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Everything posted by OCD2

  1. Still ploding along - droid model updates going on, as well as prep for a good retexturing.
  2. Its a from time to time project - mostly just experimental rooms, connected by a long hallway at the moment. I want to attempt the open air pyramidal hanger as the starting spawn, then connect and detail the rooms with some different hallway structures and layouts. I booted the map up a few weeks ago, but did not make too many forward moves..
  3. Needed a breather from the transport map. Took first baby steps on the shadow council meeting chambers.
  4. Recessed light bulb panel, replacing the flat placeholder texture.
  5. So close to having the mandalorian Prison ship map done! Trying to focus my free time on completing the map - Would anyone be willing to create/kitbash this character? He is essential to the map, as an NPC that is freed and escorted from the ship. I would try, though that takes away from my time working on the map, and hence delays the release further... Many thanks for considering! https://starwars.fandom.com/wiki/Qin
  6. OCD2

    Hand-Shaped Terrain

    What program are you using? The NetRadiantCustom shortcut to clip geometry is really easy - just hold CTRL and LEFT click to set Point 1. Then move your cursor to where you want to second point to create a line to "cut" the brush. Hitting enter will cut the piece away, holding CTRL and then enter will keep both. Those are the basics that should get you cutting!
  7. Still slow progressing... Texture and shader upgrades begun, more refined geometry and mostly complete team objective based experience ready for movie battles 2. Just the main halls and crawlspace shown here, in the midst of improving textures (still improving!) and trying to get to the finish line.
  8. Finishing up a "prisoner records" room. And testing shaders on the droid.
  9. Custom chairs, new grating, and more. One more detail pass, before retexturing.
  10. You can! Just start practicing, people are willing to help if you put in the effort.
  11. Thanks to some Noodle magic, the second droid is playable! Needs some texture work and tweaking but exciting time for this big - little mod!
  12. A bit redundant, but a closer photo of the droid so far, with some minor improvements.
  13. Long time coming, with help from Noodle the base form of the second droid has entered the engine! More soon (with luck!)
  14. OCD2

    Sio Bibble

    This can only mean one thing - download
  15. Nice, one of the three wise men for christmas!
  16. Its been a short while since I updated this, and yes indead, this map is still progressing! Im working on textures, and switching some of the pathways around in this map still, though im hoping its not too far off from some sort of release. I have also been working on modelling, and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs. Another location that im working on is the Fortress Inquisitorus from Kenobi. A few of the points of interest in progress: Of course, the jedi tomb. Interrogation room. Torture chamber, with an overhead observation area - something I thought Palpatine would want. (Also, has a data collecting/monitoring center) I built a waterway that will span across two areas of the map. It has a breakable window, that floods the tunnel and pushes players into the sea. There are two access areas the players can swim to, or fight it out in the water. Also have windowed observation rooms where other players will be able to see/watch from inside the fortress. Also have other areas underway - most any archetecture they depicted in the show, like the great hall, the conference room and etc. and more. Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare. Hopefully ill release a few fun things before the end of the year!
  17. Cool! I was thinking about this one, and the imperial jailer too!. Nice work!
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