthValeria, Jeff and 2 others like this
BlindDaThief Posted April 11, 2023 Posted April 11, 2023 Duuuude! I wish I knew how to make things like this. Lancelot likes this
OCD2 Posted April 11, 2023 Author Posted April 11, 2023 22 minutes ago, BlindDaThief said: Duuuude! I wish I knew how to make things like this. You can! Just start practicing, people are willing to help if you put in the effort. Lazarus, scp_chaos1, BlindDaThief and 1 other like this
Lancelot Posted April 11, 2023 Posted April 11, 2023 @BlindDaThief I agree with OCD2. Get the tools and start making things. And don't be afraid if things don't look perfect. But with each project comes a new practice. Take each of them and grow. Who knows, maybe you could be our next big mapper! scp_chaos1 and OCD2 like this
BlindDaThief Posted April 12, 2023 Posted April 12, 2023 I actually love mapping and skinning but I need like a formal class in blender or GTK or something haha... maybe if there is a manual haha no no. I'm getting there! Love the support in this community OCD2 likes this
OCD2 Posted April 23, 2023 Author Posted April 23, 2023 Custom chairs, new grating, and more. One more detail pass, before retexturing. BlindDaThief, Cor, Lazarus and 7 others like this
OCD2 Posted May 19, 2023 Author Posted May 19, 2023 Finishing up a "prisoner records" room. And testing shaders on the droid. scp_chaos1, DarthValeria, Jeff and 4 others like this
OCD2 Posted July 7, 2023 Author Posted July 7, 2023 Still slow progressing... Texture and shader upgrades begun, more refined geometry and mostly complete team objective based experience ready for movie battles 2. Just the main halls and crawlspace shown here, in the midst of improving textures (still improving!) and trying to get to the finish line. BlindDaThief, GamerRedNeck, scp_chaos1 and 5 others like this
BlindDaThief Posted July 7, 2023 Posted July 7, 2023 You call it slow... I call it q u a l i t y mjt likes this
OCD2 Posted July 14, 2023 Author Posted July 14, 2023 Recessed light bulb panel, replacing the flat placeholder texture. Cor, mjt, Lancelot and 5 others like this
OCD2 Posted July 20, 2023 Author Posted July 20, 2023 Needed a breather from the transport map. Took first baby steps on the shadow council meeting chambers. BlindDaThief, DarthValeria, ZelZel and 1 other like this
Torki Posted July 21, 2023 Posted July 21, 2023 On 11/11/2022 at 8:47 PM, OCD2 said: Spoiler Its been a short while since I updated this, and yes indead, this map is still progressing! Im working on textures, and switching some of the pathways around in this map still, though im hoping its not too far off from some sort of release. I have also been working on modelling, and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs. Another location that im working on is the Fortress Inquisitorus from Kenobi. A few of the points of interest in progress: Of course, the jedi tomb. Interrogation room. Torture chamber, with an overhead observation area - something I thought Palpatine would want. (Also, has a data collecting/monitoring center) I built a waterway that will span across two areas of the map. It has a breakable window, that floods the tunnel and pushes players into the sea. There are two access areas the players can swim to, or fight it out in the water. Also have windowed observation rooms where other players will be able to see/watch from inside the fortress. Also have other areas underway - most any archetecture they depicted in the show, like the great hall, the conference room and etc. and more. Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare. Hopefully ill release a few fun things before the end of the year! Just wondering, hows that inquisitorus going? Or it's just a work from time to time project? Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks PierceDoughty likes this
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