There is no way .. to do this. I dont think that Vehicle file do anything here. I changed it , make with the same name as the model file, change paths (I just copied WHole lines from atst_vehicle.vehicle file and just changed names and paths..) There is no way with missing tags .. As i said before ATST2 which is just new model is exactly the same model as default one.. but because it is called atst2 not atst it doesnt work .. maybe it is because of vehicle file but i dont think so.. Also i wanted to make sure 100% .. Even the HD replacment atst that we have in the file section IT has the same issue when i changed paths in skin , vehicle files just to see how it would work.. and yeah .. it worked in the same way :S I managed to make him shooting from cannons that i wanted but .. It worked only when i changed name of the folder to the - atst Yeah .. it replace the normal atst model but I wanted this to work separately. Maybe there is still something that i am doing wrong but i am sure that there is NO problem with tags but with the vehicle file OR there is some shitty code line in the game that makes tags work like that ONLY with the model called atst or vehicle file... This is vehicle file : called ugn_vehicle.veh The name of the model folder is Ugn_veh - (just from Ugnaught vehicle) the npc: called ugn_veh.npc The npc_vehicle - called ugn_veh_vehicle.npc