Jump to content

Moonbase Labs


Recommended Posts

Posted

I'm outraged that I'm being judged. I mean, I made a very serious choice to delete all my JKA/JK2 related mapping endeavors permanently so that I could 100 percent focus on my Hello Kitty mapping and this man is ridiculing me.

 

I demand justice.

 

And justice you shall have...

 

kirk-spock-fight.jpg

Posted

Shit got weird REAL fast up in here. :P

Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good. :P

Posted

Shit got weird REAL fast up in here. :P

 

Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good. :P

U talking about this one?  http://jkhub.org/files/file/1484-qeffects-pro/

I think it has a readme with it if I remember right...

 

But ya, Star Trek at a Starwars site, wtf right?

Botdra likes this

JKG Developer

Posted

Shit got weird REAL fast up in here. :P

 

Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good. :P

It's an OpenGL proxy mod. You place it into your Gamedata folder and it works for JK2, JKA, MP or SP, and on all maps. The effects are customizable via a .ini file, and are always on, except in the UI and when cg_draw2d is 0 (though you can customize it so that the opposite is true). Also has support for Q3, Doom 3, and a few other games I think.

CaptainChar likes this
Posted

It's an OpenGL proxy mod. You place it into your Gamedata folder and it works for JK2, JKA, MP or SP, and on all maps. The effects are customizable via a .ini file, and are always on, except in the UI and when cg_draw2d is 0 (though you can customize it so that the opposite is true). Also has support for Q3, Doom 3, and a few other games I think.

 

Fantastic, similar to ENBSeries then it seems? Of course that's based on my primitive understanding. Can't wait to try it out.

Posted

Something like it, yes. Except that it has more effects and it's for OpenGL games instead of DirectX ones.

 

Steezy. Good work.

Posted

Nice, I like the force grip effect, that is some awesomeness.  I'd suggest you make the explosion effect more green radioactive looking though.

JKG Developer

Posted

What is it...?  A wall?  But holy ridiculous cow!  I do not have the patience for trying to do something like that in Radiant.

 

 

 

We had a discussion RE the color of "radiation" (not that there is one in reality) I wanted green, others wanted yellow. So we went half way :D

Also scratch what I said about the color it's fine, it just needs to explode MUCH bigger.  It was being overwhelmed by base jka fire effect I think.

JKG Developer

Posted

Behold - A perhaps obsessive waste of time. All in Radiant! Screens taken in-game (Except #01)

 

 

 

moonbase049.jpg

moonbase050.jpg

moonbase051.jpg

moonbase052.jpg

 

 

You, sir, need parallax occlusion mapping.
Posted

Not a waste of time at all but a great exercise. I do that from time to time. I just drop a cube and start subdividing, extruding,cutting, insetting and tweaking until I get some cool shapes from it. Practice makes the master. Now, make a hundred more and build a Death Star trench.

Posted

Hey, Szico.

 

Just wanted to let you know that I've been having a blast on your maps for years! Thanks for all the hours of enjoyment. This new map looks like it'll be tremendous.

Szico VII and Barricade24 like this
Posted

I recieved the Moonbase Labs 0.2 Alpha file from Szico about a fortnight ago, and since the semester has finished I have now had the opportunity to test it out. I adored the brushwork I have seen in the screenshots, and I am pleased to say that in-game it has lived up to my expectations - good use of lighting, textures are about right, and although one of the specular shaders felt out of place I felt the rest were fine. I'd had a decent look around, so I thought I'd get a better look at your brushwork on the door frames. As I was admiring the door frames, suddenly, I died.

 

 

 

J0MVhe0.jpg

 

 

 

As you can imagine I was caught off guard by this, so I took a screenshot. I proceeded back to where I had died to see what had happened.

 

 

 

lXiiFhr.jpg

 

 

 

You see, in my admiration of your brushwork, I had not anticipated that I might suddenly be chomped by one of your doors.

 

However, as I soon discovered, this was not an isolated incident: all of the doors in this map have a thirst for blood and shall merciliously crush anyone who may dare to linger in their wake.

 

 

 

UAvjBjg.jpg

 

hkaGHpU.jpg

 

 

 

 

I am concerned because I do not find this problem with the doors in other maps. Doors in other maps are happy, peaceful doors, who will wait for players to move out of the way before closing. The doors in Moonbase Labs however, are intent at murder.

 

Doors aside, I had a good (but short) time looking around in this map. I look forward to seeing your next set of progress screenshots.

 

 

 

Boothand, Onysfx, Futuza and 3 others like this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...