Szico VII Posted May 30, 2013 Author Posted May 30, 2013 v0.2? That was MONTHS ago We're on 0.6 now! However the murderous doors still remain....for now. People who love wires and cables are, in my mind, on a par with Hitler.
Unifermius Posted May 30, 2013 Posted May 30, 2013 v0.2? That was MONTHS ago We're on 0.6 now!It was the version you linked to me, so it was the version I tested! However the murderous doors still remain....for now. You monster.
AshuraDX Posted May 30, 2013 Posted May 30, 2013 ah , the moonbase doors my best friends I dont know how often they slaughtered me
Milamber Posted May 30, 2013 Posted May 30, 2013 xD I love how you presented the murder doors, funny.
Szico VII Posted May 30, 2013 Author Posted May 30, 2013 It was the version you linked to me, so it was the version I tested!Yeah, I linked you it like, over a month ago now
CaptainChar Posted May 30, 2013 Posted May 30, 2013 *is tempted to make his enterprise doors kill people if they stand in them* any ways, I want this map, lol its looking more and more better each time the thread is updated
Omicron Posted May 30, 2013 Posted May 30, 2013 Do the doors also destroy the radiation/biohazard barrels which are put in the doorways?
mrwonko Posted May 30, 2013 Posted May 30, 2013 v0.2? That was MONTHS ago We're on 0.6 now! However the murderous doors still remain....for now. To quote myself on the matter:Did that one door close while you were still standing in front of it? If you're using trigger_multiple to trigger your doors, do use target2 + toggle.Lazy bum.
Pande Posted May 31, 2013 Posted May 31, 2013 ^ that shouldn't even be necessary if the wait time for the door is less than the door's open-until-close time, the door will just be retriggered before it even closes.
Futuza Posted May 31, 2013 Posted May 31, 2013 I thought this was a matter of Szico actually liking the murderous doors, not how to fix it. Szico VII, CaptainChar and Master Ridley like this
Futuza Posted June 29, 2013 Posted June 29, 2013 Bump. Updates please Szico? I'm eager to see this map progress.
CaptainChar Posted July 5, 2013 Posted July 5, 2013 If there is one thing I know, don't rush Szico, its more worth the wait since if he is working on the map, it usually means he's either adding easter eggs, bug fixes etc, or general improvements, I remember the wait for Midgar V3 it was worth it
AshuraDX Posted July 5, 2013 Posted July 5, 2013 the last time I heard from Szico was about a month ago I think , he was pretty busy with RL stuff back then so give him some time ChalklYne likes this
Szico VII Posted July 14, 2013 Author Posted July 14, 2013 Yeah sorry dudes lot been going on, in no particular order: 1) Moved house for new job2) Holiday for a week3) Grandma been ill in hospital.4) Relatives mother died5) Graduation (me AND then my GF's)6) Last of Us/ Tie-Fighter / X-Wing alliance (dont ask how i got back into that I dont know)7) Wimbledon8) Gardening new house and my grandads garden (Big job trust me)More. Pretty full month all in all! Should quiet down after graduation on 17th!
Futuza Posted August 25, 2013 Posted August 25, 2013 Pretty full month all in all! Should quiet down after graduation on 17th! Guess things are still a little rough?
CrimsonStrife Posted September 9, 2013 Posted September 9, 2013 I wouldn't really accuse him of necro-ing the thread, since the last post was only about 2 weeks ago.
Scorpion Posted September 9, 2013 Posted September 9, 2013 I wouldn't really accuse him of necro-ing the thread, since the last post was only about 2 weeks ago.Last month.For people who don't understand sarcasm, I'm applying Simpson logic here and I'm not dumb.
ZanderNao Posted October 5, 2013 Posted October 5, 2013 http://youtu.be/s9mrFoKO5xY With assistance from @@AshuraDX and @@mrwonko we now have interactive barrels that you can move around with force abilities, that are also destructable! I don't know whether to faint or swoon... Szico, you've always been tied for my favorite mapper of all time and you are far more reliable on the postings... I am so thankful you are still mapping, and this looks insanely awesome. One of my favorite mods ever was a toss item pack where you could spew out NPC's of various items. My favorite was the EMOD (tanks of swirling yellow gas) as it had relevence to my machinima, but other than moving them around there wasn't much you could do. This is far more interesting given that they have that post destruction event. So I can tell they are NPC's, but would they be spawnable in other maps, while this one was in base?
NumberWan Posted October 5, 2013 Posted October 5, 2013 The works of Scico VII were both the object of admiration and inspiration for me, though it's a long way for me to create anything close to what he releases from time to time.I am not a big fan of space bases, but they are a part of Star Wars after all =) So I guess I have to cope with that. In any case - excellent work as always, name it - the lights, details or general design. Bek likes this
Merek Posted October 5, 2013 Posted October 5, 2013 Last month.For people who don't understand sarcasm, I'm applying Simpson logic here and I'm not dumb.Dude, that was really stupid of you to say. No wait... Incredibly Stupid.
Scorpion Posted October 5, 2013 Posted October 5, 2013 Dude, that was really stupid of you to say. No wait... Incredibly Stupid.1.Joke2.That was unnecessary. What's your need to call people dumb? As to the map, if you hadn't told me it was JKA + The weapons weren't seen, I would've thought it was a beautiful UDK project. Just thinking this is actually JKA, it looks amazing. therfiles, Omicron and Merek like this
MoonDog Posted October 6, 2013 Posted October 6, 2013 UDK project lolwat eezstreet and Circa like this
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