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  • 2 weeks later...
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NEW SKINS :

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  • 2 weeks later...
Posted

MODELS IN GAME!

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   DOWNLOAD LINKS ! :

I am pleased to announce the arrival of the models that I have shown you in the last few days ... you can find them below!

download the ones you like best and remember that you can freely take the parts you need for your models, or make a reskin etc ... :oldgrin:

PHASE V

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BlindDaThief, Plasma, Jeff and 5 others like this
Posted
  On 7/9/2021 at 7:31 PM, HUM-3154 said:

yes that's right, I took an old model and added the skirt

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Okay. Next time you're using models from other authors, make sure to credit them. The model may be old, but that doesn't matter.

Also, you should've asked for permission first, as the author has made it clear in the description:

  Quote

* Copyright / Permissions *

Not to be used in any model pack, modification, total conversion or the like, without express permission from the artist.

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HUM-3154 and ChalklYne like this
Posted
  On 7/9/2021 at 7:56 PM, Lancelot said:

Va bene. La prossima volta che utilizzerai modelli di altri autori, assicurati di accreditarli. Il modello potrebbe essere vecchio, ma non importa.

Inoltre, avresti dovuto chiedere prima il permesso, come ha chiarito l'autore nella descrizione:

 

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ok, I'll solve it immediately.
thanks for the correction

Lancelot likes this
Posted
HUM-3154, first of all congratulate you on release these models. This female varactila (Boga), I had to correct it. The model appears correctly as npc. The problem is when one invoke it as a vehicle. The corrections I made are as follows: the correct parameter (vehiclescale) to match the scale of the npc model; also the height, width, and length parameters in the .veh file; friction also because it "gets hurt" when reaching a slope; I also modified it to do damage when colliding with an npc. As it is a "vehicle", if you hit an obstacle it "gets hurt" too and its health goes down. I moved the driver's position lower on Blender. Anyway, after several hours of seeing how to fix all of this things, now I think it is almost ready:
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One problem that I couldn't correct is the player cannot attack an npc with certain weapons, except when using a blaster or rifle for example.

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