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Langerd

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Everything posted by Langerd

  1. Your avatar OqO
  2. "Guilty Pleasure" -The first lightsaber with two functions!!! You can slash Your enemies, deflect blaster bolts and use the most badass weapon in the whole galaxy!!!
  3. https://jkhub.org/topic/7478-toshis-vader-permission-to-use/ Any ideas how to get permission? Before i add this map and this model i want to : -get permission -make bot navigations (dont know how to do it .. any ideas?)
  4. Or invisible solid shader that also use the sand material
  5. Good to know Now i am aking terrain and... I found one .. method. We can make terrain high poly, shape it, bake it and put on the low poly model I made it right now and it looks.. nice OuO
  6. I will check the blender method soon.. The only problem i see is creating the texture .MD3 file can use seams! We dont need to split the edges This is cool thing about them... but when we want a md3 model that is suing two,three diffrent textures - 1 texture per object. This also mean that objects must be seperated. If we want to create a cave , terrain mountain model - only one texture allowed if we want to make md3 models. Dont know about spawnflag 2 :S (that spawnflag that change the shading of the md3 model) Anyway - phong shader works with the misc_models ?
  7. Wait .. I remember that Jk2 has more bones but.. Doesn;t it means that animations of the characters would be better ? (a little)
  8. Daymn OnO Hmm not sure he is using the jk2 skeleton in good way (i think it is the main issue here )
  9. 2 Things : -permission to use , little changes to skin and use for modficiation (of course giving a full credit cause He is the creator) - https://jkhub.org/topic/6026-bespin-elite-guard-and-some-maps-changes/page-3 -permission to use , in the small duel map - made a Vader statue using his model - https://jkhub.org/topic/7470-vaders-statue/?do=findComment&comment=106800
  10. I changed the textures, i changed the pose and i made a little duel map. 90 Minutes on map (changing model to MD3 took 90 minutes too)
  11. Holy Shiet dude.. Someone should make the tutorial about how make these kind of lightning and terrain OqO
  12. My play style was always scout trooper (sniper basically ) and i remember the anoying part when i was shooting with purple lasers.. the shots were more powerful but my firing speed was lower... and this sucked in my opinion.
  13. Pistols from Bf2 sucked because they were only for finishing off or only weapon when Your main ammo was out..
  14. OwO Sweet!!! Your models are amazing! Cant wait for guns.
  15. This can be done with the Toshi's Vader (better model) and chaning his texture to look like a marble Edit: I will see what i can do
  16. Smaller the brushes, smoother the look of the terrain but.. more brushes You are talking about scaling in the gtkradiant? It works strange sometimes .. specially for brushes and i personally dont using it.
  17. Hmm You can also find program that generate the mountains as the 3D model. Even if it would be high poly You can always use decimate tool Dont know if it would be good or bad result
  18. Well i am always making terrain this method ^^ My Morin modification take place in the cave... Yeah... It is good method but rly time consuming one And If You want create smooth change from grass/dirt or snow/rock there is no other way than creating the texture that has half dirt and half grass on it. Look on the grass on the left. These are Jedi outcast's textures. They are made like that It is cool method but also ... many times pain in the ass. I use it to make my rock burned from the lava and the effect was nice ^^ I think for terrain or caves it rly depends what we want to achieve. If You are making map that is in the mountains... NEVER do it from shaping the brushes... i mean how much time would it take :/ Shaping the brushes is my favourite method but it serioulsy depends MD3 models are also cool idea.. And i was always thinking - If Making mountains with easygen create a hell of a lot of the brushes (think about it .. 6 side shape) Wouldnt it be better to make the terrain or mountain with for example blender, Put it on the map and hit solid. EVEN if it create a patch (or brush i dont remember ) per triangle .. Wait. Easygen creates it in the SAME way!!! But it creates not patches but 6 SIDED brushes... I was alwasy thinking about it :/
  19. I cant even... Wow OqO
  20. Hmm but they work with the normal enity light? Maybe it is because of the texture but this rock model just look rly out of place
  21. Well... if this model would be created ... in rly life i mean.. it would for some people O.o
  22. For me the best looking terrain from whole Jk3 was the beginning in the t2_rancor map. This was made with easygen i think because i found in the past some jk3 Sp maps that where in the .map format. The mountains use terrain texture. Well but look on this pic (this with the map in the gtkradiant) .. there are no rocks. Why? Because they are misc_model_static... For me ... Never use that for terrain. Because misc_model_static is just model. It is not based like misc_model.. These models doesnt catch the light . Misc_models catch light but they work in diffrent way and they take more memory and time to compile. But look of the shading of this rock.. It looks horrible...
  23. That grandpa smile .. and this Pro scene.. So badass
  24. I love when mapping , modding to Jk3 has no one method that works 100% right. There are always big downsides but we choose those that we like the most (well .. it is mostly like that in .. many things but jk has rly serious problems with this .. many times) The best program that i use for modding to jk3 is .. Gtkradiant. For me at least Blender is amazing program too but radiant is the first that i met and learnt. also.. Amazin terrain OqO
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