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Kualan

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Everything posted by Kualan

  1. It's entirely possible to merge JK2 models with JKA ones with a few extra steps in Blender, but for this specific request you don't need to do that because the JK2 body already exists as a JKA model. For example, a JKA-compatible version of that body was used for this Finn model: https://jkhub.org/files/file/2517-finn-ep-7/ So you can kitbash this request in the normal way, following the tutorial @@Bek posted.
  2. Yeah, the Falleen female reskin of Gweth would likely be perfect for Gamora: The original reskin is created by a user named 'Syrena' over at ::JEDI:: . You could try asking them if they'd be willing to release it, however when I sought permission to use the skin in my comic they made it very clear that they are protective of their work due to past issues with plagiarism so don't hold out much optimism. I was given their blessing largely because use in the comic doesn't involve the skin being distributed in any way. Nevertheless, just looking at some images of that skin is enough to show that a good Gamora can be made with the Gweth model.
  3. The Vitruvian Kyle?
  4. You say you need the bones intact for the conversion to .fbx - but I take it you don't need to use any JKA animations? In which case you could use Blender or another .glm editing software to change the _root pose for your .glm to a T-pose, instead of the X-pose that they have at the moment. This would involve editing the JKA skeleton directly, not the mesh surfaces by the way. Then just convert as normal. As there is no pre-set T-pose in the JKA animation list, I don't believe it would be possible to have Noesis automatically convert a .glm into a T-pose as it wouldn't have anything to reference for the conversion. I'm not anything approaching an expert in Noesis though so maybe I'm talking out of my rear end.
  5. Looking good! I'll be tuning in when you release the full comic. The only feedback I can offer based on these first few images is to consider tweaking the brightness/contrast/vibrance settings on your characters to help them 'blend' with the backgrounds a little more so it looks a little less obvious that they've been cut out and green-screened into the image via Modview. At the moment the characters are pretty bright whilst the backgrounds are pretty dark. I look forward to seeing what else you come up with! Keep it up.
  6. I can't take credit for the actual pit droid model - it was sourced from the Clone Wars Adventures game (now abandonware) and rigged against the framework of Matt-Liell's original JKA pit droid: http://mrwonko.de/jk3files/Jedi%20Academy/Models/Star%20Wars/34728/
  7. Droids are awesome. The good, the bad, and the...well...
  8. I don't know why you bothered with the Oppo Rancisis model - it's a mess, to be honest. A complex character cobbled together when my kitbashing skills were, frankly, not that great. I wouldn't recommend it for a JKHub release. I'm working on putting together a much better one from scratch - I'd recommend waiting for that one.
  9. Here's a preview for the next volume! Let me know your thoughts:
  10. Me every time Rooxon posts a new weapon:
  11. Got hold of an extracted HK-47 from KOTOR, but the model seems messed up - parts missing, etc. I did, however, find what might be a better alternative. A guy called 'cirre992' made HD remakes of several KOTOR characters and offered them for free distribution with the original intention of someone porting them to the source engine for Garry's Mod: The HK model in particular looks pretty good - to the point that I wasn't going to share it here as I thought it was just a port of the SWTOR model. However I've extracted the TOR model and compared the two and it does indeed appear to be an original, free-to-use creation by the above user. It's also well within normal JKA model limits at ~2615 vertices across the whole model. If it's of any use to anyone for getting into JKA, the pack can be found here: http://www.mediafire.com/download/ks6nwgc3s1bb4cr/kotor+source+files.rar
  12. Rooxon's back with another awesome hilt! Looking forward to trying it out.
  13. Every now and then I get this error (Chrome user too). It's definitely a dropbox thing - how long has the problem persisted? I usually find if I leave it and return later in the day it's resolved. Probably just some back-end maintenance on their part.
  14. Looks very good!
  15. Been working on my Rig Nema WIP (the Jedi Temple healer from the Clone Wars TV show), and have managed to completely re-do her headdress by making my first ever from-scratch mesh: She still needs some extra work (particularly her adornments, like her belt and the tiara-thing she is supposed to have) but she seems to be shaping up in the right direction. Also came up with these two from the Clone Wars, just for the lulz: and That last one is designed to serve as an NPC 'pet' that can harmlessly follow the player around the map in SP.
  16. I'm always happy to offer advice/tips/answers to queries for anyone looking to make a JKA machinima comic. Just PM if you have any questions about assembling the series. It sounds like a neat idea!
  17. Looking good. Are these for a comic / animation series then?
  18. Looks a lot better than my efforts - do you have a side view as well?
  19. The images I was trying to use were: and
  20. Is this still in active development behind the scenes or is it back to being inactive? I ask because if the latter, would the devs consider returning the source files to being accessible to the general public?
  21. I don't have any intention of making that type of Rebel at the moment, but it's a decent design that I believe would be fairly simple to achieve so I'll put it on the 'Maybe Some Day' list.
  22. Huh, weird. Could have sworn it was expired. Ah well.
  23. Just when you thought Senator Orn Free Taa was the most random and useless character I could decide to make a model for...
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