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Everything posted by Langerd
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WIP - Langerd's Arena - A Challange for you.
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Not fan of those.. i only wanted movies No. I take a break on that one. Too many other stuff to do -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Sadly i dont have much time for modding lately. I have soo many projects on my mind right now i should make some list of priorities. Help to this mod is always nice to see ! I made everything (mostly) by myself. But niw i dont make anything with this mod which is sad because there are no updates here from my side. Maybe on holidays guys.. maybe AAAA YOU SPOILED IT! DX yeah .. i want make a very long and challanging duel with him. There are 5 npcs - with a reason . First he is in cape and stuff. Because he will jump down from high distance his cape will flow away. Later in the fight we will cut his saber to the half. Now he will use dual sabr style. And so on... yeah this last npc without a arm? I wanted to give this sad kinda even emotional scene. He is much much weaker and it will be easier to defeat him. He will fight to the end. This mod is basiclly Vader returns to the cloud city because of lightsaber and problems in the empire. It is a trap on him and big plan to kill him. -
Oww.. so i cant make this cool elevator mirror effect in real life ...
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Problem is the reflections in older games are not smart reflections rather the fake reflection. The mirror however as far as i remember is the generated portal that generate everything that is on our site basiclly. If not done right the FPS drop can rly be painful specially for MP maps.
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Hmm if you can but it may be a long text . But if you made it in the past and know how to do it maybe better for other members would be typing it here on the forums for the future for other modders. I remember that i read somewhere we need to make a exact numbers of spawns for all players and they need to be something done for droidekas because map will crash. Well i dont have much time to play lately but i dont have one server only. I just jump on servers and choose them randomly. Of course i choose mostly EU servers because of the high ping value on the United States. But i make some big private project and want to focus mostly on it so i dont have time to play. And a lot things to do at the academy
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Ok first thing - i know Jkhub is based on Jedi Academy/outcast games and i am asking for help with the modifocation which has its own community and forums. But... i know this community more and i hope you guys you will tell me basics and every elements , scripting .. just things i need to swt up to make the map playable for the movie battles 2 mod. I started making a sail barge for my saga mod (but mostly because i rly like this scene.. i always liked it as a kid) The only issue i had is that saga mod is inactive and i was thinking about making ffa or mini single player mod but this second option i gave up on mostly because .. it would be a ton of work. But... i lately downloaded the movie battles 2 mod. I decide to give it a try. And i must say it is amazing! So i decide i want make map for it. https://community.moviebattles.org/threads/hello-there-it-is-me-langerd-jkhub-mapper-and-also-suggestion.5708/#post-58494 But i need your help. In free time i will sit and try to make it. But i have one provate project more important than the rest.
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Not fan of this celebration(that is why i throw in a towel on that one. Maybe for next contest i will make something ) but i must say - maps here look very cool! I agree with the winner. The fog and artistic taste is something that i rly enjoy. Also the lighting work is very big part of this map. And that glowing water!! but in terms of architecture my alo favourite maps will be @@Ramikad Bayon and i like @@Delta_135 map . @@GPChannel you also made cool map! Rly big progress i must say. Great work everybody!
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I also suggest on paying attention on the envoirment where you want to add water. In dark areas caves or destroyed bases there will be no reflections. I also recommend to pay attention is water is clean or not. They water in lakes for example are dark and brownish because of mud and dirt.
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Langerd Mapping tutorial - how i make maps?
Langerd replied to Langerd's topic in General Modding Discussions
Yeah the whole point of my post is because @@Circa wrote in his status that @@MUG tutorials are not longer on youtube. There were pretty cool and they learned basics of gtkradiant ... Now they are gone and i remember tutorials made by @@Rooxon how to create lightsaber models. He showed us how he created some his great models. Showing some style and taste too. And it is important to share with the style specially because.. every person copy something from others. It is nothing to be shamed of it is true. Even artists copy .. look for inspiration. I for example look for inpiration everywhere even if i look on wooden planks i see some shapes that looks for me like for example like demon head or some monster. Imagination is the key! Today i will try to start some new topics with numbers. Later i might ask you what exactly you want me to cover the most. I gave you some topics that are more connected to the mapping area of modding but i will give you some other ideas - And pay attention on the creens above. I will try to add some more images. -
I may sound stupid again but dont use shift. In Openjk i use only the "~" key and console works fine
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Jedi Academy/Outcast - Updated Playermodels
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
First of .. dress her up. This is not an outfit for a battle (Jedi Academy outift is a complete joke). She is too naked. This is not type of the clothes armor you wear for fighting.. Second thing.. i would give her maybe some cool looking robes or even parts of the armor. Why only one woman in the reborn army has outfit looking like this? -
May sound stupid but what hotkeys you use to open up the console? I had the same issue. You use two buttons or one?
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Jedi Academy/Outcast - Updated Playermodels
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
This reborn for me looks great. I rly would like to see player model of thos design. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Langerd replied to General Howard's topic in WIPs, Teasers & Releases
I Recommend two things with the animation 1- Make a planned animation with some key positions and later add frames that will connect those positions to make whole animation much more connected. 2- The animation is not kind looped.. The ending of it is very weird and look unnatural. The best way to achieve smooth effect is duplicating the first keyframe and putting it in the end of the animation and connect to the rest of the animation (look at point 1) -
Langerd Mapping tutorial - how i make maps?
