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Work in progress: New Republic Prison Ship from The Mandalorian


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Posted

Its been a short while since I updated this,  and yes indead, this map is still progressing!

Im working on textures, and switching some of the pathways around  in this map still,  though im hoping its not too far off from some sort of release.   

I have also been working on modelling,  and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs.

Another location that im working on is the Fortress Inquisitorus from Kenobi.

A few of the points of interest in progress:

  

Of course, the jedi tomb.  

0AOxy9Q.jpg

Interrogation room.

neQ0Vzc.jpg

Torture chamber,  with an overhead observation area - something I thought Palpatine would want.   (Also, has a data collecting/monitoring center)

oYPUtQw.jpg

RAgybRV.jpg

 

I built a waterway that will span across two areas of the map.   It has a breakable window, that floods the tunnel and pushes players into the sea.    There are two access areas the players can swim to, or fight it out in the water.    Also have windowed observation rooms where other players will be able to see/watch from inside the fortress.

CS3Rlo8.jpg

Also have other areas underway - most any archetecture they depicted in the show,   like the great hall, the conference room and etc.   and more.  

feyjOgo.jpg

567ReWX.jpg

TPk3gQh.jpg

gOqdT6y.jpg

Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare.     

Hopefully ill release a few fun things before the end of the year! 

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Posted

@BlindDaThief

I agree with OCD2. Get the tools and start making things. And don't be afraid if things don't look perfect. But with each project comes a new practice. Take each of them and grow. Who knows, maybe you could be our next big mapper!

scp_chaos1 and OCD2 like this
Posted

I actually love mapping and skinning but I need like a formal class in blender or GTK or something haha... maybe if there is a manual haha no no.  I'm getting there! Love the support in this community 🙂

OCD2 likes this
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Posted

Still slow progressing...

Texture and shader upgrades begun,  more refined geometry and mostly complete team objective based experience ready for movie battles 2.

Just the main halls and crawlspace shown here, in the midst of improving textures (still improving!)  and trying to get to the finish line.

 

ovgKJg1.jpg

JxXe7b7.jpg

CgKgFdY.jpg

mjt, GamerRedNeck, Cor and 5 others like this
Posted
On 11/11/2022 at 8:47 PM, OCD2 said:
Spoiler

Its been a short while since I updated this,  and yes indead, this map is still progressing!

Im working on textures, and switching some of the pathways around  in this map still,  though im hoping its not too far off from some sort of release.   

I have also been working on modelling,  and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs.

Another location that im working on is the Fortress Inquisitorus from Kenobi.

A few of the points of interest in progress:

  

Of course, the jedi tomb.  

0AOxy9Q.jpg

Interrogation room.

neQ0Vzc.jpg

Torture chamber,  with an overhead observation area - something I thought Palpatine would want.   (Also, has a data collecting/monitoring center)

oYPUtQw.jpg

RAgybRV.jpg

 

I built a waterway that will span across two areas of the map.   It has a breakable window, that floods the tunnel and pushes players into the sea.    There are two access areas the players can swim to, or fight it out in the water.    Also have windowed observation rooms where other players will be able to see/watch from inside the fortress.

CS3Rlo8.jpg

Also have other areas underway - most any archetecture they depicted in the show,   like the great hall, the conference room and etc.   and more.  

feyjOgo.jpg

567ReWX.jpg

TPk3gQh.jpg

gOqdT6y.jpg

Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare.     

Hopefully ill release a few fun things before the end of the year! 

 

Just wondering, hows that inquisitorus going? Or it's just a work from time to time project?

 

 

Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks

PierceDoughty likes this

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