Langerd replied to Langerd's topic in General Modding Discussions
OK! I have some screens. If i will found some new screens i will upload them in this comment. Lets have this list started! I will add a screenshot and i will try to name every single topic of what you see on the images. 1. How i use MD3 models on my maps and when is use them - I usually use models when i want something to be more detail. Making barrels, consoles, door frames overall props using brushes and patches is not always good idea (most of the times - bad). The important thing with MD3 is that we can achieve some really amazing effects. Tho i dont recommend using the animated MD3 . The animation for this are little stiff and jerky. I suggest something different and i will tell you later why. 2. How i use skybox and what we and how to achieve some cool effect - Working with skybox is not always just texture and it is over. We can achieve something cool when we will make a box somewhere in the map and we will make .. some cool effects. A small effort to make your ship that is in space ... inside hyperblast tunnel. Or to make your map that are two buildings inside a whole city - or maybe in the middle of the ocean. And we can achieve this effect with the entity called - misc_skyportal 3. How i make terrain with the MD3 models - Well this is my tricky method on making the terrain. It is not easy process and in some way it has a lot of issues but i achieved some rly amazing effects on some maps. The only problem i have right now is that terrain use one texture only and texture (rly BIG image texture) . I might make this technique a bit better in the future but here is the results on one map. So in this field i am still learner 4. Lighting , colors of the map and style - This topic is very important and a little different than the others (mostly). We dont have same taste of style - in term of visuals but also the gameplay because this is most important part of any map. I will show you my style and how i see things. How i work with lighting and how i love it the most. How i pick palletes of the map and what are my inspiration and where i look for them. Also i will try to show how i add some small effects but this topic is mostly for style and visuals. 5. Why i dont recommend MD3 animation. What i recommend instead is.. - first thing .. the MD3 animations are very stiff and have a lot of issues. The smooth animation for this is mostly not possible. So we want - smooth animation and quick use. It depends what we want to achieve here. Misc_models can be parented to the other enitites and they will follow their paths - for example for func_train or func_door we just parent MD3 misc_model ship to the invisible brush/enitity func_train and we have flying ship. But that is not all. Why not use glm models with their gla to make our map more lively? Sure their shadows and lighting would be not as the map but we can achieve a lot things with this. From just floating ghost on the map, tentacles, moving statues or if we will use them wisely ships, monster or even.. sarlacc pit - I used MD3 for making the teeth body and glm with gla for head (also tentacles are glm that are moving around). Here we must not only know modeling props and creating maps - but make animations too. Which believe me or not - they are not that hard than you think I will also add some topics that are not about mapping. -
Jedi Academy/Outcast - Updated Playermodels
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
I rly would love to see reborns from jk2 with new more serious models (not guys from pygama party) , shadowtrooper because i love the design of their armor and Desann -
Langerd Mapping tutorial - how i make maps?
Langerd replied to Langerd's topic in General Modding Discussions
Many thanks and sorry for trouble!! Well making a simple map would be lame. I was thinking more about a corridor were we can see frames that are MD3 . How to scale them into the map. How to use MD3 frames and how to work with them Nd with brushes. Maybe some organic stuff too - a monster in the wall that pushes player inside and kills him. For animated MD3 i wouldnt recommend it. I might show you how i use blender for making terrain but my technique is not at finished state. It is far from perfect. I made a lot experiments with skyboxes and they end up very well. I might send You screenshots today - in which things i am good at You will decide yourself! -
IMPORTANT I am not calling myself proffesional. This tutorial will not teach you how to model, how to make textures or how to use programs (in case of gtkradiant i moght help you if you will ask me to do it but with blender .. i am a learer ) I will just tell you and try my best to ahow you how my sitting on my ass and make these models and maps rly looks like. If i would make some mistakes (even horrible mistakes.. or someone would tell me i use noobish works ) let me know! I will teach you with my techniques and my point of view and you might teach me how i can improve myself. Double profit. Double fun. EDIT: AAA MY BAD. THIS SHOULD BE IN THE MODDING SUGGESTION THREAD. SORRY..
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Never liked this show... i will not tell bad things or even my opinion... only for this thing *SPOILER ALERT*
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WIP - Langerd's Arena - A Challange for you.
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I am mostly immpressed by your very long and emotional comment! Thank You -
Will You edit it or add something different?
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WIP - Langerd's Arena - A Challange for you.
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
1. I jump into the pit (because i am clumsy as i am stupid) 2. I press use button (in my case r on keyboard) and my character grabs the cone ^^ 3.About 2-3 seconds later the jump animation plays and we are in the air safe (but remember !!! The only issue here is that we must quickly take out lightsaber because we wouldnt grab the cone) -
WIP - Langerd's Arena - A Challange for you.
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
A little update. After many tries and issues with scripts i managed to achieve wimething cool! Everyone remember how fight with Maul went for Obi wan. After he was pushed into the generator shaft he luckly managed to catch one of those red cones. And that is what i am talking about! If player will fall into the pit he have one last chance to survive - we can now catch one of thos cones! We simply spam the use button to catch it. It is trigger multiple with the use option. After use the script runs - on it teleports player (i will come back to it later in this post ... teleport topic) to the cone with the different animation - like player is hang on this red cone. After 2 seconds player jumps out the pit because platform under the player (invisible .. everything is set up to look realistic as possible) and he is pushed by trigger_push. The last trigger multiple that is above the player gets activated. He will active this trigger because he will be pushed out the pit. This last trigger deactivate all triggers that were activated for this gameplay effect. It was very tricky to achieve and i rly would prefer to use new animation for this but the end result is nice! I will send images today or tommorow -
No... no delete. If someone will have similar problem You should give us the answer and someone later will just find solution here just my suggestion